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Ark: Survival Evolved Patch Details

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Ark: Survival Evolved is releasing a brand new patch to kick off the game’s Valentine’s Day event and the update comes with a number of noticeable tweaks.

“Patch v278 finds its way hopping onto the ARK with many new features, fixes, and a bunch of tender loving care for some old friends! The Rex, Procoptodon, Gigantopithecus, Direwolf, and Direbear all find themselves receiving both gameplay and visual upgrades” the team said about the patch.

Here are the details:

The ARK will be placed under Cupid’s loving spell. With this event, creatures have also been affected by Cupid’s spell in the following way:

  •  Tames have a 5% chance to drop a Chocolate Cake when they mate. A Chocolate Cake can be used for a Full Heal or to advance 50% of a creature’s taming affinity bar.
  • Red, Pink, and White colored wild creatures can be found wandering the ARKs searching for true loves kiss.

All servers (including Officials) using the following commandline parameter: -vday can get some extra mate-boosted bonuses:

  • Mate Boosted range increased by 2x
  • Mating Speed and Mating Recovery increased by 3x
  • Creature Maturing and Egg Incubation speed has been increased by 3x
  • Baby Food Consumption has been decreased by 1/3

Dino TLC – The Procoptodon!

  • Receives a model update, animation update, sound pass, and some new abilities:
    •  Will take reduced fall damage
    • Carry weight will be noticeably increased
    • Can carry small creatures and baby dinos in its pouch
    • A knockback kick which can affect significantly larger dinos
    • Added an aimed jump which can be used by holding down the Jump key
    • Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons.
    • Babies imprinted while in a carried Procoptodon pouch receive more affinity

Dino TLC – The Gigantopithecus A.K.A Bigfoot!

  • Receives a model update, animation update, new fur, sound pass and some new abilities:
    • The Bigfoot will receive an armour-degrading attack; this means when it fights, it’ll do more damage to your armour’s durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.
    • Added the capability to climb ziplines (but not jump between them)
    • Added a jump
    • It can now carry and throw small creatures
    • Throwing has been made more accurate, similarly to crabs with targetting cursor

Dino TLC – The Direbear!

  • Receives a model update, animation update, new fur and some new abilities:
    • When riding a Direbear, players will be immune to bees. They won’t be able to knock you off your bear, and they will target focus the bear instead of the player.
    • The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it’s alternative attack. Plus the amount of honey it receives will be 3x the standard amount.
    • Increased swim speed

Dino TLC – The Direwolf!

  • Receives a model update, animation update, new fur and some new abilities:
    • Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha)
    • Hunter’s Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health
    • Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures

Dino TLC – The Rex!

  • Receives a model update, animation update, and some new abilities:
    • Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously.
    • The roar will not be able to scare anything above its level
    • Roar will cause players to poop but not stun them
    • Rex’s ability to climb over small rocks and steeper slopes have been improved.

Patch Notes for v278!

On top of the TLC pass, we also have a ton of tweaks and fixes in patch v278. The list is long, so buckle up!

On the 10th of February, turrets will be hard-number limited to 100. This means that you will not be able to build over 100 turrets within a 10k unit radius, however existing set-ups with over 100 turrets will still function as normal until the 18th of February when we will enable the hard limit, which will retroactively disable (randomly selected) turrets that are over the 100 limit from functioning. Here’s the patch note for the turret changes when they land on the 18th:

  Quote

– You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode:

bHardLimitTurretsInRange=True

This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you’re under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.

1

Creature Specific Bug Fixes & Balance Balance

– Dragon’s Fire Breath direct impact damage reduced by 50%
– Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.
– Added Rock Golem Saddles to Scorched Earth Loot Table
– Added Basilisk and Krakinos Saddles to Aberration Loot Table
– Uploaded Creature stats now display Movement Speed and Melee Damage
– Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)
– Fixed an issue which was causing a desync with the Reaper’s collision
– No longer need pheromone to claim Reaper Kings
– Moschops will no longer flee when told to harvest dino corpses
– Fixed a bug where some creatures would not be able to attack at low server FPS
– Bronto’s and Paracer’s breeding time have increased by 50% (equivalent to Quetz)
– Reduced Bronto HP gain per level by 33%
– Reduced Bronto base HP by 10%
– Reduced Paracaratherium base HP by 10%
– Reduced Paracer HP gain per level by 25%
– Reduced Tuso Base HP by 20%
– Reduced Tuso HP gain per level by 25%
– Reduced Dunky resistance to bullets to 40%
– Reduced Dunky other resistances to 60%
– Stego Plate Resistant reduced to 30%
– TEK Tapejara no longer inflicts raid damage (how you inflict torpor on titan, krab, and golem)
– General AI Option for Dinos to only attack conscious targets
– Skittish Stance added to tamed dinos
– Fixed a case where the Pela could use more weapons than just the fishing rod
– Fixed fishing rod no longer working on the Pela
– Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos
– Gigantopithecus can now use the teleporter
– Krakinos can no longer move when encumbered
– Fixed a case which allowed Rock Drakes to Glide infinitely
– Pegomastax can no longer steal Artifacts
– Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned.
– Increased the amount of food Achatina receives from cake to 500.
– Direbear and Gigantopithecus have been added to Aberration
– Removed the ability to place Plant Y and Bear Traps while riding a dino
– Reduced Titanosaur walk speed by 5% and run speed by 20%
– Corrected bigfoot’s socket for Desert Goggle headgear
– For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly)
– Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poision shot has been improved.
– The Giga is no longer raged by fall damage
– The Giga’s rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty)
– Reduced the respawn rate of Basilisk and lowered the Nearby Player check
– Fixed a case where the Rock Drake would not correctly uncloak
– Increased the Phoenix’s health, stamina and weight.
– Adjusted The Center’s Gorilla boss so it now matches The Island

General

– Creative Mode building (an admin command which you can trigger on yourself/another player which removes weight restrictions, crafting requirements, and unlocks all the engrams. Allowing you to freely craft items to your hearts content. Must relog to disable the effect). Creative mode can be activated using the following commands: “Cheat GCM” to activate it on yourself, “Cheat GiveCreativeModeToTarget” to toggle for a player on the center of your screen, and “Cheat GCMP” to toggle for a player by their ID.
– Server option to disable fog. (?DisableWeatherFog=true)
– ARK will now scan your steam achievements and update your local profile accordingly to restore any lost skins/hairstyles.
– Add messages to tribe logs with information about uploading and downloading creatures
– Made a respawning player not targettable by Wild AI
– Option to hide learned engrams
– Players can now directly go from Proning to Crouching position
– Ambient Sounds have their own volume slider
– Right Click Context option added to folders to equip everything insider, allowing for rapid gear switching
– Created a “Use Last PIN Code” so players can quickly access secured structures
– Server option which makes the Silencer hide the name of the player who has killed you from the kill message and tribe log (enabled by default on Console, disabled on PC Official PvP servers)
– Server Option to make Supply Crates random (?RandomSupplyCratePoints=true)
– Option to enable NVIDIA Ansel on Servers (-ServerAllowAnsel)
– Prevented specific graphical flags from being invited via .ini files
– AxisMapping is now taken into account when underwater
– Cooldown added to tribe’s changing their name
– 5 Second character and base immunity added to ORP servers when first logging in
– Fixed a collision issue affecting some dino gates that allowed unintended entry
– Fixed multiple client-side and server-side crashes
– Fixed multiple exploits that allowed players to get through the mesh or world barriers
– Fixed a bug which allowed structures to powered infinitely
– Fixed a bug which allowed players to gain a lot of height when using the zipline
– Fixed a bug with Grappling hook which allowed it to be reeled in much quicker than intended
– Fixed a bug which made TEK Sniper not lose any element when zooming in
– TEK projectiles no longer damage structures with splash damage after the projectile has traveled for 5000 units
– TEK projectiles no longer explode midair
– Fixed a bug which allowed players to exceed the boss arena caps
– Fixed a bug which allowed players to speed up the baby raising process for water creatures
– All TEK structures now have an element cost, though in some cases may be in the form of shards
Smoke nades and Posion nades now have different impact sounds to distinguish between them
– Railings can no longer be built within distance of enemy foundations
– Demo Timers are now hidden behind the Extended Info option (H)
– Can longer prevent turret targeting with cables
– Can no longer handcuff a player to a TEK Bed
– Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it.
– Fixed a crash caused by using ForceTame when riding a Dino
– Improved Red Crystal collision so they can be harvested more efficiently by Anky
– Corrected the Aquatic Mushroom description
– Removed collision from glowsticks which would cause movement problems with certain creatures
– Fixed multiple client/server crashes
– Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used.
– Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego)
– Corrected an incorrect icon with the Seeker Dossier
– Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested
– Fixed multiple map issues (holes and collision)
– Fixed a case where some foliage would not replicate appropriately on Aberration
– Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery.
– You can now scroll the chatbox using a game controller by holding down the BACK Action Wheel, and selecting the Scroll Chat Box option. This will highlight the chatbox. To exit this mode, just press back button on your controller (B/Circle)
– You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode:

bHardLimitTurretsInRange=True

This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you’re under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.
– Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed
– Mini map overhaul:

  • Will receive a new ‘Me’ marker which is easier to identify
  • ‘Me’ marker now tracks rotation
  • Increased number of point of interest map markers to 30
  • Changed font for map markers to avoid overlays
  • ‘Me’ marker and ‘points of interest’ markers are now colourable

– Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature.
– Players are automatically expelled from tribes when they die in hardcore
– Large underwater rock features on the island can now be built on
– Reduced cloning costs by approximately 40% across the board.
– Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom.
– Torches will work similarly to Flame Arrows versus Plant Y Traps
– Distuingish the sound effect for smoke grenades and posion grenades when hitting the ground
– Reduced TEK Tier vacuum crafting requirements, increased their damage resistance and made it so that metal giant hatchframes are snapable to them
– Spyglass now functions correctly on Tamed Reapers
– Tribes can now see the demo timers of their own structures
– Added an option checkbox for ‘Toggle Extended Hud Info’ that will make ‘H’ function as a toggle rather than a hold

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Realm Royale Heads to Open Beta Tomorrow

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Realm Royale, from Hi-Rez Studios, will drop it’s BETA on both Playstation and Xbox One tomorrow.

The battle royale based on the Paladins’ world and featuring the Paladins’ heroes, arrived in 2018 on PC, and it’s success pushed the title for a console release.

This is the first time the game will be available without the need of special invite codes.

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Ace Combat 7: Skies Unknown Gameplay Preview

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New gameplay footage for Ace Combat 7: Skies Unknown, which was announced back in 2015, has arrived.

Below, you can see up to 30 minutes of gameplay of the action-simulation that is now available on both Playstation and Xbox, and will arrive on PC on February 1st.

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Halo: The Master Chief Collection Adds Modern Aiming Option

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A brand new update rolled out for Halo: The Master Chief Collection that arrived last week has added a “modern aiming” feature to the gameplay.

343 Industries implemented the feature along with a number of fixes and playlist additions.

Here are the full patch notes:

In our November update, we asked that between November 19-30, players help us deal with the Infection that took over MCC by playing the Flooded Campaign Playlist. Many players heard this call to action and with your help, the flood have been successfully driven back.  

FLOODED BY THE NUMBERS

  • Total number of players who played the ‘Flooded’ playlist between 11/19 and 11/30: 18,042
  • Total time played: Over 4 years and 4 months of game time
  • Friendworthy: 2,520 played with a friend

Player Mission Completions:

  • ‘343 Guilty Spark’ (Mission 1): 16,997 players
  • ‘The Library’ (Mission 2): 14,041 players
  • ‘Quarantine Zone’ (Mission 3): 12,057 players
  • ‘Gravemind’ (Mission 4): 10,783 players
  • ‘High Charity’ (Mission 5): 10,320 players
  • ‘Flood Gate’ (Mission 6): 10,006 players
  • ‘Cortana’ (Mission 7): 9,669 players

Multiple play throughs:

  • ‘343 Guilty Spark’ (Mission 1): 654 players played multiple times
  • ‘The Library’ (Mission 2): 420 players played multiple times
  • ‘Quarantine Zone’ (Mission 3): 314 played multiple times
  • ‘Gravemind’ (Mission 4): 233 players played multiple times
  • ‘High Charity’ (Mission 5): 213 players played multiple times
  • ‘Flood Gate’ (Mission 6): 199 players played multiple times
  • ‘Cortana’ (Mission 7): 183 players played multiple times

Now that the flood has been handled, we can enjoy the snowy winter wonderland that has taken over our menus. The team is working on some additional special events and game takeovers for the future.

Back in December, we asked players to come play at least 12 matchmade games in the MCC Insider build prior to the holidays during the scheduled playtest times. Those who participated and played 12 complete games will receive their new Ugly Sweater Nameplate unlocks this week.

For everyone else, don’t fret – you can earn the Ugly Sweater Namplate! Anyone who played at least 12 complete matches during December will be granted the nameplate later this month. And, everyone who plays at least 12 complete matches in January, will receive the nameplate in early February. So, get out there and have some fun!

NEW FEATURE: “MODERN AIMING”

This feature is designed to help address feedback from some players that aim acceleration in MCC doesn’t “feel right.” The “modern aiming” option helps to smooth out the aim acceleration zones on your controller by using values that are more like H2A and H4 than the older legacy titles. The big difference you will notice is that the movement of your cursor is much smoother with these settings turned on and the aim acceleration zones in the diagonals are much harder to activate.

This new setting feels so good that it is turned on by default in the older titles. You can change this back to legacy via the Controller Settings menus.

NEW SKULLS FOR HALO: CE

Ramp up the challenge and further customize your Halo: CE Campaign experience with the addition of eight more skulls!

  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.

PLAYLIST UPDATES

Along with today’s update, we are also making some changes inside of Social Matchmaking. We would like to welcome our latest rotational playlist to the lineup: “Super Duper Fiesta!” This preset includes a mix of Fiesta variants across H2C, H3, H4, and H2A. This will be replacing the “Team Action Sack” option for the time being (don’t fret Action Sack fans, it’s a temporary refresh). To play Super Duper Fiesta, go to “Social Games” and you’ll find it in the “GAME PRESET” option – note that it’s using the Action Sack icon but the description displays “SUPER DUPER FIESTA!”

We are also moving some of the game types that were in Action Sack to new homes. Full details below.

Match Composer Settings Changes:

  • Removed Action Sack and replaced with Super Duper Fiesta!
  • [4v4] Added a Super Duper Fiesta! Game preset.
  • [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
  • [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
  • [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.

With today’s update, Jan. 16, there’s only one notable change to the Matchmaking playlists – H3 Hardcore Team Doubles is being removed for now since the tournaments that relied on it are now complete and engagement has slowed. 

MCC has also received several adjustments to Matchmaking Playlists over the past few weeks (all based on player feedback!). For details on all of the most recent playlist changes, please check out these posts on the official MCC Support Trello Board:

BUG FIXES

Here are the key bug fixes included in the January update:

Global

  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest

Halo: CE

  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 2

  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 3

  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report

ODST

  • Improved messaging around which playlists support co-op play

Forge & Films

  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description

KNOWN ISSUES

Below are a handful of known issues that the team is aware of with the January update. Each of these issues is on the radar so no need to sound the alarm when providing feedback. These issues were initially messaged back in early December, so hopefully players have had adequate notice and time to plan accordingly. 

Campaign Checkpoint Loss – Halo: Combat Evolved & Halo 3
Due to work being done in the campaigns for both Halo: Combat Evolved and Halo 3, the mid-mission checkpoints for both HCE and H3 will be invalidated upon the installation of the January update. Please complete them prior to installing the patch or you will lose the checkpoint progress.

Spartan Ops mission completion badges missing
The team has found a bug in this update that causes Spartan Ops mission completion badges to not appear if they were earned in a previous version of the game (prior to the current updated build) or after the title is relaunched after they have been earned. The stats are being tracked appropriately and badges are awarded, but it’s just that they aren’t visibly appearing at this time. We are looking into a fix for this but wanted to inform players as this bug will be is in the January update.

Career Stats

In this build certain career stats may appear temporarily blank or not populate without first navigating to another stats page.

Campaign Playlist Progression Achievements

We have been investigating Achievement related queries players have been discussing in the MCC support forums for a while and have found an issue that is present with this update. Currently the ODST, Halo 4, and Halo 2 Campaign Playlists will not grant Achievements correctly when the playlist is started in a previous build, a player takes a new update, and then completes the Campaign Playlist on the updated build. We are investigating solutions for this currently.

As a reminder, bookmark the MCC Support Page on Trello for the latest known issues and overall MCC development status.

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