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Nexus Mods Talk Plans To Compensate Modders

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One of the largest mod sites ripe with more than 13 million registered users is about ti implement a system to compensate modders.

Nexus Mods will introduce a donation-type system in 2018 that will reward those who creat useful and popular mods.

The system is fairly straight forward. The compensation will be paid out of a monthly pool initiated by Nexus Mods, at a value between $5,000 and $10,000, and supplemented by user-driven donations.

A points distribution based on the number of unique downloads will determine compensation output.

“The plan is to offer popular games from storefronts like Steam, Humble Bundle or GOG, subscriptions and software licenses for popular software that modders use for their modding or would like to use but can’t afford and even PC hardware, for example, video cards, motherboards, memory and so on and so forth,” Robin Scott, the owner of Nexus Mods said.

“I understand this is going to be contentious for some people, especially in regards to big mods that already have a multitude of unique downloads within the community,” he wrote. “But unfortunately there are restrictions with our stat tracking that will not enable us to, for example, count all downloads from the start of this scheme as having been reset and ‘unique’ from that point on.”

Scott went on to say that modders can accumulate their points month over month, and won’t lose them if the points are spent.

Scott also added that charitable giving options will be included if modders don’t wish to redeem their points for anything which includes giving points to other modders.

This FAQ on the Nexus Mods site explains a lot more in greater detail including how things will work with Bethesda Softworks, and, more specifically, their Creation Club.

“Bethesda have made it very clear over the years that if you force them to give you an answer on a particular issue it’s much easier for them to say ‘no’ than it is to say yes,” Scott stated.

“However, if you simply get on with it and don’t ask them, they don’t need to say ‘no’ or ‘yes’ and they’ll let you know if they have a very serious issue with it.”

“If [Bethesda is] adamant that [mod donations have] to be removed then I will remove it for any Bethesda games we host, as I’m sure you can appreciate getting into a legal fight over this wouldn’t be prudent,” Scott continued, pointing out that Bethesda could change its mind at any point for any reason.

The program will launch sometime in the first quarter of 2018.

 

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Dragon Quest Builders 2 Heading to PC

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Dragon Quest Builders 2

Square Eniq has officially announced that Dragon Quest Builders 2 will arrive on PC on December 10th.

The popular block-building RPG will be the first game in the series to officially arrive on PC, and will do so via Steam and come with all DLC’s that were released with the Playstatioin 4 season pass. That includes new content, recipes, hairstyles, clothing, and new areas as well.

Starting today and running through January 6, pre-purchasing the game will come with the following in-game bonus content:

  • Ornamental Medicinal Herb Recipe
  • Dragon Quest Logo Recipe
  • Ornamental Chimaera Wing Recipe
  • Five Sigil Block Recipes for building decorative blocks with sun, stars, moon, water and soul motifs
  • Legendary Line Art Recipe
  • Lo-Res Luminary Recipes
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Star Wars Jedi: Fallen Order Releases PC Patch

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Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order has rolled out a brand new patch for PC that will address the longer than expected load times that have frustrated players.

Respawn has dropped the game’s first official patch, with it hitting PC today and heading to both the Xbox One and Playstation in the very near future.

Read below for the full change log:

  • We’ve fixed a texture flickering issue that would display on the screen while driving the AT-AT on Kashyyyk.
  • Sometimes the input from the arrow keys would fail to respond within menus, this has now been fixed.
  • Dynamic resolution settings will now save properly.
  • Fixed an issued where the game could become slow and loading times longer than expected.

 

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DICE Discusses Major Changes to Battlefield 5

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DICE is working on some major changes for Battlefield 5, and update 5.2 is slated to be the game’s biggest, and most impactful, change to hit the game yet.

DICE detailed a number of the changes in a new post on Reddit, saying that; “In the coming weeks, we’ll have full details on what it is that you should expect to see added, fixed, and changed with Battlefield V as part of Update 5.2, as well as the precise times and dates that we’ll see all of this new content go live. As ever, we’ll continue to hold back on the full information until we’ve seen it clear through the usual Finalising, Testing, and Certification steps of our processes so that we can bring you the most accurate information, and avoid setting any wrong expectations.

That said, there are some things that we want to start the conversation on before we reach Update 5.2 – some of which will help to give you an understanding on where our focuses lie in the realm of continuing to improve and enhance the experience that many of you are having with Battlefield V every single day.”

You can also check out the video below for even more details:

 

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