Destiny 2 is at it again with another update to try to calm the fires of an angry, frustrated and disappointed fan base.
The update has been released following the latest batch of server maintenance. Bungie has released the full patch notes and details for update 184.108.40.206.
Prometheus Lens, has now been fixed, nerfed due to it’s overwhelming power in PvP, a move that anyone could have seen coming a mile away. Bungie commented on nerfing the gun by saying the weapon was “outputting too much damage too quickly.”
The Faction Rally Token exploit has been resolved and a bug that prevented HDR support from working on PS4 and PS4 Pro has been addressed as well.
The Prestige Leviathan Raid’s Power level requirement has returned to 300 and Bungie has addressed non-DLC owners being locked out of content. Trials of the Nine will be open to all players as long as the map isn’t locked out with the DLC.
Here are the patch noted according to Bungie.
Destiny 2 Update 220.127.116.11 Patch Notes
- Brought the Prestige “Leviathan” raid back down to 300 Power, making it accessible to all players, regardless of Curse of Osiris ownership
- Adjusted Prestige difficulty rewards no longer grant guaranteed 330 Power items
- Adjusted the difficulty for the normal Calus encounter
Trials of the Nine
- Players who do not own Curse of Osiris may now access Trials of the Nine when a Destiny 2 launch map is featured
Trophies and Achievements
- Modified the achievement “The Prestige” and the associated trophy to remove the Nightfall component
- This may now be completed, regardless of Curse of Osiris ownership, by completing the “Leviathan” raid on Prestige difficulty
- Fixed an issue impacting Power level progression from level 289 to 300 for players who do not own Curse of Osiris
- Fixed an issue that would prompt a Curse of Osiris purchase menu when players were attempting to acquire the Scout Report: Mercury item with insufficient Glimmer
- Fixed an issue where the word “Nightfall” was not prepended to new Curse of Osiris strikes in the Nightfall Director node
- Adjusted the functionality of Chest Reward Throttles
- Players now receive reduced amounts of loot when opening large numbers of chests in quick succession, rather than nothing at all
- Cayde’s Stash chests now grant rewards via the loot stream to prevent items from disappearing into the ground
- Fixed an issue where cannons on Mercury were not functioning properly for PC players when they were playing at over 60 fps
- Fixed an issue that prevented the functionality of HDR settings for PlayStation 4 and PlayStation 4 Pro
- Fixed an issue where players with over 84 emblems were unable to see all emblems they owned within the collection screen
- On player inspection, currency display is no longer visible
- Vendor waypoints are only highlighted when players have enough tokens to earn a reward
- Fixed an issue where some players could not interact with items when they had full inventory
- Players can no longer loot the same chest multiple times in quick succession for Faction Rally tokens
- Fixed an issue where Faction Rally tokens were not being removed at the conclusion of the event for some players
- Faction Rally emblems now display the correct pledge tracker stat
- Fixed an issue where Faction Rally tokens were being removed from players’ inventories when the players were creating a new character
- Fixed an issue where some players would not receive a Faction Rally winner discount
- Legendary weapons can now drop as Masterworks for characters above Power level 250
- Masterworks provide bonus weapon stats and generate Orbs on multikills
- Legendary and Exotic Engram drop rates have been adjusted down for Public Events, and up for Strike and Crucible playlist activities
- Reduced the chance of a Legendary engram rewarding multiple Legendary items
- Xûr now sells a three of coins consumable item that increases the drop chance of Exotics
- Xûr now sells the Fated Engram
- Fixed an issue where Vesper of Radius, the Helm of Saint-14, Graviton Forfeit, and Gemini Jester were dropping with incorrect class mods
- Fixed an issue where the Prometheus Lens Exotic Trace Rifle was outputting too much damage too quickly
- Fixed an issue where Exotic weapons from Curse of Osiris were mislabeled within Exotic engrams
- Zavala now sells a Fireteam Gift consumable that provides rewards to the user’s fireteam on strike completion
- Shaxx now sells a Fireteam Gift consumable that provides rewards to all players at the end of a Crucible activity
- Tess Everis sells a Fireteam Gift consumable that provides rewards to all players on Strike or Crucible activity completion
- Faction vendors now offer legendary gear for direct purchase with Legendary shards and faction tokens
- Added invisible physics to keep players from hiding in the Red Bay Box on the Pacifica map
- Adjusted Power Ammo locations on the Eternity map
Destiny 2 Departing Battle.net
Bungie has made some major waves over the past year in regards to the future of Destiny, first with the departure from Activision, and now they are coming off of Battle.net.
So what led to the decision to take Destiny off of Blizzard’s storefront?
“It just made the most sense at this point in time,” community lead David Dague said, during an interview with VG247. “We are finding a new home for the PC community on Steam. Anybody who owns Destiny content or has characters on Battle.net will be able to transfer those pieces of game ownership, or any of their loot, or any of their characters, or any of their stats and collections, over to Steam as a one-time transfer. We’ll have more news as to how all that works later on this summer.”
Fans will have to wait for it all to take place between now and September 17th, but Bungie assures that it won’t be a headache.
“Come to Bungie dot net and click all those buttons so that your Battle.net account becomes your Steam account and all of your Destiny character progression and your arsenal and your collections will come with you and will be waiting for you on September 17 when we start playing Shadowkeep,” Dague said.
Additionally, Bungie is looking to pour out more Destiny content, quicker, something that will surely make fans happier.
“Every year of Destiny’s been different and we’ve been evolving, we talk about industry trends,” Destiny 2 project lead Scott Taylor said, according to VG247.
“So what we’re doing right now is we’re doing these premium seasons that you can opt into. The thing that we’ve learned this year with annual passes that players want that, [they] want content to be coming as often as we can deliver it, so the annual pass model as opposed to the – I’m sorry, the a la carte, the season model here that we’re doing, we think is going to be continuing to evolve in that direction, where we’re delivering content as players want it.”
id Software Responds to Doom Eternal Criticism
id Software is hitting back following criticism directed at Doom Eternal regarding the UI. People simply hate it.
“The thing about the UI – when you actually play the game, and you have it in your hands, the game moves at about 200 miles an hour,” creative director Hugo Martin said, according to VG247.
“We’re throwing so much stuff at you, and when you’re in that situation, if you’re in a race car going that fast around the track, all of the messaging has to be big, bold and loud, otherwise you’re going to get fucking killed.
“So the colour of wheel is that way so that in a millisecond glance, you know what ammo you have, how much you have. Pickups are loud because you need those to survive in the game. The UI itself is meant to be big and bold, so that way, again, you don’t want to die because you didn’t know what state your resources were in.”
It’s best to remember that Doom Eternal is still in development, which is easy to forget, but something Martin wants people to remember.
“I would tell the fans, just play the game, and then tell me what you think,” Martin asked. “We are listening, though, we respect our fans tremendously, but it is built that way for a reason, to help you survive. And if you died because it was too subtle, there’s really not a lot about the game that can be subtle for a game that’s as action-packed and intense as our game is, because subtlety will get you killed.”
Catherine: Full Body Adding Persona’s Joker as DLC
Persona’s Joker seems to be popping up everywhere these days, and he will be heading to Catherine: Full Body next, as a DLC.
Persona’s Joke will arrive in Catherine: Full Body as part of the Digital Deluxe Edition of the game, which will make him a playable character in the multiplayer mode of the game.
Joker, along with Phantom Thieves Commentary Set, will also be made available a standalone item after the game is released.
- Destiny 2 Departing Battle.net
- id Software Responds to Doom Eternal Criticism
- Catherine: Full Body Adding Persona’s Joker as DLC
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