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‘Destiny 2’ Arrives And Immediately Impresses, Regardless of Console

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Destiny 2 has officially arrived and the launch of the highly anticipated addition to the popular Bungie series has been met with rave reviews.

Sure, most people experienced a hiccup when trying to log on to the Destiny servers around the midnight hour, but once you were officially logged in, not many hurdles stood in your way afterwards.

To start, there really wasn’t any big surprises if you had played the BETA, the story starts off with the attack on the Tower and places your character in the chaos as you try to fight your way to safety.

What immediately stood out to me was the polished graphics, which seems smoother and more crisp than what we saw in the BETA.

After fighting your way out of Tower you meet Ghaul, who also has the Speaker held captive and is hell bent on being “chosen” by the Traveler. It all indicates that Ghaul will be one heck of a force if he does get what he wishes (it seems he will).

What is really good about the start of this is the storyline mode that brings you from Tower, through chaos, defeat, loss of light, revive and your rise from the ashes.

It is told swiftly enough not to bore you but with enough time to let the details resonate and give your character a feeling of experience that the game is trying to relay effectively without crossing the line to boring a player with the mundane.

The Farm is an interesting switch from Tower and gives a completely different feel to Destiny as a whole.

It’s hard for a game to accomplish this feat but Destiny does it with the ease of some aesthetics, a solid score and a well-executed intro storyline.

New wrinkles have been added, but not at the expense of the game’s experience. Instead of making changes for the sake of changes, the changes seem to be fluid with the game and more beneficial.

I am still rolling through the first part of the storyline but Destiny 2 has already sucked me back into it’s clutches with a feeling of both familiarity and comfort as I am experienced and well versed in the game’s universe.

I am also giving props to Bungie, who has had major server issues in the past with Destiny and although I expect there to be hiccups, the launch was void of any major issues on my end, which can be hard to pull off with any launch, especially one with as big of a player base as Destiny.

 

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Anthem Live Stream Gives In-Depth Look at Epic Gear, Masterworks, Crafting, More

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BioWare has posted a lengthy stream that will give you even more details regarding Anthem, specifically epic gear, masterworks, crafting, progression, and more.

It’s about an hour-long, so be sure you have the necessary free time to tackle this, but it’s well worth it.

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New Anthem Trailer Details Origin of Legion of Dawn

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Bioware has provided details on the origin of Anthem’s Legion of Dawn, which is the lore that refers to a group of iconic warriors that saved humanity during a critical time in the history of civilization.

Legion of Dawn is also the name of a elite edition of the game, and it’s most pricey.

Anthem officially arrives on February 22nd, on PC, Xbox One, and Playstation.

Check out the brand new trailer below:

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Epic Games Releases Roadmap of Cross-Platform Game Service for Developers

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Epic Games is planning to release a suite of cross-platform services that they intend to be free for all developers, releasing a roadmap of their plans.

Epic announced on Wednesday that a free service which supports cross-platform play across all major platforms “to the full extent each platform allows per-title.”

“At Epic, our goal is to help game developers succeed. Throughout 2019, we’ll be launching a large set of cross-platform game services originally built for Fortnite, and battle-tested with 200,000,000 players across 7 platforms. These services will be free for all developers, and will be open to all engines, all platforms, and all stores. As a developer, you’re free to choose mix-and-match solutions from Epic and others as you wish.”

Here is the roadmap:

  • Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
  • PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
  • Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
  • Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
  • Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
  • Cross-Platform Achievements and Trophies (coming Q3 2019)

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