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Rocket League Patches Eye Optimization For Future

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There is no denying the insanely robust popularity of Rocket League and the momentum it has built.

It’s popularity, which continuing to climb, is proof of that.

Recent patches have two arenas in the game that featured erratic terrain have been removed, replaced by flat fields.

The development team used social studies to gauge player experience and concluded that  the alternate arenas didn’t offer enough strategic differences to offset interfering with player’s muscle memory.

“We didn’t have a strong belief in the future of different layouts given our internal explorations and the mixed success of our ‘Rocket Labs’ arena testing playlist,” Davis said in an email interview with Compete.

“And ultimately we think Rocket League has a lot in common with traditional sports where standards give players and teams the consistency they need to truly master things.”

Players have also noticed a change to car body types. For example, steering and handling are being standardized to fit certain car and represent what that car is expected to do based on it’s build.

“First, our standardization efforts are categorically NOT an attempt to change how a car like Batmobile feels to you” Davis wrote.

“We are not interested in making everything an Octane clone. However, we did want to provide consistency within groups of the most popular vehicles – e.g. Batmobile/Mantis/Twinmill.”

The patches are intended, in part, to create a set of rules for the game as it continues to grow, react to gamer experience and to optimize future car and arena design.

“If this was May 2015 and Rocket League hadn’t released yet I might answer differently [about each car being unique],” wrote Davis.

“But because we’re over two years in and players have become very attached to specific car behaviors like the Batmobile, we aren’t currently interested in trying to take away any of that unique flavor. We’re just trying to bring some of the less used cars into alignment with those favorites.”

 

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Catherine: Full Body Adding Persona’s Joker as DLC

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Persona’s Joker seems to be popping up everywhere these days, and he will be heading to Catherine: Full Body next, as a DLC.

Persona’s Joke will arrive in Catherine: Full Body as part of the Digital Deluxe Edition of the game, which will make him a playable character in the multiplayer mode of the game.

Joker, along with Phantom Thieves Commentary Set, will also be made available a standalone item after the game is released.

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Dying Light 2 Gameplay Showcased at E3

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Dying Light 2

E3 keeps delivering and one of the things presented at the conference was a look at the gameplay for Dying Light 2.

To get a glimpse at what’s in story, check out the video from IGN below, which shows off some of the gameplay.

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Brand New Apex Legends Patch Fixes Caustic Issues, Adds Config Commands for PC

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Respawn has rolled out a new update for Apex Legends that addresses a number of issues with Caustic, as well as adding a new config commands for those on PC.

Caustic’s Nox Gas Traps issue, which caused damage to players through walls, has been fixed, as well as the exploit that allowed Caustic to place traps with zero cool down time.

PC players will see new config commands, one that lets you control the maximum framerate, and the two others additions allow for tweaking letterboxes in non-standard aspect ratios.

  • Fixed the bug with healing items not functioning when using the keybinds for them.
  • Fixed issue with players not being rewarded with Loss Forgiveness after their teammate left during an Apex Elite match.
  • Made improvements so that Loss Forgiveness works more consistently in other cases where it wasn’t working correctly.
  • Fixed bug where Caustic’s Nox Gas Traps would damage players through walls.
  • Fixed exploit where you could repeatedly place Caustic’s Nox Gas Traps with no cooldown.
  • Fixed issue with “nerfed” skydiving from a Jump Tower.
  • Resolved a number of localization issues for Xbox and PS4.
  • Fixed issues with items sorting incorrectly when looting a deathbox.
  • Fixed issues related to heavily decreased accuracy when ADS and sliding.
  • Fixed audio bug related to Octane’s Jump Pad.
  • Fixed a number of game logic script errors.
  • [PS4 Only] Fixed bug with in-game reward message not displaying the right image for Playstation Plus subscribers [previously this was showing an orange and purple checker image instead of the right asset].

-New PC config commands now enabled:

  • fps_max
  • mat_letterbox_aspect_goal
  • mat_letterbox_aspect_threshold

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