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XBox Admits Announcing Crackdown 3 Too Early Was ‘a mistake’

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XBox is admitting it made a major mistake when it prematurely announced Crackdown 3 at E3 2014, four years before the game would launch.

Shannon Loftis, general manager for Microsoft Studios Publishing, regrets that terrible decision.

“I think we probably announced Crackdown too early,” Loftis told Polygon in an interview this week.

The team underestimated the time that would be needed to fine-tune the game, with a lot of time being dedicated to the three distinct game modes.

Crackdown 3 is due out next year for Xbox One and Windows PC.

Reagent Games, Sumo Digital and Cloudgine all contributed to the development, but XBox later came to the realization that the game needed to be a better experience, which took a priority over ensuring they released the game on time.

“We definitely underestimated the challenge of making sure the quality bar of all three of those modes was high and it delivers on what we need to deliver on,” Loftis said.

“So we had to take the extra time, [and] make sure that we’re delivering the game the Crackdown fans want. It was a super hard decision to do that, and it was made harder because we announced the game.”

Loftis says the team is learning from their mistakes as they develop a handful of new exclusives.

“I think in the past we have made the mistake of announcing some exclusives a little bit too early,” Loftis explained.

“We’re trying to learn from that mistake and do better, so we have a bit that’s in development now that we’re not talking about. We’re in this for the long haul, and we wanna make sure that not just in the spring of 2018, but in the summer, and in the fall, and the spring of 2019 that we’ll have great, unique, fun experiences for Xbox gamers.”

 

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Apex Legends Patch Arrives

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As we talked about on Monday, a new Apex Legends patch has arrived and it addresses a number of issues with some fixes, and some tweaks.

Here are the patch notes for 1.1.3:

Audio fixes and improvements 

  • Performance
    • Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
    • Lowered impact on data loading through code and content changes to improve potential dropout issues.
  • Quality of life
    • Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
    • Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
    • Increased the volume of close proximity enemy footsteps for all Legends.
    • Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
    • Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
    • Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
    • Increased the volume of the music that plays when winning a match.
    • Added more detailed audio to the Training mission.
  • Bug fixes
    • Fixed occlusion bug for the “wind down” sound for the Havoc.
    • Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
    • Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.

Hit detection fixes and omprovements  

Fix for Lifeline “Pick Me Up” banner bug on PS4  

  • The issue has been resolved and we will be re-enabling the banner after the patch is live.

Developer’s Note: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.

Crashes specific to Intel CPUs (PC Only) 

  • Intel has been notified, but in the meantime, Respawn has provided a workaround in the patch.  In order to keep from crashing, they have lowered the original clock speeds for user CPUs by changing the instructions used by that one function.

Additional bug fixes and changes

  • Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
  • Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
    • Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control.
    • Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
  • Identified some issues with -novid, and will be disabling the flag until the issue can be addressed.
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Outer Wilds Arriving Next Week

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Outer Wilds

Mobius Digital has officially announced the release date of it’s new open-world, space-based game Outer Wilds, and it’s coming next week.

The new space exploration game will officially arrive on May 30th for PC and Xbox One.

The following trailer was dropped along with the official announcement.

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Doctor Who VR Game Officially Announced

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Doctor Who: The Edge of Time

Maze Theroy, the team behind virtual reality titles such as The Vanishing Act, has announced a “feature length” VR game that will make comic book fans smile from ear to ear.

Doctor Who: The Edge of Time is set to arrive this September for PSVR, Oculus Rift, Oculus Quest, HTC Vive, and Vive Cosmos.

“The Doctor has been hurled through time to the end of the universe. A virus that threatens to rip apart reality itself has been unleashed. Players can pilot the TARDIS on a journey across worlds both familiar and strange to recover a series of powerful time crystals that can repair spacetime and ultimately save the universe itself.”

The following teaser trailer was dropped along with the official announcement.

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