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Overwatch’s Competitive Mode Undergoing Changes

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Blizzard has made Overwatch’s Competitive Season 6 critically important as it eyes to turn the page on what has been a rather rocky Season 5.

No, gamers won’t see a complete overhaul, but they will see a ton of new changes that should help address numerous issues that have plagued Season 5.

Game director Jeff Kaplan discussed all of the changes in Season 6 in a video posted on YouTube, with the big change being that seasons will now be two months long as opposed to three months.

Some of the other changes (h/t Kotaku) include:

  • Changes to skill rating decay. In order to avoid decay, you’ll only need to play five matches per week at Diamond and above. Also, if you do suffer decay, you’ll only lose 25 SR instead of 50.
  • Control maps are changing. “We’ve noticed that an inordinate number of these matches are going into overtime… this is resulting in very long match times,” said Kaplan. To solve this problem, control maps will be best out of three from now on. Due to the lower time investment, Kaplan thinks this will also make losing a control map “sting less.”
  • Placement matches will work differently. In seasons four and five, Blizzard experimented with placing people lower than where their SR should’ve been so they could climb more. This, however, left a lot of people feeling bummed out. “It felt wrong deflating you on purpose just so you would have a sense of progression later,” admitted Kaplan. Placements in season six, then, will more accurately reflect your actual skill level right off the bat.
  • Higher tiered matches should now be more balanced. Players won’t be put in as many matches where they stomp the other team and barely gain any SR, but queues might take longer. “Hopefully it’s not super noticeable for most of us… despite the fact that you might have to wait for a long time,” said Kaplan. If times are out of control, however, Blizzard will change it.

You can see the video, right here:

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Olija Arrives January 2021

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Olija

Devolver Digital and developer Skeleton Crew Studio officially announced that their game ‘Olija’ will officially arrive on Playstation, Xbox One, Nintendo Switch, and PC (via Steam) on January 28th, 2021.

According to the official synopsis: “Olija is a game about Faraday’s quest, a man shipwrecked then trapped in the mysterious country of Terraphage. Armed with a legendary harpoon, he and other castaways try to leave this hostile country to return to their homelands.

Through adventurous exploration, narration and razor sharp combat, the player will discover a strange world and its inhabitants, including Olija, an enigmatic lady that Faraday finds himself bound to over time. Inspired by swashbuckling tales and cinematic adventure games, Olija is a story about facing the unknown in adversity.”

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Disgaea RPG Releasing Worldwide in Spring 2021

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Disgaea RPG

Boltrend Games will release ForwardWorks and Nippon Ichi Software’s mobile game Disgaea RPG for iOs and Android globally in Spring 2021, according to an official announcement (h/t Gematsu). The release excludes China, Taiwan, Hong Kong, Macau, Singapore, Malaysia, and Korea

According to the summary: “Disgaea RPG is the evilest character-building RPG featuring all the protagonists from the series. Enjoy the adventure in the Netherworld and be the “best overlord.””

“It’s a place deeper than the ocean and darker than any other. It’s a dark world inhabited by ominous creatures captivated by the darkness. Where is this place? No one knows. But people all believe in its existence and respect it from the bottom of their heart.”

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Conan Chop Chop Delayed Again, Of Course

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Conan Chop Chop

It’s been a frustrating journey for Funcom’s game ‘Conan Chop Chop’, which was originally announced for a release in 2019, but has been pushed back several times since. Now, the game has been delayed yet again.

Conan Chop Chop is now going to be delayed to Q1 of 2021, and when it does, eventually, arrive it will land on Playstation, Xbox One, Nintendo Switch, and PC.

 

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