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Diablo III Receives Update

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‘Diablo III’ is getting a bit of love, receiving a big update for its public test realm on PC.

Changes include numerous balance changes and a number of abilities being boosted which buffs the related classes.

Below are details outlining the 2.6.1 updates (h/t GameSpot)

The Barbarian’s Bloodshed: damage equal to 20% of your recent Critical Hits to enemies within 20 yards every second

Battle Rage

  • Bloodshed
    • Has been redesigned:
    • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
    • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.

The Necromancer has also received upgrades that are currently available but keep in mind that the ability to purchase the class in the PTR has been disabled.

    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed.
      • Can now be cast while moving.
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time

Crusader Skills

  • Blessed Hammer
    • Limitless
      • Has been redesigned:
      • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
      • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.

 

NOTE: Many Legendary and Set items have had their drop chance increased

Legendary Items

  • Barbarian
    • Bracers of Destruction
      • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
    • Bracers of the First Men
      • Hammer of the Ancients attacks 50% faster and deals 150–200%300-400% increased damage.
    • Fury of the Vanished Peak
      • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Gavel of Judgement
      • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
    • Girdle of Giants
      • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
    • Skull Grasp
      • Increase the damage of Whirlwind by 250–300% 400-500%
    • Standoff
      • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
  • Crusader
    • Blade of Prophecy
      • No longer rolls a bonus to Condemn damage as an inherent affix.
      • Two Condemned enemies also trigger Condemn’s explosion and the damage of Condemn is increased by 350-450%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Bracer of Fury
      • Heaven’s Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
    • Denial
      • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
    • Faithful Memory
      • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
    • Fate of the Fell
      • Gain two additional rays of Heaven’s Fury.
      • Heaven’s Fury gains two additional rays and has its damage increased by 150-200%.
    • Frydehr’s Wrath’
      • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      Gyrfalcon’s Foote

      • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
    • Jekangbord
      • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
  • Demon Hunter
    • Dead Man’s Legacy
      • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      Karlei’s Point

      • The damage of Impale is increased by 60-80% and Impale itreturns 10–15 Hatred if it hits an enemy already Impaled.
    • Manticore
      • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      Yang’s Recurve

      • Multishot attacks 50% faster and its damage is increased by 125-150%.
  • Monk
    • Binding of the Lost
      • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
    • Balance
      • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
      • The damage of Tempest Rush is increased by 450-600% andwhen your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      The Fist of Az’Turrasq

      • Exploding Palm’s on-death explosion damage is increased by 250–300% 400-500%.
    • Incense Torch of the Grand Temple
      • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Scarbringer
      • The damage of Lashing Tail Kick is increased by 300% 450-600%to the first 7 enemies hit.
  • Necromancer
    • Bloodsong Mail
      • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
    • Bloodtide Blade’
      • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.

      Dayntee’s Binding

      • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75–100% 400-500%for every second it is active.

      Fate’s Vow

      • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
    • Golemskin Breeches
      • Your Golem’s damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
    • Leger’s Disdain
      • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
    • Lost Time
      • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10%for 5 seconds. Maximum 5 stacks.

      Maltorius’ Petrified Spike

      • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
    • Mask of Scarlet Death
      • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
      • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.

      Nayr’s Black Death

      • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
    • Scythe of the Cycle
      • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
    • Steuart’s Greaves
      • You gain 40–50% 75-100% increased movement speed for 210seconds after using Blood Rush.
    • The Johnstone
      • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires.Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
  • Witch Doctor
    • Bakuli Jungle Wraps
      • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
    • Mask of Jeram
      • Pets deal 75–100% 150-200% increased damage.
    • Staff of Chiroptera
      • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • The Short Man’s Finger
      • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
  • Wizard
    • Orb of Infinite Depth
      • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
    • Ranslor’s Folly
      • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
    • Triumvirate
      • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
    • Unstable Scepter
      • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
      • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Wand of Woh
      • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
      • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
  • Set Items
    • Barbarian
      • Immortal King’s Call
        • (6) Set
          • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.
      • Might of the Earth
        • (6) Set
          • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.
      • The Legacy of Raekor
        • (4) Set
          • Furious Charge gains the effect of every rune and deals 300%500% increased damage.
        • (6) Set
          • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
      • Wrath of the Wastes
        • (6) Set
          • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700%.
    • Crusader
      • Armor of Akkhan
        • (6) Set
          • While Akarat’s Champion is active, you deal 600%900%increased damage and take 15% 20% less damage.
      • Thorns of the Invoker
        • (2) Set
          • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds.
        • (6) Set
          • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit.
    • Demon Hunter
      • Embodiment of the Marauder
        • (6) Set
          • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.
      • Natalya’s Vengeance
        • (6) Set
          • After casting Rain of Vengeance, deal 500% 750%increased damage and take 60% reduced damage for 10 seconds.
      • Unhallowed Essence
        • (6) Set
          • Your generators, Multishot, and Vengeance deal 40%70% increased damage for every point of Discipline you have.
    • Monk
      • Monkey King’s Garb
        • (6) Set
          • Has been redesigned.
          • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
      • Uliana’s Stratagem
        • (4) Set
          • Your Seven-Sided Strike deals double 777% its total damage with each hit.
        • (6) Set
          • Increase the damage of your Exploding Palm by 250%1800% and your Seven-Sided Strike detonates your Exploding Palm.
    • Necromancer
      • Pestilence Master’s Shroud
        • (6) Set
          • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.
      • Trag’Oul’s Avatar
        • (6) Set
          • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
    • Witch Doctor
      • Helltooth Harness
        • (2) Set
          • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
        • (6) Set
          • After casting Wall of Death, gain 1400% 1700%increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
          • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
        • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
      • Raiment of the Jade Harvester
        • (2) Set
          • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.
        • (6) Set
          • Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.
    • Wizard
      • Firebird’s Finery
        • (6) Set
          • Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • Vyr’s Amazing Arcana
        • (6) Set
          • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2.
  • Other Items
    • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
  • Bug Fixes
    • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
    • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
    • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
    • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
    • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
    • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.

Adventure Mode

  • Rifts
    • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset.
    • Increased the amount of experience and Rift progress granted by the Hematic Disciple.
    • Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts.
    • Shield Pylons no longer reflects damage back to attackers.
      • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

PTR Only

  • D’jank Miem
    • Players can exchange Blood Shards with this vendor for bags containing Legendary items

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News

PUBG Update #26 Details

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A new update is due out, Update #26, for PlayerUnknown Battlegrounds and the details are now out.

The new content is mainly Vikendi-focused and comes in at 12GB of space. Here are the full details, according to the official notes:

New Vehicle: Zima

Added a new Vikendi exclusive vehicle, Zima.

  • The Zima replaces UAZs on Vikendi.
  • It won’t have perfect control on Vikendi’s snowy plains, however the 4×4 Zima is much easier to maneuver compared to other vehicles.
  • While the Zima is relatively slow, it has high durability making it ideal for combat situations.

New Vehicle: Snowbike

Added a new Vikendi exclusive vehicle, Snowbike.

  • The Snowbike replaces motorbikes on Vikendi.
  • What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability.

Added a new item, Flare Gun.

  • Flare Guns are now available in public matches and can be found as a rare item spawning in the world.
    • If you’re lucky enough to find a Flare Gun, fire it directly into the air after the initial blue zone has closed to call in a special care package.
    • When firing the Flare Gun inside the current safe zone, you’ll call in a special care package with lots of loot, or an armored UAZ when fired while outside the current safe zone.
  • Based on your feedback through our public Flare Gun tests, we’ve made changes to improve the gameplay experience with this item.
    • Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.
    • A message will be shown on the UI when a nearby player successfully calls in a special care package with the Flare Gun and an icon indicating the location of the drop will be displayed on the map.
      • Calling in an armored UAZ will not display a message on the UI, or be indicated on the map.
    • The Flare Gun spawn rate is different on each map.

Please let us know your feedback and how the Flare Gun spices up the mid-game!

Survivor Pass: Vikendi

  • Survivor Pass: Vikendi will end at 26 Feb 18:00 PST.
    • The sale of level-up items (5Lv, 20Lv, 50Lv) will end.
  • There will be a grace period to claim any unclaimed rewards once the Survivor Pass ends, up until 12th Mar 18:00 PST.

Enter the Survivor Pass menu to check out the result screen showing your progress from Survivor Pass: Vikendi.

  • Item rewards and missions completed during the Survivor Pass can be claimed during the grace period. Click “Claim All” on the result screen to claim all applicable rewards.
  • The coupon store will expire once the grace period ends, so make sure to use them before then!
  • Check out all rewards earned in the rewards tab.
  • View all completed missions in the missions tab.

  • Season 2 was planned to end in February, but has been extended to Mar 19, 2019 PST in order to give more time to allow players more time to hit milestones to receive season rewards.
    • Challenge yourself and earn higher rewards during the extended season period.
  • The beta season 2 item rewards are now shown on the Season > Overview page after clicking Season Rewards.
  • Seasonal rewards will be granted based on the Survivor Title held at the end of beta season 2.
    • Beta season 2 rewards will be granted to players who hold the title of Novice or higher.
      • You can receive multiple unique rewards and will be granted all rewards up to your highest title.
    • Rewards will be granted with the start of the new season which will be announced at a later date.
      • Rewards delivery will be completed within 1 day of new season starting.
      • If you have not successfully received your rewards 24 hours after the new has begun, please contact Customer Support.
    • Any players who are found to have obtained a Survivor Title by violating operation policies may be subject to restriction and/or removal of seasonal rewards.

Gameplay

  • We have applied a new experimental mechanism to the test servers to test a solution to an issue related to rate of fire changing based on FPS. We appreciate all players who have given feedback regarding this issue. This won’t be applied to live servers in the next update, as we want to monitor player feedback to ensure this doesn’t negatively impact the player experience.
    • This will be only updated to the test server during Feb 19th – 26th PST.
    • This solution will be not updated with the live server update on Feb 26th PST.
    • We will be collecting player feedback and doing data analysis during the testing period, as we work towards applying this improvement to live servers in the future.
  • Improved reflective effects on the lens of scopes.
    • Added a visual lens to scopes to prevent players from seeing the empty inside of the scope in certain situations, improving the look and realism.
  • Vehicle tires will now be destroyed immediately when a vehicle explodes.
  • Modified conditions to prone, to prevent going prone on very rugged terrain.
    • While prone and moving into a position where the character shouldn’t be able to prone, the character will automatically change to crouched position.

UI/UX

  • Improved the preview feature in the store.
    • When using the preview feature, head, eyes, masks, and outer wear items will automatically unequip to prevent obstructing the view of the item being previewed.
    • When previewing head, eyes, masks, hair and makeup, the camera will zoom to better preview the items.
    • Crate and Set previews will now show the most recently selected item at the upper right corner
    • In Set item preview, characters will equip all of the items from the selected set.
    • Weapons/gear skins can now be previewed by themselves without the character by clicking the view detail button to the right side of the preview.
    • The emotes preview will play the emote automatically upon pressing preview. Emotes can be replayed using the play buttonat the left top corner of the screen. The play button cannot be pressed while the emote preview is being played.
  • The Key Guide page showing default key bindings on the loading screen will not appear if the player has customized their key bindings to prevent confusion.
  • Added Rich Presence for Steam and Discord clients (displayed on the friends list) which allows players to share their own and view their friends’ game status with detailed information.
    • You can check ‘Game State Status’, ‘Mode’, ‘Match Time Elapsed’.
      • For example: PLAYERUNKNOWN’S BATTLEGROUNDS – Playing, War Mode, 00:20 elapsed.

Replay

  • Improved the Replay Editor features.
    • AddedMulti keyframe set save feature which enables multiple edits in a single replay file.
    • Added ‘Delete all’ feature which erases all key frames in selected multi key frame.
    • Added detailed items such as color correction, free camera lean angle, detailed setting for depth of field etc.
    • Improved the Replay Editor so post-corrections and depth of field settings can be applied immediately.
  • Improved the UI of the Replay Editor.

Performance

  • Optimized character animations to improve performance.
  • Improved the game loading speed by optimizing the character loading process.
  • Improved FPS by optimizing the in-game foliage rendering process.
  • Optimized the hit criteria for Molotov when calculating character’s damage.
  • Optimized certain elements of the HUD UI which were causing decreased performance.

Skins & Items

  • Added a countdown timer to display time remaining to purchase East Erangel Police Crates individually, before they are moved to the pool of random crates on March 26 PST.

Custom match

  • System improvement: The result screen of a match has been separated from the session.
    • When a custom match finishes, players will now be able to review the results screen for 10 minutes. The next custom match can be launched 1 minute after the exiting the previous match.
  • Vikendi is now available in Esports Mode custom matches.
  • The number of vehicles in Esports mode has been increased in all maps.
  • Improved observer system animation when moving in to the safe area.

Bug fixes

World

  • Fixed an issue with buildings rendering late while freefalling on Vikendi
  • Fixed an issue where some buildings could not be seen at certain distances on Vikendi
  • Fixed an issue which prevented Dacia speed from being reduced when driving on snow.
  • Fixed some terrain/structure related bugs on Erangel and Miramar.

General

  • Fixed the issue where molotov’s flame sound could be heard over a 1km radius.
  • Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons.
  • Fixed the issue of dead bodies making footstep sounds.
  • Fixed an issue which could cause grenades to deal damage through floors in certain buildings.
  • Fixed an issue which could cause grenades to deal damage through walls of certain buildings.
  • Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading.
  • Fixed an issue which in specific situations could allow players to move while floating in air by moving around tight terrain while prone.
  • Fixed an issue where the muzzle of an SMG would be cutoff on the inventory screen with 3D character render turned on.
  • Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full.
  • Fixed the issue with the name of two skins being identical.
  • Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity.
  • Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity.
  • Fixed the issue with loading screen image being cropped on 21:9 monitors.
  • Fixed the issue with Yes/No button in the team invite pop-up screen not functioning in certain situations.
  • Fixed the issue of the loading screen image occasionally remaining in the lobby.
  • Fixed the issue with moving to the mode selection screen instead of session list when entering or leaving a custom match session.
  • Fixed the issue where the minimap is not properly zoomed in while pressing N (default) during the death cam.
  • Fixed the issue in observer mode which showed characters moving in a landing animation incorrectly in certain situations.
  • Fixed the issue of parachute icon not shown properly when viewing a map in observer mode.
  • Fixed the issue where care package item list does not appear on care packages in the Vikendi cave.
  • Fixed the issue with character animation not being shown properly in certain situations while swimming
  • Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode.
  • Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade.
  • Fixed the issue where a smoke grenade’s fuse starts to go off when touching the ground instead of when the pin is pulled out.
  • Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon.
  • Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters.
  • Fixed the issue of an abnormal character animation being shown when grabbing a Flare Gun in a specific position.
  • Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards.
  • Fixed the issue of raining effects being shown indoors.
  • Fixed the issue of prone key acting as ‘toggle’ when it is set to ‘hold’.
  • Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing.

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Apex Legends Dropping New Weapon Today

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A brand new weapon is dropping on Apex Legends today as part of a new update announced by Respawn Entertainment.

Prepare for Havoc, a gun that has been teased on social media by the developer:

Get ready to cry havoc—a new gun is coming to King’s Canyon pic.twitter.com/w8LNa2GDWn— Apex Legends (@PlayApex) February 19, 2019

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Red Hook Studios Announces Darkest Dungeons 2

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Red Hook Studios has officially announced that Darkest Dungeons 2 is officially in the works, during an interview with PC Gamer.

The interview is packed with tidbits about what to expect with the upcoming title, and the following teaser video has been dropped as well:

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