Connect with us

News

Diablo III Receives Update

Published

on

‘Diablo III’ is getting a bit of love, receiving a big update for its public test realm on PC.

Changes include numerous balance changes and a number of abilities being boosted which buffs the related classes.

Below are details outlining the 2.6.1 updates (h/t GameSpot)

The Barbarian’s Bloodshed: damage equal to 20% of your recent Critical Hits to enemies within 20 yards every second

Battle Rage

  • Bloodshed
    • Has been redesigned:
    • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
    • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.

The Necromancer has also received upgrades that are currently available but keep in mind that the ability to purchase the class in the PTR has been disabled.

    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed.
      • Can now be cast while moving.
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time

Crusader Skills

  • Blessed Hammer
    • Limitless
      • Has been redesigned:
      • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
      • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.

 

NOTE: Many Legendary and Set items have had their drop chance increased

Legendary Items

  • Barbarian
    • Bracers of Destruction
      • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
    • Bracers of the First Men
      • Hammer of the Ancients attacks 50% faster and deals 150–200%300-400% increased damage.
    • Fury of the Vanished Peak
      • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Gavel of Judgement
      • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
    • Girdle of Giants
      • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
    • Skull Grasp
      • Increase the damage of Whirlwind by 250–300% 400-500%
    • Standoff
      • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
  • Crusader
    • Blade of Prophecy
      • No longer rolls a bonus to Condemn damage as an inherent affix.
      • Two Condemned enemies also trigger Condemn’s explosion and the damage of Condemn is increased by 350-450%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Bracer of Fury
      • Heaven’s Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
    • Denial
      • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
    • Faithful Memory
      • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
    • Fate of the Fell
      • Gain two additional rays of Heaven’s Fury.
      • Heaven’s Fury gains two additional rays and has its damage increased by 150-200%.
    • Frydehr’s Wrath’
      • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      Gyrfalcon’s Foote

      • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
    • Jekangbord
      • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
  • Demon Hunter
    • Dead Man’s Legacy
      • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      Karlei’s Point

      • The damage of Impale is increased by 60-80% and Impale itreturns 10–15 Hatred if it hits an enemy already Impaled.
    • Manticore
      • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      Yang’s Recurve

      • Multishot attacks 50% faster and its damage is increased by 125-150%.
  • Monk
    • Binding of the Lost
      • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
    • Balance
      • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
      • The damage of Tempest Rush is increased by 450-600% andwhen your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      The Fist of Az’Turrasq

      • Exploding Palm’s on-death explosion damage is increased by 250–300% 400-500%.
    • Incense Torch of the Grand Temple
      • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Scarbringer
      • The damage of Lashing Tail Kick is increased by 300% 450-600%to the first 7 enemies hit.
  • Necromancer
    • Bloodsong Mail
      • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
    • Bloodtide Blade’
      • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.

      Dayntee’s Binding

      • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75–100% 400-500%for every second it is active.

      Fate’s Vow

      • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
    • Golemskin Breeches
      • Your Golem’s damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
    • Leger’s Disdain
      • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
    • Lost Time
      • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10%for 5 seconds. Maximum 5 stacks.

      Maltorius’ Petrified Spike

      • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
    • Mask of Scarlet Death
      • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
      • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.

      Nayr’s Black Death

      • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
    • Scythe of the Cycle
      • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
    • Steuart’s Greaves
      • You gain 40–50% 75-100% increased movement speed for 210seconds after using Blood Rush.
    • The Johnstone
      • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires.Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
  • Witch Doctor
    • Bakuli Jungle Wraps
      • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
    • Mask of Jeram
      • Pets deal 75–100% 150-200% increased damage.
    • Staff of Chiroptera
      • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • The Short Man’s Finger
      • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
  • Wizard
    • Orb of Infinite Depth
      • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
    • Ranslor’s Folly
      • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
    • Triumvirate
      • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
    • Unstable Scepter
      • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
      • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Wand of Woh
      • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
      • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
  • Set Items
    • Barbarian
      • Immortal King’s Call
        • (6) Set
          • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.
      • Might of the Earth
        • (6) Set
          • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.
      • The Legacy of Raekor
        • (4) Set
          • Furious Charge gains the effect of every rune and deals 300%500% increased damage.
        • (6) Set
          • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
      • Wrath of the Wastes
        • (6) Set
          • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700%.
    • Crusader
      • Armor of Akkhan
        • (6) Set
          • While Akarat’s Champion is active, you deal 600%900%increased damage and take 15% 20% less damage.
      • Thorns of the Invoker
        • (2) Set
          • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds.
        • (6) Set
          • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit.
    • Demon Hunter
      • Embodiment of the Marauder
        • (6) Set
          • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.
      • Natalya’s Vengeance
        • (6) Set
          • After casting Rain of Vengeance, deal 500% 750%increased damage and take 60% reduced damage for 10 seconds.
      • Unhallowed Essence
        • (6) Set
          • Your generators, Multishot, and Vengeance deal 40%70% increased damage for every point of Discipline you have.
    • Monk
      • Monkey King’s Garb
        • (6) Set
          • Has been redesigned.
          • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
      • Uliana’s Stratagem
        • (4) Set
          • Your Seven-Sided Strike deals double 777% its total damage with each hit.
        • (6) Set
          • Increase the damage of your Exploding Palm by 250%1800% and your Seven-Sided Strike detonates your Exploding Palm.
    • Necromancer
      • Pestilence Master’s Shroud
        • (6) Set
          • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.
      • Trag’Oul’s Avatar
        • (6) Set
          • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
    • Witch Doctor
      • Helltooth Harness
        • (2) Set
          • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
        • (6) Set
          • After casting Wall of Death, gain 1400% 1700%increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
          • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
        • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
      • Raiment of the Jade Harvester
        • (2) Set
          • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.
        • (6) Set
          • Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.
    • Wizard
      • Firebird’s Finery
        • (6) Set
          • Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • Vyr’s Amazing Arcana
        • (6) Set
          • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2.
  • Other Items
    • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
  • Bug Fixes
    • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
    • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
    • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
    • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
    • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
    • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.

Adventure Mode

  • Rifts
    • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset.
    • Increased the amount of experience and Rift progress granted by the Hematic Disciple.
    • Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts.
    • Shield Pylons no longer reflects damage back to attackers.
      • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

PTR Only

  • D’jank Miem
    • Players can exchange Blood Shards with this vendor for bags containing Legendary items
Click to comment

You must be logged in to post a comment Login

Leave a Reply

News

Saints Row Updates Tackles Over 200 Bugs, Focusing on Stability, Co-Op

Published

on

Saints Row

A brand new updated primed for Saints Row has dropped, and it focuses on addressing and fixing over 200 bugs, along with a specific focus on stability, Quality of Life, co-op, and gameplay issues.

According to the official patch notes:

In this update we have:

• Focused on improving the co-op player experience by fixing many community reported issues

• Increased stability in both single player and co-op play

• Fixed issues with some challenge rewards not being granted to the player

• Fixed visual issues with customization

• Added important new quality of life features for vehicles, combat, UI and other parts of the game

• Plus even more! Read the full set of change notes below to get the full picture.

Combat should now feel more balanced and engaging, and winning fights should feel more rewarding:

• We have made several improvements to aiming

• We’ve rebalanced combat by drastically reducing the damage of enemy shotguns and SMGs across the board. This should make several key encounters fairer and more fun

• We’ve rebalanced most of the Weapon Ultimate Challenges, simplifying them to make progression feel more rewarding

• Weapon Ultimates now unlock automatically when the challenge is complete so you can get to causing havoc with them right away

• We’ve tweaked the time given to interrupt enemy call-ins for support

• We’ve tweaked the scaling of notoriety to allow players to react to and escape the notoriety loop easier

• We’ve reduced the frequency of stylized deaths on easiest difficulty.

Managing and using your fleet of incredible vehicles should now feel far slicker:

• There are seven new Garage locations throughout the world that unlock at the start of “Chop Shop”, so you now have way more options for dropping off and obtaining stored vehicles

• We’ve improved Garage Vehicle list management. You can now favorite, like, and view recent vehicles in the Garage

• We freed up over 50 vehicle customization save slots

• We introduced “vehicle templates” as rewards instead of saving the vehicle to the player’s garage automatically, allowing players to retain more custom vehicle save slots

• We expanded the Vehicle Delivery options with a full garage list, including favorites, liked, and recent vehicles

• We added new drop off location visual telegraphs to the HQ and new Chop Shop locations for driven and flown vehicles.

We’ve made the first in a series of future changes to make the city and activities within the open world of Santo Ileso more immersive and rewarding:

• We’ve introduced new progression tiers to district completion. Players will now see Saints roaming the streets when they have completed the criminal venture and district threats. At 100% completion, even more Saints will spawn

• We’ve significantly reduced the number of Bright Future Disposals required to completed the venture

• “Chop Shop” vehicle delivery is now accepted at all new locations

• We’ve improved the discovery radius on some collectibles, making them easier to find while exploring the city

• A new voice Pitch Slider during customization will permit players to use a huge new range of voices

• Players now have the ability to equip weapons at HQ without having to walk outside the HQ

• We’ve improved subtitle timings to better match what’s happening on screen

• We’ve implemented support for PlayStation 5’s haptic triggers for weapons

• We’ve improved Color Swatch options to include a truer “black” and wider selection of grays.

• Fixed an issue where sometimes the Player could lose connection and disconnect during co-op

• Fixed instances of the players icon disappearing from the minimap

• Fixed an instance of Animations of the Partner Player not playing for a Player hit with a thrustbuster while having the camera mode on

• Fixed co-op interaction with the “@cha” Side Hustle which could lead to overwriting or canceling the first interaction, and displaying the objective only for the second player to interact

• Credit is now properly given on the “Kill the Collective” challenge if the “Litterbug” Wanted target is killed in co-op

• Fixed an instance of the Host not being able to build a criminal venture when the Partner Player is waiting to join the active session

• The client player now properly sees tutorial prompts when advancing through “First F#:!ing Day “ in co-op

• Fixed an instance of players not properly spawning on the hoverbike after the first cinematic in “The Great Train Robbery”

• Fixed issues with the boat previews for the Partner Player after using the “Boat Deck” menu at the HQ

• Fixed an issue where the host could lose menu functionality if the client left during a mission after the host selected ‘exit to main menu’

• Vehicle Delivery service now properly delivers cars customized if they were saved in the garage by the player in co-op

• Fixed an issue with turrets shaking while the Partner Player is driving the vehicle

• Fixed a loading issue while the host is on the “Waiting for Partner to join” screen

• Fixed a case where characters could fall under the map in “The Forge” in co-op

• Adjusted shipment car spawn time to avoid triggering mission failures in the “Fast and the Foodiest”

• Fixed a case of mission information not resuming after a player is revived during “Morning Commute”

• Fixed an issue where the Host could fall through the ground in “After Party”

• Fixed a case where the helicopter may not arrive while the Host player is in the APC turret during the “First F#:!ing Day” mission

• Addressed an issue where the host could advance without completing character customization if the client chose to exit during the “First F#:!ing Day” mission

• Fixed a bug that limited the player’s ammunition if the host entered the weapon cache during “Observe and Report”

• Fixed an issue where the Host would remain on the waiting screen after the Partner Player had chosen to cancel the “join new criminal venture” reveal cut scene

• Fixed a case where the player icon would disappear from maps when the host exits and re-enters the garage

• Fixed instance of Kakts Radio banners appearing when the Partner Player joins a co-op session

• Addressed cases of arms disappearing on Partner Player Bosses

• Fixed a bug where both players were unable to use skills, if one of them had the “Riot Shield” equipped

• Fixed an occasional crash when both players exit to the Main Menu

• Fixed a bug where the Partner Player could lose functionality within the Main Menu after selecting DLC content

• Resolved an issue where the Partner Player sees the world loading while waiting to join a co-op session

• Fixed a couple of cases where the Partner Player could see the “Content Unlocked” pop up twice during a co-op session

• Fixed a case where improper messages could display between the Host and Partner Player when unlocking DLC.

For an expanded guide to co-op please visit co-op guide.

STABILITY / CRASHES

• Fixed an issue where the player could crash while being idle at the HQ

• Reduced instances of accidental player deaths in Observe and Report in both co-op and single player sessions

• Fixed a case where the train could derail after completing the Mayhem tutorial. Choo choo!

• Fixed instances of infinite loading screens during conversation with Chalupacabra Manager

• Fixed a crash during co-op when restarting from checkpoint in the “Take Me to Church”

• Fixed an instance where players could encounter an infinite loading screen when restarting from checkpoint during “Making Rent”

• Fixed a crash when loading the “Chop Lifting” side hustle

• Fixed a crash that could occur during prolonged fighting at high notoriety

• Fixed an infinite loading screen that could occur after the “Clear the Lead” truck objective in “Observe and Report”

• Fixed a crash that could occur in co-op if both players chose to exit to main menu during the first customization screen in the opening scene

• Fixed a crash that could occur for the Host player during co-op while near the HQ

• Fixed a case where @cha instance would not complete after defeating all enemies

• Fixed a soft crash that could occur in co-op when two players were using the Style App during the “Arm Yourself” objective in “Corporate Retreat”

• Fixed instances of infinite loads while using the Style App during a mission

• Fixed a bug where an infinite loading screen could occurring after jumping off the train when the final cutscene is triggered in “The Great Train Robbery”

• Resolved a soft crash when the container fails to count for the objective during the “chopper” activity

• Fixed a case of a soft crash when building the “Wuzyers Repo” Criminal venture. The game will no longer repo your fun!

• Addressed an issue where the player could become soft crashed when the prank tutorial appears when the “Content Unlocked” interface is displayed

• Fixed an instance where the player could crash while in Santo Ileso while on the High Framerate setting

• Fixed an instance where the player could soft crash when pausing the game.

MISSIONS

• Fixed a case where Neenah could fail to drive to the graveyard in “Breaking Ground”

• Fixed an issue where the Empire Map would be invisible with empty lot circles in “Breaking Ground”

• Fixed a soft crash that could occur after placing “Bright Future Disposal” in “Breaking Ground”

• Fixed a lighting transition at the beginning of “Networking”

• Fixed a case where the player could skip the conversation with ally NPCs in “After Party”

• Fixed a bug where the player was unable to restart from checkpoint or restart mission after talking to Kevin. Damn it Kev!

• Fixed an issue with Sergio getting up after being hit by El Lanzador in “The Great Train Robbery”

• Fixed a soft crash that could occur during “The Great Train Robbery” after killing all the enemies in the first car

• Fixed a case of Marshall units not attacking the Player in “Take Me to Church”. We will be speaking to their supervisors

• Fixed an instance of loss of control after attacking the Nahuali with the Thrustbuster or C4.

• We now properly grant the “Doc Ketchum Horse” collectible after “Aggressive Recruiting”.

• Fixed a bug where the boat would suddenly stop during “Going Overboard”

• Fixed a case where the Nahuali would prevent the player from entering a vehicle in “The Frontier”. Get in Boss, we’re going on an adventure

• Fixed a soft crash where enemies would disappear if the player moved far enough away from the mission area in “A Piece of the Action”

• Fixed multiple failure screens that could occur when the player is killed during “Be Your Own Boss”

• Fixed ammo being taken away from the KA-1 Kobra Pistol after completing “Making Rent”.

• Fixed cases of frozen pedestrians during “Donut Run”

• Fixed jukebox audio repeating itself in “Idol Threats”

• Fixed area warning display radius in “Non-Compete Clause”

• Fixed animation issue with Gabriel in “Neenah’s Car”

• Fixed a mission progression issue in the “Interrogate Gabriel” objective during “Neenah’s Car”

• Fixed an invulnerable NPC in “The Forge”

• Fixed a infinite loading screen that could occur when opening the “Community Sharing” menu during the “The Fast and The Foodiest” mission dialog

• Fixed a soft crash where Kevin could not be revived after reaching the second drive through window in “The Fast and The Foodiest”

• Fixed an issue where “Good Cop / Bad Cop” would fail to progress if the last container was hit by the helicopter

• Resolved an issue where the player falls after aborting or completing a mission in an airborne vehicle.

UI

• Fixed some incorrectly named items on console versions

• Fixed instances of re-mapped controls not appearing correctly on the button map

• Fixed the disappearing On/Off toggle for crew customization when restoring defaults

• Custom color button now functions correctly while in contrast settings

• Removed some instances of placeholder text in the brightness options menu

• Correctly added background color to some text boxes.

• Correctly spawning the objective timer UI while in “Laundromat” for players who completed “Insurance Fraud” first

• Fixed the player being prevented from opening the Skills or Perks menu while inside a vehicle

• Fixed some instances of the upgrade costs not displaying while in the “Friendly Fire” menu.

• Fixed instances of the back button not being available

• Resolved an issue which caused players to be unable to select any options on the Main Menu

• Re-centered the XP gain icon

• Fixed an instance of the “Roof Riding” tutorial popping up if the player had been taken down while riding the roof of a vehicle

• Fixed an issue with the weapon wheel displaying the incorrect weapon when quick swapping.

VEHICLES

• Fixed the logo display for the Dreadnought

• Fixed an issue with upgrade kits being lost after selecting vehicle presets in the garage

• Adjusted High Glare intensity

• Added controller rumble while drifting on heavy vehicles

• Fixed a case where the driver of a hijacked vehicle would not properly ragdoll when being kicked out of a vehicle

• Fixed a case of the player re-spawing as a ragdoll after being killed in a vehicle

• Fixed an issue that caused the yacht to behave erratically when picked up with a tow cable. Calm down, yacht

• Fixed cases of vehicle doors inflicting damage to the player when exiting certain cars

AMBIENT LIFE

• Fixed issues where Factions, police, Saints NPCs, and vehicles would sometimes fail to spawn after extended gameplay sessions

• Fixed instance of police and faction spawns not occurring properly within certain world districts.

ANIMATION

• Fixed a bug where NPCs would perform their sit animation after being killed while exiting a vehicle

• Adjusted scripted NPCs so they could take combat actions

• Adjusted the sync of Friend NPC revive animation

• Fixed a case where the Pineapple Express skill would kill enemies instantly or play in the wrong direction

AUDIO

• Adjusted cooldown timer for certain challenge lines

• Fixed a case where music from the “Bright Future Disposals” Criminal Venture would sometimes keep playing

• Fixed certain cases of vehicles having their radios turned off by default.

CAMERA

• Fixed a case where the camera could clip at the end of “Unto the Breach”

• Fixed cases where the camera could clip through props in “Observe and Report”

• Fixed an issue were the camera occasionally would get stuck under the map while drifting into garages at high speeds

• Smoothed camera movement when entering certain interiors

• Fixed inconsistent camera acceleration when moving the camera back and forth

LOCALIZATION

• Fixed several instances of unsupported characters being displayed

• Fixed missing translations in the Korean language.

VISUAL/CUSTOMIZATION

• Fixed a bug where the lower forearms could disappear when wearing some jackets

• Fixed instance of shadows flickering while rotating the boss in the Wardrobe

• Fixed a bug that did not properly allow the player to preview helmets will having a hat equipped

• Fixed instances of the player character appearing next to the car upon entering garages

• Fixed an instance of missing skin textures with specific gloves equipped

• Resolved instances of hairstyles clipping into Headbands

• Chicken Ned outfit coloring options are now displayed correctly

WEAPONS

• Fixed an issue of the MDI-101 Multi Launcher’s signature ability not unlocking after completing the weapon challenge

• Multikills will now also increment the counter for the AS3 Ultimax weapon challenge.

• Fixed a case where the player could lose functionality while dodging with an empty magazine

• Fixed a bug where the minigun ceased to work after overheating

• We have adjusted the damage on Sawed-Off Shotgun

• Fixed a bug where the player could lose functionality if they were interrupted during a reload

• The Panteros Thumper is now available while vehicle surfing.

WORLD

• Fixed a case of ambient spawns sometimes blocking access to the garage location in Lakeshore North

• Fixed instances of missing textures in the eastern edge of Rojas Desert North and South

• Fixed holes seen from a distance at the tops of certain buildings in the Financial District

• Fixed cased of the dust storm effect playing while inside of shops.

Continue Reading

News

Battlefield 2042 Season 3 Arriving This Week

Published

on

Battlefield 2042

The team behind Battlefield and EA have officially announced more details regarding Battlefield 2042: Season 3 -Escalation, which will become available on November 22nd and comes with a host of new content.

The new season adds a new map, Specialist, weapons, vehicle, and more, including 100 new tiers of Battle Pass content. Additionally, all core gameplay-affecting content will be available to all players as part of the Free tier in the Battle Pass.

Additional cosmetic items will be available, when earned, through a Premium Battle Pass version.

The new season features the Egyptian-born Specialist and security expert Zain, who uses an XM370A Airburst Rifle, and players will venture into the wilderness in Sweden, via a brand new map called Spearhead which features semi-automated manufacturing facilities.

Some of the weapons available will be a Battlefield-classic throwable, including the Rorsch Mk-4 Railgun, semi-automatic NVK-S22 Smart Shotgun, long-barreled NVK-P125 Bullpup Pistol, and throwing knives.

A host of new vehicles will also be arriving, highlighted the EMKV90-TOR Tank, as well as New Assignments which will offer more Vault Weapons, including the XM8 and A-91.

Continue Reading

News

Dark Pictures Anthology Unveils ‘Directive 8020’

Published

on

Directive 8020

The latest game from celebrate team Dark Pictures Anthology has been revealed, and we now have leaked information regarding the brand new title ‘Directive 8020’, which has been leaked to YouTube.

The leak appears to be from the end of the game, and was included in the post-credits scene in The Dark Pictures Analogy: The Devil In Me.

Continue Reading

Trending