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Bioware Planning to Combat Toxicity in Anthem

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Anthem is set to arrive on February 21st, 2019, and the developer has a plan to combat the toxicity that is consistent in the gaming community.

On the Anthem subreddit, a Redditor named Hidden_Stapler asked developers what they plan to do to combat toxicity that has riddled a number of other popular titles. In response to the question, Senior Systems Designer Chris Schmidt issued the following response:

“There has been quite a bit of talk about this recently in game development, led by the Fair Play Alliance. There are some great learnings about methods to combat toxicity that have been shared by several studios for the greater good. The tricky part is before you launch the game you don’t really know how much toxicity will surface in your player community.

The approach we have been taking is a proactive one: studying best practices and success stories around the game industry and applying some of those in Anthem. I can’t really speak to details at this point, but I’m working with a holistic plan with the ability to both be proactive and reactive to whatever flavor of community standards settle in around Anthem.

It’s an important issue, and i’m encouraged that game developers are openly talking about it and sharing solutions among the dev community.”

 

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Warframe Bug Lets You Walk In Space

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An interesting bug found in the PC version of Warframe allows players to run around in space with no need to use a spaceshift. The bug was discovered by Redditer Kesu_ and works for  players who have not yet built an Archwing and apparently occurs in any Archwing mission allowing players, regardless if they meet the level requirements, to access level-restricted areas.

Thanks to Eurogamer’s Emma Kent, you can take a look at the bug below:

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Treyarch Addresses Issues in Call of Duty: Black Ops 4

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Call of Duty: Black Ops 4 arrived to rave reviews, and it seems that everyone, everywhere is playing the new title, and creating a ton of new content on their Twitch streams dedicated to the highly anticipated game that has already developed a mass following.

With most every launch, a number of issues popped up in the game including emote peeking, spawn issues, PC crashes, and a hardcore Razor Wire team killing bug, issues that the development team has worked on addressing, while also outlining what is coming down the line.

Here is a complete update:

Launch day tweaks:

  • Made many stability and UI improvements based on early tracking of live issues prior to official launch.
  • Fixed an issue where Free-for-All players could sometimes appear on a team together.
  • Players are now granted bonus XP for unlocking Reactive and Mastercraft camos.
  • Corrected some inaccurate Challenge descriptions.
  • Turned on Easter Eggs for all Zombies levels.
  • Addressed some issues with Merits and stat tracking.
  • Framerate cap increased to 160 FPS; uncapped framerate planned in the coming days (PC).
  • Fixed an issue causing a UI error to appear when right-clicking characters in the Personalization menu.
  • Fixed an issue that caused UI elements to persist on screen when opening the Player menu at the same time as a match starting.
  • Fixed an issue causing the Social and Settings menus to be inaccessible when spectating in Blackout.

Weekend tweaks:

-Zombies

  • Increased player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points.
  • Balance adjustment to rate at which players earn points.
  • Balance adjustment to Tiger attacks.
  • Balance adjustment to Hellhounds (spawn radius, speed, and frequency).
  • Balance adjustment to Hellfire Special Weapon.
  • Reduced cost of shield repair and replacement.
  • Resolved an issue where some players experienced a crash in the Laboratory.

-Multiplayer

  • General stability and crash fixes across all modes.
  • Mastercraft camos can now be properly unlocked.
  • Adjusted unlock requirements for the active camo on Signature Weapons (MX9, Strife).
  • Prevented Scorestreak kills from counting toward progress in certain Challenges.
  • Addressed an issue that occasionally prevented players from unlocking Ajax.
  • Fixed an issue where Trauma Kits would occasionally not work properly.

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Rockstar Aiming for Red Dead Redemption 2 to be “as robust as GTA Online”

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Rockstar Games is hoping that they can do some incredible things when Red Dead Redemption 2 launches, and Red Dead Online hits the scene shortly thereafter.

“We want it to be as robust as Grand Theft Auto Online, once it’s found its feet creatively,” Rockstar founder Dan Houser said, during an interview with Vulture. Houser also commented on a potential Red Dead Redemption 3, saying “if this one does well enough and we think we have other interesting things to say.”

Rockstar is currently working on com up the writing and recording lines in the studio prior to the launch of the game, and it’s robust 60 hours worth of story.

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