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Rising Storm 2: Vietnam Adds 64-player Campaign Mode

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A brand new update for Tripwire Interactive and Antimatter Games’ Rising Storn 2: Vietnam has added a 64-player campaign mode, allowing players to pick sides between the Northern forces or the Southern forces to battle it out for control region by region in territories from 1965-1975.

It is now out on Steam and here are the features:

•  Full 64-Player Campaign Mode
•  Choose your side: Take control of Northern or Southern forces, battling for control region by region
•  Fight from 1965 through 1975 with different forces and weaponry available to each side as time progresses
•  Select regions to compete for, the army to use, and the map to fight over
•  Northern forces can make strategic use of the Ho Chi Minh Trail option to bring stronger People’s Army of Vietnam (PAVN) forces to bear
•  Southern forces can respond with carefully timed use of the Search and Destroy option
•  Added Variety: Fight over classic maps with new armies, different Commander abilities and weapons, and different attackers and variety
•  Help decide the fate of the Vietnam war

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Warframe Bug Lets You Walk In Space

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An interesting bug found in the PC version of Warframe allows players to run around in space with no need to use a spaceshift. The bug was discovered by Redditer Kesu_ and works for  players who have not yet built an Archwing and apparently occurs in any Archwing mission allowing players, regardless if they meet the level requirements, to access level-restricted areas.

Thanks to Eurogamer’s Emma Kent, you can take a look at the bug below:

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Treyarch Addresses Issues in Call of Duty: Black Ops 4

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Call of Duty: Black Ops 4 arrived to rave reviews, and it seems that everyone, everywhere is playing the new title, and creating a ton of new content on their Twitch streams dedicated to the highly anticipated game that has already developed a mass following.

With most every launch, a number of issues popped up in the game including emote peeking, spawn issues, PC crashes, and a hardcore Razor Wire team killing bug, issues that the development team has worked on addressing, while also outlining what is coming down the line.

Here is a complete update:

Launch day tweaks:

  • Made many stability and UI improvements based on early tracking of live issues prior to official launch.
  • Fixed an issue where Free-for-All players could sometimes appear on a team together.
  • Players are now granted bonus XP for unlocking Reactive and Mastercraft camos.
  • Corrected some inaccurate Challenge descriptions.
  • Turned on Easter Eggs for all Zombies levels.
  • Addressed some issues with Merits and stat tracking.
  • Framerate cap increased to 160 FPS; uncapped framerate planned in the coming days (PC).
  • Fixed an issue causing a UI error to appear when right-clicking characters in the Personalization menu.
  • Fixed an issue that caused UI elements to persist on screen when opening the Player menu at the same time as a match starting.
  • Fixed an issue causing the Social and Settings menus to be inaccessible when spectating in Blackout.

Weekend tweaks:

-Zombies

  • Increased player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points.
  • Balance adjustment to rate at which players earn points.
  • Balance adjustment to Tiger attacks.
  • Balance adjustment to Hellhounds (spawn radius, speed, and frequency).
  • Balance adjustment to Hellfire Special Weapon.
  • Reduced cost of shield repair and replacement.
  • Resolved an issue where some players experienced a crash in the Laboratory.

-Multiplayer

  • General stability and crash fixes across all modes.
  • Mastercraft camos can now be properly unlocked.
  • Adjusted unlock requirements for the active camo on Signature Weapons (MX9, Strife).
  • Prevented Scorestreak kills from counting toward progress in certain Challenges.
  • Addressed an issue that occasionally prevented players from unlocking Ajax.
  • Fixed an issue where Trauma Kits would occasionally not work properly.

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Rockstar Aiming for Red Dead Redemption 2 to be “as robust as GTA Online”

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Rockstar Games is hoping that they can do some incredible things when Red Dead Redemption 2 launches, and Red Dead Online hits the scene shortly thereafter.

“We want it to be as robust as Grand Theft Auto Online, once it’s found its feet creatively,” Rockstar founder Dan Houser said, during an interview with Vulture. Houser also commented on a potential Red Dead Redemption 3, saying “if this one does well enough and we think we have other interesting things to say.”

Rockstar is currently working on com up the writing and recording lines in the studio prior to the launch of the game, and it’s robust 60 hours worth of story.

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