Connect with us

News

Rainbow Six Siege Patch Adds Harsher Penalties for Team Killing

Published

on

If you’re one of those annoying gamers who gets a thrill sabotaging a match by team killing, a new Rainbow Six Siege patch has launched that has installed mush stricter penalties for engaging in one of the most irritating actions in PvP gameplay.

Here are the full notes:

Team kill bans

  • First offence: Banned from Matchmaking for 30 minutes
  • Second offence: Banned from Matchmaking for 1 hour
  • Third offence: Banned from Matchmaking for 2 hours.
  • Fourth offence: Banned from Matchmaking for 24 hours.
  • Fifth offence: Banned from Matchmaking for 7 days.

Bug fixes
-Gameplay

  • Fixed – [PC][PS4][XB1] A number of crashing issues across all platforms.
  • Fixed – [PC][XB1] Cannot use melee for a short while after using prone.
  • Fixed – Players are able to take the defuser through the walls.
  • Fixed – Throwing C4 on an electrified wall will not destroy the nitro cell on contact.

Operators
-Maverick

  • Fixed – The bullet casings are ejected forwards when firing the AR-15.50 weapon.

-Clash

  • Fixed – Clash’s Shield can be deployed while crouched.
  • Fixed – Clash’s CCE shield can clip in the arm and clip in the pistol.
  • Fixed – Clash is able to fire her gun before weapon appears on screen.
  • Fixed – In the loadout menu charms are not equipped in the same place as during a session for Clash’s CCE Shield.
  • Fixed – When a player is killed by the CCE shield, the generic death icon is displayed instead of the taser shield
  • Fixed – [PC][XB1] Clash’s CCE shield is clips through partially broken barricades when rotating.

-Smoke

  • Fixed – If the attackers drop the defuser, Smoke can move it by throwing his gadget on it.

Level design
-Hereford

  • Fixed – Players are able to throw gadgets outside during the prep phase via the floor of 2F Bathroom.

UX

  • Fixed – Inconsistency between thumbnail icon and preview for Buck’s Grim Sky BDU.
  • Fixed – Non-purchased items have the ‘set as active’ option.
  • Fixed – Error message present in the pop-up modal when 2SV is active.
  • Fixed – Pressing enter multiple times while the title is loading will cause the title to start a situation with the 2SV pop-up still on the screen.
  • Fixed – All the Six Major Paris Charms appear with a placeholder model.

News

Warframe Bug Lets You Walk In Space

Published

on

An interesting bug found in the PC version of Warframe allows players to run around in space with no need to use a spaceshift. The bug was discovered by Redditer Kesu_ and works for  players who have not yet built an Archwing and apparently occurs in any Archwing mission allowing players, regardless if they meet the level requirements, to access level-restricted areas.

Thanks to Eurogamer’s Emma Kent, you can take a look at the bug below:

Continue Reading

News

Treyarch Addresses Issues in Call of Duty: Black Ops 4

Published

on

Call of Duty: Black Ops 4 arrived to rave reviews, and it seems that everyone, everywhere is playing the new title, and creating a ton of new content on their Twitch streams dedicated to the highly anticipated game that has already developed a mass following.

With most every launch, a number of issues popped up in the game including emote peeking, spawn issues, PC crashes, and a hardcore Razor Wire team killing bug, issues that the development team has worked on addressing, while also outlining what is coming down the line.

Here is a complete update:

Launch day tweaks:

  • Made many stability and UI improvements based on early tracking of live issues prior to official launch.
  • Fixed an issue where Free-for-All players could sometimes appear on a team together.
  • Players are now granted bonus XP for unlocking Reactive and Mastercraft camos.
  • Corrected some inaccurate Challenge descriptions.
  • Turned on Easter Eggs for all Zombies levels.
  • Addressed some issues with Merits and stat tracking.
  • Framerate cap increased to 160 FPS; uncapped framerate planned in the coming days (PC).
  • Fixed an issue causing a UI error to appear when right-clicking characters in the Personalization menu.
  • Fixed an issue that caused UI elements to persist on screen when opening the Player menu at the same time as a match starting.
  • Fixed an issue causing the Social and Settings menus to be inaccessible when spectating in Blackout.

Weekend tweaks:

-Zombies

  • Increased player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points.
  • Balance adjustment to rate at which players earn points.
  • Balance adjustment to Tiger attacks.
  • Balance adjustment to Hellhounds (spawn radius, speed, and frequency).
  • Balance adjustment to Hellfire Special Weapon.
  • Reduced cost of shield repair and replacement.
  • Resolved an issue where some players experienced a crash in the Laboratory.

-Multiplayer

  • General stability and crash fixes across all modes.
  • Mastercraft camos can now be properly unlocked.
  • Adjusted unlock requirements for the active camo on Signature Weapons (MX9, Strife).
  • Prevented Scorestreak kills from counting toward progress in certain Challenges.
  • Addressed an issue that occasionally prevented players from unlocking Ajax.
  • Fixed an issue where Trauma Kits would occasionally not work properly.

Continue Reading

News

Rockstar Aiming for Red Dead Redemption 2 to be “as robust as GTA Online”

Published

on

Rockstar Games is hoping that they can do some incredible things when Red Dead Redemption 2 launches, and Red Dead Online hits the scene shortly thereafter.

“We want it to be as robust as Grand Theft Auto Online, once it’s found its feet creatively,” Rockstar founder Dan Houser said, during an interview with Vulture. Houser also commented on a potential Red Dead Redemption 3, saying “if this one does well enough and we think we have other interesting things to say.”

Rockstar is currently working on com up the writing and recording lines in the studio prior to the launch of the game, and it’s robust 60 hours worth of story.

Continue Reading

Trending