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Fear the Wolves Early Access Update Now Out

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Fear the Wolves just launched a new update that is now available in Steam Early Access and will be available once you start up the game.

The update is first dedicated to performance optimization, and players should notice a “significant improvement” during gameplay sessions, according to Steam.

Vostok Games has pledged to continue to optimize to help the game run smoothly and acheive “higher performance on all configurations.” A full release is expected in 2019.

Fear the Wolves update 3 notes

Optimization

  • Teams has been condensing models and creating new LODs to improve performance. Optimization is the top priority, and this will always be worked on throughout Early Access and even post-launch.

New Customization Sets

  • Unlock the Edge and the Gangster sets

In-Game Feats

  • Kill-hungry players will be pleased to know that player and wolf kills are added to the rewards at the end of each match. More difficult kills like headshots, vehicle kills, grenade kills, and melee kills are also rewarded with bonus points.

Spectator Matchmaking

  • You can queue for the next game while spectating

10 Additional Languages

  • French, German, Spanish, Portuguese, Italian, Polish, Chinese (Traditional), Czech, Hungarian and Turkish.  You can now change these directly in game.

Improved visuals

  • Updated anomaly effects, weather effects, and a variety of new shooting VFX

Map Updates

  • Several new points of interests have been added to the map, including complex industrial and urban settings. These dense and complex multi-storied buildings have loot on all levels so be careful and thorough.

Several parts of the map’s topography have been changed, as below:

  • Gas Storage
  • Old Dam
  • Renaissance
  • Concrete Plant
  • Coolers
  • Points of Interest
  • Security Checkpoint
  • RLS Vostok
  • RLS Duga
  • Kopachi

Bug fixes

  • Wolves will no longer spawn in the air or in the ground.
  • Players will no longer fall through the ground when getting out of a vehicle that has been parked on a hill.
  • The Fort 17 pistol will now always have a magazine present inside the gun when seen in 3rd person.
  • Grass should no longer be growing in the air.
  • Various other tweaks and fixes

Quality of life

  • Toggle for movement keys – ADS, Crouch, Walk, Sprint, Hold Breathe
  • Ammo is removed for dropped weapon
  • Increased map precision
  • Compass – By popular demand
  • Evacuation messages were removed, to cause players to pay more attention to when the chopper was arriving
  • Additional sound effects
  • Improved screen effects
  • Fixed overlap between likes and FPS/Ping when turned on
  • Squad radiation status display

 

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Warframe Bug Lets You Walk In Space

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An interesting bug found in the PC version of Warframe allows players to run around in space with no need to use a spaceshift. The bug was discovered by Redditer Kesu_ and works for  players who have not yet built an Archwing and apparently occurs in any Archwing mission allowing players, regardless if they meet the level requirements, to access level-restricted areas.

Thanks to Eurogamer’s Emma Kent, you can take a look at the bug below:

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Treyarch Addresses Issues in Call of Duty: Black Ops 4

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Call of Duty: Black Ops 4 arrived to rave reviews, and it seems that everyone, everywhere is playing the new title, and creating a ton of new content on their Twitch streams dedicated to the highly anticipated game that has already developed a mass following.

With most every launch, a number of issues popped up in the game including emote peeking, spawn issues, PC crashes, and a hardcore Razor Wire team killing bug, issues that the development team has worked on addressing, while also outlining what is coming down the line.

Here is a complete update:

Launch day tweaks:

  • Made many stability and UI improvements based on early tracking of live issues prior to official launch.
  • Fixed an issue where Free-for-All players could sometimes appear on a team together.
  • Players are now granted bonus XP for unlocking Reactive and Mastercraft camos.
  • Corrected some inaccurate Challenge descriptions.
  • Turned on Easter Eggs for all Zombies levels.
  • Addressed some issues with Merits and stat tracking.
  • Framerate cap increased to 160 FPS; uncapped framerate planned in the coming days (PC).
  • Fixed an issue causing a UI error to appear when right-clicking characters in the Personalization menu.
  • Fixed an issue that caused UI elements to persist on screen when opening the Player menu at the same time as a match starting.
  • Fixed an issue causing the Social and Settings menus to be inaccessible when spectating in Blackout.

Weekend tweaks:

-Zombies

  • Increased player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points.
  • Balance adjustment to rate at which players earn points.
  • Balance adjustment to Tiger attacks.
  • Balance adjustment to Hellhounds (spawn radius, speed, and frequency).
  • Balance adjustment to Hellfire Special Weapon.
  • Reduced cost of shield repair and replacement.
  • Resolved an issue where some players experienced a crash in the Laboratory.

-Multiplayer

  • General stability and crash fixes across all modes.
  • Mastercraft camos can now be properly unlocked.
  • Adjusted unlock requirements for the active camo on Signature Weapons (MX9, Strife).
  • Prevented Scorestreak kills from counting toward progress in certain Challenges.
  • Addressed an issue that occasionally prevented players from unlocking Ajax.
  • Fixed an issue where Trauma Kits would occasionally not work properly.

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Rockstar Aiming for Red Dead Redemption 2 to be “as robust as GTA Online”

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Rockstar Games is hoping that they can do some incredible things when Red Dead Redemption 2 launches, and Red Dead Online hits the scene shortly thereafter.

“We want it to be as robust as Grand Theft Auto Online, once it’s found its feet creatively,” Rockstar founder Dan Houser said, during an interview with Vulture. Houser also commented on a potential Red Dead Redemption 3, saying “if this one does well enough and we think we have other interesting things to say.”

Rockstar is currently working on com up the writing and recording lines in the studio prior to the launch of the game, and it’s robust 60 hours worth of story.

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