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Fortnite v5.10 Patch Notes, Details

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Fortnite v5.10 update is here and it arrives alongside a compact SMG P90, a new Save the World storyline, and some cosmetics for Battle Royale.

Here are the full patch notes:

Fortnite v5.10 Patch Notes:

The headline features from this week’s patch are as follows:

  • Compact SMG (P90)

Following the big buff to SMGs in recent weeks, there’s a brand new legendary tier gun to try out in Battle Royale: the Compact SMG. It bears a striking resemblance to the real-world P90, a Belgian bullpup submachine gun that’s been used in tons of games from N64 classic Goldeneye 007 to Call of Duty: Modern Warfare.

The Compact SMG’s high capacity magazine and fast rate of fire mean that it’s sure to melt people at close range – making it a viable alternative to the nerfed shotguns.

  • #Fortnite1st Birthday

To celebrate a whole year of Fortnite, Epic Games are releasing a set of themed cosmetics for Battle Royale, as well as an in-game questline and loot for Save the World. We’ll have more on how to complete the challenges when they drop, so stay tuned.

  • Playground LTM

As we found out earlier this week, after some teething trouble the Playground LTM will return on July 25. Now that the ATK Golf Carts have been added to the game we’re totally going to see some awesome tracks from the community.

The full patch notes for Save the World and Battle Royale – which come the Epic Games blog – are as follows:

GENERAL

  • New default keybindings for new players.
  • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
  • Changed countdown timers to display more useful information
  • Shows hours left instead of days when under 72 hours.
  • Shows hours:minutes: seconds left when below 13 hours.
  • Changed the background of the loading screen bullet points area to be partially translucent.
  • Removed the “static noise” when switching tabs.
  • The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”.
  • Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit.
  • Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons

Bug Fixes

  • Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them.
  • Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them.
  • Corrected text shadows that were appearing incorrectly in certain areas of the UI.

BATTLE ROYALE

BIRTHDAY EVENT

  • You can now find birthday cakes placed around the map with consumable slices next to them. Enjoy those tasty treats!
  • Cake slices give +5 health and +5 shield instantly when consumed.
  • Complete three birthday even challenges to unlock a new emote, spray, and Backbling.
  • The Battlebus and Supply Drops have been decorated to celebrate #Fortnite1st.

LIMITED TIME MODE: PLAYGROUND
Summary

  • Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. This mode returns with improvements for a limited time on Wednesday, July 25. Have fun!

What’s New?

  • Players can now switch teams in-game. Join the same team to work together creatively, join separate teams to practice fighting each other!
  • Note: Voice chat will remain on across all teams, future iterations of the mode will offer more customization.
  • Aim assist will work when using a gamepad against players on an opposing team.
  • Matches will no longer end if one player leaves the server.
  • Golf carts have been added and spawn 100% of the time.
  • Ammo cans spawn 10x the amount of ammo.
  • Removed grey vending machines, increased the chances of higher-tier machines spawning.
  • Increased launch & bounce pads spawn likelihood.
  • Lowered forced glider deploy height, so players can get back into the action more quickly.
  • Increased max rocket ammo cap to 60.
  • Increased rocket ammo drop rates.
  • Added 100 Supply Drops.
  • Chests now spawn 3 weapons and more ammo & consumables than normal.
  • Floor loot now spawns 3 items.
  • Increased Chug Jug and Slurp Juice spawn chances, decreased Bandages.
  • Added Chug Jugs to floor loot.
  • Respawn timer lowered from 10s to 3s.

Mode Details

  • Drop into the Battle Royale map alone or with up to a full squad for an hour.
  • Players respawn immediately unless eliminated by the Storm.
  • The Storm doesn’t start closing in for 55 minutes and takes 5 minutes to close in.
  • Resources gained from harvesting increased by ten times the normal amount.
  • 100 Llamas will be spawned on the map.
  • Chests & ammo boxes spawn 100% of the time.

WEAPONS + ITEMS

  • Compact SMG added.
  • Available in Epic and Legendary variants.
  • 23-24 base damage.
  • Uses Light Ammo.
  • 50 round capacity.
  • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
  • Slurp Juice now grants 1 health every 0.5 seconds, up to a total of 75. If health is full, shield will be granted instead.
  • Supply Drop loot rates adjusted.
  • Weapons (drops 1)
  • Assault Rifles to 25% from 14.2%.
  • Explosives to 25% from 28.5%.
  • Compact SMG 14.58%.
  • Sniper Rifles to 14.58% from 28.5%.
  • Heavy Shotgun to 10.42% from 7.1%.
  • Minigun to 10.42% from 14.2%.
  • Removed Hand Cannon, Dual Pistols, and Silenced Pistol.
  • Traps (drops 2)
  • Launch Pad to 44.44% from 9.6%.
  • Cozy Campfire to 33.33% from 7.5%.
  • Bouncer to 22.22% from 15%.
  • Removed Damage Traps.
  • Consumables (drops 2)
  • Shield Potion to 20% from 19.1%
  • Small Shield Potion to 17.50% from 12.7%
  • Med Kit to 13.75% from 6.3%
  • Slurp Juice to 11.25% from 5.11%
  • Clinger to 10% from 6.3%
  • Remote Explosives to 10% from 3.3%
  • Impulse Grenade to 10% from 4%
  • Chug Jug to 7.5% from 2.1%
  • Removed Boogie Bombs, Grenades, Bandages, Stink Bombs, Port-a-Forts, and Bush.
  • Materials (drops 2)
  • Wood to 33% from 47.6%.
  • Stone to 33% from 35.7%.
  • Metal to 33% from 16.6%.

GAMEPLAY

  • Changes to building materials.
  • Wood wall starting health to 80 from 100.
  • Stone wall starting health to 80 from 90.
  • Wood wall max health to 150 from 200.
  • Metal wall max health to 500 from 400.
  • Metal build time to 25s from 20s.
  • Storm Circle changes.
  • Safezone 2 wait time to 120 from 150.
  • Safezone 2 shrink time to 120 from 90.
  • Safezone 4 wait time to 90 from 120.
  • Safezone 6 wait time to 60 from 90.
  • Safezone 7 wait time to 45 from 60.
  • Safezone 8 wait time to 30 from 60.
  • Safezone 9 wait time to 30 from 45.
  • Added moving circle to Safezone 6.
  • Added “Sprint By Default” option, when enabled this makes sprint the default movement. The sprint key will now be used to transition into walking.
  • Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
  • Improved handling of collision when building pieces are placed right on top of a player. It’s much more likely for players to be moved outside of newly-placed structures.
  • Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
  • The slow motion and confetti effects for a Victory Royale will now play for the winner regardless of how they win the game.
  • Changing the gyro motion of the Nintendo Switch to rotate around the roll instead of the yaw.
  • This is intended to allow for the users to be able to hold the device in any situation and always have the motion react according to the screen direction instead of being in the Switch’s world space.

Bug Fixes

  • Fixed an issue causing bullets and projectiles to be blocked by invisible collision.
  • This was being caused by player placed map markers
  • Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code.
  • This should also fix autorun canceling when releasing the stick while using a gamepad.
  • Changed the button layout for Old School and Quick Builder configs so that the “change seat” action button is not the same as the “powerslide” button.
  • Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes.
  • Eliminating players will now properly grant challenge progress.
  • If the same player knocks out and eliminates an enemy with two different weapons, they will get elimination quest progress for both weapons.
  • Players will no longer get stuck in the coasting state if they change seats while in a vehicle.
  • Pickaxes will no longer stretch and appear incorrectly if the slow-motion effect plays while players are riding in a vehicle.
  • Fixed an issue where a player would not have a weapon out if hitting a bounce pad into a jump pad under certain network conditions.
  • Players will no longer hold weapons while emoting if they’re riding in an All Terrain Kart.
  • Players will no longer fall through floor or pushed through walls when placing or editing structures.
  • Remote Explosives will now only show damage numbers when damage is done to players.
  • Vehicles can no longer be flipped while standing on top of them.
  • This fixes the issue where players would sometimes become stuck or teleported if standing on a vehicle that flipped.
  • Crouching is no longer allowed while emoting.
  • The Wave emote, emoticons, and sprays will now continue to play even if you’re moving.

PERFORMANCE

  • Various server performance improvements focused on the 50v50 LTM.
  • Server performance improvements were made to the custom matches used during competitive events.
  • Significant All Terrain Kart (ATK) performance improvements.

AUDIO

  • Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed.
  • All Terrain Kart (ATK) audio improvements
  • Improved All Terrain Kart (ATK) audio attenuation fall-off.
  • Added a unique sound when the All Terrain Kart (ATK) is destroyed.
  • Added sounds for when the All Terrain Kart (ATK) is in water.
  • Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions.
  • Lowered the volume of the AC/DC pickaxe.
  • Added a unique sound for bouncing off a diving board.
  • Added a unique sound for destroying cacti.
  • Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic.

Bug Fixes

  • Conquest glider’s open and close sounds no longer stack when spamming the action.
  • Twist emote music no longer overlaps with other emote music.
  • Re-added metal impact sounds when shooting or pickaxing Shopping Carts.
  • Weapon fire audio no longer cuts out when low on ammo for some weapons.

UI

  • Adjusted lobby nameplate arrangement to better account for long player names.
  • Added the ability to combine stackable items in player inventory if the stack sizes aren’t already capped.
  • The Game Mode Select screen now sorts in the following order from left to right:
    Solo, Duo, Squads

Bug Fixes

  • Fixed an issue preventing players to select nothing as an Outfit and Backbling.
  • Removed the ‘Save and Exit’ option for items without variants.
  • Double tap the accept hotkey/button to confirm your selection.
  • Fixed an issue in the locker where the shuffle icon for randomized outfits was drawn slightly differently to other shuffle icons.
  • Removed an error message when trying to purchase the Battle Bundle while at tier 76 or above.
  • The correct actions are now shown on the HUD when you get into a Shopping Cart for the first time after being in an All Terrain Kart (ATK).

ART + ANIMATION
Bug Fixes

  • Prevented sprays from affecting the eyes of the Rainbow Smash pickaxe.
  • The Toilet Paper contrail animations now appear correctly.

REPLAY SYSTEM

  • Changed the icon when a player has been downed to an exclamation mark.

Bug Fixes

  • Battle Bus positioning now appears correctly in replays.
  • Fixed an issue with focus distance when changing cameras in replays.
  • Fixed issues with drone cameras when viewing players in vehicles during replays.
  • Fixed an issue where the camera controls would not display when toggling the HUD visibility.

MOBILE

  • Downloading patches will now continue when you switch to a different app. When the download has completed, you’ll receive a notification.
  • Fire mode selection now has preview videos to better illustrate the functionality.
  • Added new placeable individual quick bar buttons to the HUD layout tool. Can be set to either locked Combat, locked Build, or Automatic mode to switch based on the player’s currently selected mode.
  • Tapping a currently selected build item from the quick bar will now build the item.

Bug Fixes

  • Fixed texture streaming issues with the battle bus.
  • Audible pops will no longer occur on iOS during loading screens and gameplay.

SAVE THE WORLD

MISSIONS + SYSTEMS

  • New Canny Valley Campaign Quests are now available:
  • These new quests continue the storyline into Canny Valley and will appear on the quest map.
  • All players with access to Canny Valley and Twine Peaks will be able to complete this new storyline.
  • Storm Shield Defense and Launch the Rocket quests are unchanged and are still required to unlock new difficulties within Canny Valley.
  • You can now advance directly from one Storm Shield Defense to the next, without doing every story quest in between.
  • The storyline includes new quests that ask you to complete the old Storm Shield Defense quests. These will give retroactive credit if the Storm Shield Defense has already been completed.
  • Old Canny Valley quests are still present and have been converted into a series of optional side quests.
  • Dupe Prevention added to ALL Llamas!
  • After the Llama has determined the rarity and type of drop (IE – an Epic shotgun, a Legendary event hero, etc) it will select an item from that category that is not already in your inventory or Collection Book.
  • This change applies to Epic, Legendary and Mythic schematics and heroes.

Quest progression changes for Twine Peaks:

  • You can now advance directly from one Storm Shield Defense to the next, unlocking new areas without doing the quests in between.
  • New quests have been inserted into the Twine Peaks main questline that require completion of the Storm Shield Defenses and give retroactive credit.

Missions in Canny Valley and Twine Peaks have new Required Power Ratings:

Required Homebase Power >> Recommended Mission Power Rating –

28 > 46

34 > 52

40 > 58

46 > 64

52 > 70

58 > 76

64 > 82

70 > 88

76 > 94

82 > 100

  • The leader of your party must be at or above the Required Power Rating before your party can join a Mission of the listed recommended Power Rating.
  • This requirement applies to Mission Alerts as well as normal missions. It does not apply to Storm Shield Defenses.

New Fortnite Birthday quests!

    • Find and eat Birthday Cakes to earn event tickets.
    • Eliminate Cake Sploders to earn a Birthday Hero.

New Mission Control

  • We’ve begun implementing a new system for mission activation and voting. For now, we’ve added it to Retrieve the Data and Ride the Lightning missions. This new system replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location.
  • In games with more than one player, increasing difficulty requires a majority vote.
  • In Ride the Lightning games with more than one player, starting the mission before the mission ready timer has expired also requires a majority vote. The default time for mission ready is currently set to 10 minutes.
  • Ride the Lightning mission will now show the storm direction on locating Lars’s van instead of on depositing BluGlo.

HEROES
Birthday Brigade Ramirez, Legendary variant of Sergeant, is available from the limited-time birthday quest.
New Mythic Constructor: Steel Wool Syd, has been added to the Act 1 Canny Valley questline.
New Subclass: Kinetic Beats – Steel Wool singer that uses hardware to drop kinetic beats.
New Perks:

  • Software – Increases hardware heavy attack energy efficiency by 150%.
  • Lightweight – Increases hardware attack speed by 24%.
  • Maximum Overload – Increases damage of Kinetic Overload by 110%.
  • Urban Assault Sledgehammer Soldier is available in the Event Store
  • Available July 25 at 8PM Eastern Time (July 26 at 0000 GMT).
  • Collision has been removed on Plasma Pulse for other players.
  • Changed wording in Hammer specific abilities from “Blunt” to “Hammer”

The following heroes can now be recycled or collected, and consume inventory space:

  • Rabbit Raider Jonesy
  • Wukong
  • Chromium Ramirez
  • Diecast Jonesy
  • Raven
  • 8-Bit Demo
  • Snuggle Specialist Sarah
  • Shamrock Reclaimer
  • Archaeolo-Jess
  • Note that all players will receive 25 free inventory spaces as a free Birthday gift, so this change should not cause overflow.

Bug Fixes

  • Fixed the following tooltips, using incorrect values:
  • Base M.D. now heals for the correct amount.
  • The Base M.D. tooltip has been corrected to show “The Constructor’s BASE regenerates 30 health every 3 seconds while allies are inside.”
  • The Ain’t Done Yet tooltip has been corrected to show “Increases the duration of Goin’ Commando’s active effect by 5 seconds.”
  • The Combatants Might tooltip has been corrected to show “Reduces energy cost of War Cry to 20.”
  • The Phase shield tooltip has been corrected to show “Phase Shift forces the shield to regenerate for 2 seconds.”
  • The Tail of the Dragon tooltip has been corrected to show “Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds.”
  • The tooltip for Corrosive Stars has been corrected to show “Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds.”
  • The tooltip for Nice and Slow has been corrected to show “Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds.”
  • The trigger radius for the Constructor Supercharged Plasma perk has been corrected.
  • Beetle Jess’ stats now match the base Ranger subclass.

ENEMIES

  • New Zapper Husk enemy added!
  • The Zapper Husk is a ranged attack enemy who fires a single, moderately powered beam at players.
  • Damage and health for this husk put it midway between the Pitcher and the Blaster in difficulty.
  • The Zapper Husk will be able to spawn with elemental modifiers.

WEAPONS + ITEMS

  • Be sure to check the Store daily. You never know what may rotate in!

Birthday Llama

  • Awards past event items from Llamas and Event Store, but not from Quest Rewards.
  • Collection book pages have been added for these items based on which event they originally were available.
  • Cost: 1,000 Road Trip tickets.
  • Many freebies and special offers will appear in the Loot tab for the duration of the Birthday event.
  • Reduced Defender XP leveling costs by 50%.
  • Reduced the evolution cost of Defenders by 50%.
  • Upgrade Llamas are now limited to 50 quantity per day.

We’ve reduced the amount of Nuts & Bolts and Mineral Powder used on a variety of traps:

Floor Launcher –
Uncommon crafting recipe changed from 4 Nuts & Bolts to 4 Rough Ore.
Rare crafting recipe changed from 5 Nuts & Bolts to 5 Rough Ore.
Epic crafting recipe changed from 5 Nuts & Bolts to 6 Rough Ore.
Legendary crafting recipe changed from 6 Nuts & Bolts to 7 Rough Ore.

Flame Grill –
Rare crafting recipe changed from 9 Nuts & Bolts to 7 Rough Ore.
Epic crafting recipe changed from 10 Nuts & Bolts to 8 Rough Ore.
Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Rough Ore.

Freeze Trap –
Rare crafting recipe changed from 9 Nuts & Bolts to 7 Rough Ore.
Epic crafting recipe changed from 10 Nuts & Bolts to 8 Rough Ore.
Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Rough Ore.

Falling Ceiling –
Rare crafting recipe changed from 9 Nuts & Bolts to 7 Planks.
Epic crafting recipe changed from 10 Nuts & Bolts to 8 Planks.
Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Planks.

Wall Dynamo –
All recipes changed from 2 Mineral Powder to 2 Batteries.
No longer costs Rough Ore to craft.
All recipes now require 3 Mechanical Parts.

Campfire –
Crafting recipes changed from 2 Mineral Powder at all rarities to 2 Twine at all rarities.
Healing Pad Handmade
No longer costs Nuts & Bolts to craft.
Reduced Flowers from 6 to 4.

Ranged weapon reticle changes:

  • Several energy weapons which used a triangular 3-hash crosshair now use the standard 4-hash reticle.
  • Scoped snipers no longer have a reticle while not scoped.
  • Reticles now have a center dot.

The following weapons can now be recycled or collected, and consume inventory space:
Bobcat
Dragonfire
Dragon’s Fist
Easter Egg Launcher
HackSAW
Heartbreaker
Lynx
Mercury LMG
Neon Sniper Rifle
Noble Launcher
Obliterator
Quad Launcher
Ralphie’s Revenge
Tiger
Note that all players will receive 25 free inventory spaces as a free Birthday gift, so this change should not cause overflow.

Bug Fixes

  • Adjusted the rocket from the Tiny Instrument of Death to account for player movement and home in towards the player’s reticle more aggressively.
  • Replaced heavy attack efficiency perk tooltips with “energy” instead of “stamina”.
  • Lefty and Righty, Founder’s Revolt, Quickfire Pistol, Haywire, Haywire Storm, and Bobcat no longer snap up and down when shooting.

GAMEPLAY

  • Gold reward doubled across all Horde reward tiers.
  • Perk Combobulator resource rewards increased +50% across all Horde reward tiers.
  • Greatly reduced camera shake for Air Strike Gadget and in world Rift Impacts.
  • Removed the “Loot Llama” quest.
  • Homebase Storm Shield Defense 1 now grants Constructor Leadership.
  • Kyle Constructor and Hero XP quest rewards are now granted by Homebase Storm Shield Defense 1.
  • Updated Founders quests to require Homebase Storm Shield Defense 1 to be completed instead of Loot Llamas. Updated Quest text to reflect this update.
  • Removed Copper Knight Shotgun quest reward from Homebase Storm Shield Defense 1.
  • Updated the Stonewood quest map to reflect that the Loot Llamas quest has been removed.
  • Removed first Loot Llama quest requirement from Constructor Leadership node.

Added cosmetic items for Battle Royale to all Founder’s Packs. All current and new founders have been granted the following:
Warpaint Outfit
Warpaint Backbling
Rose Team Leader Outfit
Rose Team Leader Backbling
Player input for jumping is now the same as Battle Royale. It is no longer needed to hold down spacebar while jumping to reach max jump height.

Bug Fixes

  • Fixed an issue that could cause players to become stuck on the Loot Llama Tutorial quest.
  • Fixed issue with holding down O or B on a gamepad on the Horde Deployable Base would open the UI for the Base, instead of casting Hoverboard or editing any nearby walls.
  • Changed elemental enemy callouts before encounters to use the correct images.
  • Fixed issue with not taking fall damage when on the Hoverboard.
  • Fixed an issue where Banner could be left floating in the air if the building under it was edited before being destroyed.
  • Power 100 Horde Challenge Quest has been renamed to Power 76 Horde Challenge.
  • This was purely a visual issue and the difficulty hasn’t been altered.
  • Fixed the number of normal AI staying too low for the entire wave of Mini-Boss horde waves.
  • Fixed an issue where some Horde hexes were giving Horde Skill Points that were one tier lower than intended.
  • Fixed an issue that caused there to be one fewer Mission Alert on the Horde map than intended.

UI
Bug Fixes

  • The pop-up to select to open one or all unopened pinatas no longer appear if you only have one to open.
  • Fixed the issue where a Llama from your inventory queue could be opened rather than a purchased or claimed Llama you just obtained.
  • Moved the button to open unopened pinatas to be next to the unopened pinata count indicator.
  • Fixed Llama count displayed while opening Llamas to correctly show the number of unopened Llamas.
  • Fixed an issue where the menu music wouldn’t repeat after leaving a game lobby.
  • Fixed an issue where the unopened pinatas indicator was behind other UI elements.
  • Added keyboard key prompt for the Decline button of the recycle/retire dialog box.
  • Corrected the tooltips for Tactical Practiced in Combat and Tactical Assassination perks.
  • Updated the tooltip for Wild West Soldier Practiced.
  • Fixed issue with tooltips where weapons could show double the amount of damage they actually do.

ART + ANIMATION
Bug Fixes

  • Fixed an issue with certain areas not playing water visual effects while running or jumping in water.

AUDIO

  • New ambient and combat music for Thunder Route 99.

GENERAL

  • New default keybindings for new players.
  • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
  • Changed countdown timers to display more useful information
  • Shows hours left instead of days when under 72 hours.
  • Shows hours:minutes: seconds left when below 13 hours.
  • Changed the background of the loading screen bullet points area to be partially translucent.
  • Removed the “static noise” when switching tabs.
  • The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”.
  • Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit.
  • Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons

Bug Fixes

  • Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them.
  • Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them.
  • Corrected text shadows that were appearing incorrectly in certain areas of the UI.

Mobile

Fortnite v6.30 Patch Brings Food Fight LTM, Mounted Turret and Last Word Revolver

Published

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Fortnite’s brand new patch, patch v6.30, has arrived and with it comes a new mode: Food Fight.

Food Fight comes following the removal of Blitz LTM after only 3 days and Epic Games attached the following description to the new mode: “Make a mess in a new Limited Time Mode and defend your structure with the Mounted Turret!”

In the description is an announcement of the arrival of the mounted tourret, which will be coming to Battle Royale.

Fortnite update v6.30

GENERAL

  • Optimized particle effects processing, including fixes for non-visible systems.
  • The Sprint by Default setting will be enabled by default for all new players.
  • Fixed push-to-talk getting interrupted when entering or leaving a menu.
  • Fixed selecting Voice Chat input and output devices in the options menu when there is more than one non-default input or output device.
  • Fixed an issue where weapons could have the wrong textures applied.
  • Improved the speed of gathering information when submitting feedback in-game.
  • Push-to-talk now works in the menu when bound to mouse buttons other than left and right click.

SOCIAL

  • Improved the sorting order and separation of party invite and friend actions.
  • The chat window will automatically switch to the Team or Party chat whenever joining a team or party. Restored system messages when party and team members join.
  • Increased the expanded and minimized size of the chat window.
  • Chat scrollbar is no longer visible when chat is minimized.
  • Whispers received while Party or Team chat is open will now appear in-line in the current window.
  • Getting kicked from a party will no longer forcibly remove the player from the current match or zone.
  • Fixed an issue where invites sent to PS4 friends who are not also Epic Friends would work unreliably if that friend came online after you started the game.
  • Fixed issue where banners were too small or incorrect in certain areas of the UI.
  • Fixed an issue where chat text would not appear when playing in a game unless the chat window was hovered on or opened/closed.

Fortnite Battle Royale

Limited Time Mode: Food Fight

The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot to win the match!

Mode Details

  • An impassable barrier will be spawned along the center of the map for the first several minutes.
  • Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
  • If the mascot head is destroyed, that team loses the match.
  • Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.
  • As soon as the barrier lowers… fight to take out the enemy mascot before they destroy yours!
  • Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
  • Players will respawn after 7 seconds when eliminated, keeping their inventory.
  • Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.
  • 100% extra resources are gained from gathering.
  • Building resources found on the ground increased from 20 to 50 per instance.
  • No explosive weapons or items are in this mode.

PLAYGROUND

  • Port-a-Challenges no longer spawn below terrain.

WEAPONS + ITEMS

  • Mounted Turret added (Legendary Trap)
  • Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas.
  • Unlimited Ammo, but will overheat if fired too often.
  • Can only be placed on floors.
  • Damage the Mounted Turret by shooting it directly or by destroying structural support.
  • The floor piece it is placed on is invulnerable.
  • Once placed, can be used by any player regardless of team affiliation.
  • When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.
  • Pickaxe damage against players has been increased from 10 to 20.
  • Bug Fixes
  • Adjusted Assault Rifle shell ejection settings to prevent the shells from obstructing reticle while firing while aiming down sights.
  • Balloons now have proper audio and visual effects if several are popped simultaneously.
  • Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons.
  • Fixed Quadcrashers being movable by walking into them.

GAMEPLAY

  • Quadcrashers spawn rate has been increased to 100% from 50%.
  • Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
  • Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.
  • Damage numbers will now show up in the starting island.
  • Players will take damage, but not go below 1 health.
  • Local damage effects like screen shake will not play.
  • No quest progress will be gained for damage done in the warmup lobby.
  • Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.
  • Tracers and firing sounds will be more consistent.
  • Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.
  • Unbound by default.
  • This gives players with motion controls an easy way to reset their camera location.
  • The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.

Glider Redeploy

  • Glider Redeploy will now only activate the Glider.
  • Skydiving will no longer be available when using Glider Redeploy.
  • The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.
  • If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.
  • Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing.
  • Fixed an issue where players briefly continued to look like they were skydiving when landing.
  • Fixed issue where PS4 controller lighting could be the wrong color.

EVENTS

  • New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)
  • Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations.
  • Material Cap: 500 Wood, 500 Brick, 500 Metal
  • Harvesting Rate has been increased by 40%
  • Players gain 50 health when eliminating an opponent.
  • If health is full, players will receive shield.
  • Players will no longer need to restart the game client to begin a tournament.
  • Scheduled times will now correctly reflect Daylight Savings Time.
  • Improved clarity for time until a tournament starts and time remaining in a tournament session.
  • Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points.
  • Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents.
  • After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.
  • Fixed an issue where tournament scoring would sometimes require restarting the client to update.
  • Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary.
  • Fixed an issue where players would occasionally be granted a point incorrectly at the start of match and it would disappear after the match.
  • Fixed an issue where teammates would sometimes fail to queue into a match together. Fixed an issue where matches would start with fewer than 80 players.

PERFORMANCE

  • Improved lobby performance and memory usage on Switch.
  • Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.

AUDIO

  • Glider and footstep audio for out of sight players is now more accurately spatialized.
  • Added hit notification audio when damaging vehicles from a distance.
  • Added ‘wind’ audio cue for players traveling through the air, including yourself.
  • Fixed an issue where Cube Monster footsteps did not have a visual sound indicator.
  • Fixed an issue that would cause tire bounce sounds to trigger twice.
  • Fixed an issue where looping weapon sounds would occasionally be silent.
  • Fixed an issue where jumping and landing audio for other players could fail to play reliably.

UI

  • Added an indication of already completed secrets to the Hunting Party Challenges.
  • Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles.

ART + ANIMATION

  • Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59.
  • Updated the “Herald’s Wand” harvesting tool to indicate that it is reactive.

REPLAY SYSTEM

  • Fixed an issue where spamming the Play button on the Replay Browser would cause an error.
  • Fixed an issue where the close button would become inactive when loading out of date replays.
  • Quad Launcher explosions no longer reset when scrubbing during replays.

SPECTATING

  • The primary quick bar is now visible when spectating a player.

MOBILE

  • Honk button added to extra buttons in the HUD Layout Tool for all your vehicular honking needs.
  • Elimination feed can now be relocated in the HUD Layout Tool.
  • The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players.
  • App icon now fills to the edge on newer Android versions.
  • UI now accounts for the notches in the display of the Pixel 3 and Pixel 3 XL.
  • Enabled shader cache on the Pixel2XL to address memory issues.
  • Fixed a bug where the crouch button would not be visible in build/edit modes.
  • Fixed a bug causing persistent movement input when dragging over the quick bar.
  • Fixed a bug causing sprint to not work on mobile for some players.

Fortnite Save the World

MISSIONS + SYSTEMS

  • Front End interface has been reorganized into a more intuitive player experience. Find out even more information in our blog.
  • Some of the menus are now associated with areas of your Home Base, and the cast of characters who work there, including several new faces!
  • Quest – Campaign and Event quests where you can quickly launch into the game.
  • Map – Lets you pick specific missions to play and earn specific rewards.
  • Command – Manage Heroes, Survivors, Defenders, and Expeditions. You can also spend Upgrade and Research points here. Find more details below!
  • Armory – This is where you can find Schematics, Storage, the Collection Book, and Transformations
  • Item Shop – The Llama pinatas and Event Shop can be found here.
  • New tutorials have been added to unlock and introduce new players to the new Front End menu.
  • You will now receive FORT stats, Upgrade Points, Research Point Generation, Heroes, Schematics, or other items and resources every time your Account Level increases.
  • Existing players will retroactively receive a Giftbox containing these rewards, based on their current Account Level.
  • Previous Skill Trees have been replaced with the new Upgrades Page.
  • All Skill Points earned previously have been removed and all existing players are awarded new Upgrade Points. The number of Upgrade Points awarded is based on their current Account Level.
  • Players can spend these new Upgrade Points to unlock improved pickaxes, Building Health, Gadgets, and other improvements in the new Upgrades Page.
  • The player’s Account Level defines when these Gadgets and other improvements can be acquired.
  • Previous Research Trees have been replaced with the new Research Page.
  • Players will be able to spend Research Points to increase FORT stats.
  • All currently acquired or spent Research Points have been refunded.
  • Many of the feature unlocks that used to exist in the previous Skill Tree and Research Tree – like Transformation, Recycling, Evolution, and Expeditions – have become part of quest rewards.
  • Any features that the player acquired previously will continue to be available upon migration.
  • Adjusted quest and mission flow in Stonewood and Plankerton.
  • Added, removed, and tweaked quests to account for Front End redesign.
  • These now grant many of the squad slots and feature unlocks that were previously found in the Skill Tree.
  • Players who have already progressed past these quests will receive a Giftbox containing these new rewards.
  • New characters, quests, narrative, and better pacing during the earlier portions of the game.
  • Added new Landmark Zones and Missions
  • Build Off!
  • Plank Harbor
  • Steel Icarus
  • Readjusted the combat length in the initial Stonewood Missions.
  • Added random storm lightning strikes/mini-encounters in most zones and missions.
  • Plankerton Storm Shields can now be completed one after the other, without having to finish all of the linear story missions between them.
  • The structure is similar to Canny Valley and Twine Peaks.
  • Collection Book rewards have been extended to level 500 and reworked.
  • The Collection Book rewards were updated to include new materials such as PERK-UP, RE-PERK, and Flux.
  • XP rewards have been increased.
  • Reward quantities for Evolution materials have been increased and tweaked to feel more consistent throughout.
  • Skill Points and V-bucks have been removed from the Collection Book.
  • Existing players will receive a Giftbox containing these new rewards, based on their current Collection Book level.
  • Players who were at the old max level will receive additional levels based on how much XP they have earned.
  • All items previously earned through the Collection Book will remain on your account.
  • We’ve removed the “Mission Expires in” text from the Hex map. It will now only show “Time Remaining:” and the number associated with it.
  • New primary mission “Refuel the Homebase” replaces the “BluGlo Siphon” secondary mission.
  • The ambient BluGlo density in Plankerton has been brought up to compensate for the removal of the Siphon secondary mission.
  • Fixed an issue causing Deliver the Bomb to show the final encounter timer in the objective list instead of at the top of the screen.
  • The Rift in the Deliver The Bomb Mission has a much smaller range that blocks the player from building near it.
  • Players should no longer get stuck waiting with no HUD after completing a mission.
  • If experiencing a network error, the player should see “Waiting for rewards results…” in the rewards screen instead.
  • Fixed Hexylvania Takers not giving credit for the Kill Mist Monsters repeatable quest

UI

  • Quest dialog in the Main Menu will begin after the player has gone through the reward screens.
  • The outlines for special enemies with headpieces will now properly match their models.
  • Such as Beehive and Pumpkinhead Husks.
  • Updated quest map ‘Play’ Button to stay visible at all times, even when disabled.
  • Fixed Quest Map to update screen mode details on mode change and not button click.
  • Fixed arrows on quest map.
  • Using arrow keys on the Quest Map no longer displays the last selected mission information.
  • Fixed a typo on the lobby matchmaking text for the hex map screen.
  • Changed the wording on the popup displayed when slotting items to the Collection Book.
  • Text now reads “This will remove the item from your inventory and add it to your collection book.”
  • Expedition Squads progression bar no longer shrinks when the seconds’ digits hit zero.
  • ‘Owned’ count added to item choice pack options.
  • If you already own an item listed in the choices then a number will appear showing how many you already own.
  • Updated markup of the Schematics help section.
  • Fixed the alteration options widget to properly scroll selections when the scroll box is active.
  • Fixed ‘Scroll Text’ button callout is observed to be active after the player is navigated to the reward screen after completing a mission.
  • Updated tutorial announcements to handle all current gamepad control schemes for keybinding callouts.
  • Incorrect message is no longer displayed when non-party leader opens permissions in a storm shield.
  • Text reads “The storm shield belongs to someone else. You cannot grant yourself permissions.”
  • Airstrike now properly displays its cooldown once it is given to the player during the tutorial sequence.
  • Event Store items now retain scroll positions for both Event and Weekly item views when backing out or switching to the other view.
  • Fixed a minor hitch in the Quest menu.

PERFORMANCE

  • Major memory improvements have been made for all platforms.
  • Fixed a hitch when opening the quest tab in-game.
  • Fixed an issue with Elemental Husk materials that could cause a client crash.
  • This has a positive side effect of reducing memory usage.

HEROES

  • Added full voiceover for Calamity, Dusk, and Harper.
  • Fixed issue where Anti-Material charge could destroy a building piece but leaves the attached trap floating in the air and active.
  • This means players can no longer stack traps on top of each other.
  • Fixed an issue where “Keen Eyes” wouldn’t deactivate once “In The Zone” has deactivated.
  • Fixed an issue where some sounds from Shockwave didn’t play for other players.
  • In-game text now shows T.E.D.D.Y instead of TEDDY.
  • In-game text now shows D.E.C.O.Y instead of DECOY.
  • In-game text now shows B.A.S.E instead of BASE.

WEAPONS AND ITEMS

  • Last Word Revolver added to the weekly store.
  • Mid-range revolver with a limited magazine but excellent headshot damage.
  • Slow and precise when aiming down sights, or can be rapidly fired from the hip for a more damaging, less accurate spray of bullets.
  • Available Wednesday, November 14 at 7 PM EST until Wednesday, November 21 at 7 PM EST.
  • Increased the drop rate of weapons and traps found in Treasure Chests in Stonewood.
  • When shooting a piercing weapon through a series of environmental objects (trees, walls, etc), the damage number now shows the total damage done.
  • Neon Launcher sounds now play to all nearby players.
  • Added a couple of missing items back into the Llama Pinatas that were accidentally removed during the implementation of Dupe Protection.
  • Legendary Sergeant Jonesy
  • Epic Equalizer Assault Rifle
  • Fixed a bug that caused the Cozy Campfire trap to reduce durability incorrectly when using reload speed perks.
  • Players and defenders can now receive healing from up to 4 Cozy Campfires simultaneously.
  • Fixed the Shadowshard Candy Corn LMG having the wrong pickup mesh.
  • The preview for Sir Hootie will now zoom at the right rate when viewing the weapon.
  • Fixed the Wraith not getting the correct bullet spread at low framerates.
  • Fixed an issue that could cause controls to become unresponsive when using heavy melee attacks and repairing at the same time.

GAMEPLAY

  • Defenders no longer need to be explicitly slotted. When summoning a Defender, players can now select any of their owned Defenders.
  • The number of Defenders you can summon simultaneously is still limited by the number of Mission and Home Base Defender “slots” you have unlocked.

ENEMIES

  • Fixed Hexylvania Takers not life stealing while weakened.

ART + ANIMATION

  • Fixed an issue where glowing effects on Ninja characters would stop glowing after entering Shadow Stance.
  • Fixed Riot Shield Husk’s shield not using the correct visual effects for bullet impact.

AUDIO

  • Updated audio for the new UI and Front End.
  • Added sound to Storm Shield wall when players are close to it.
  • Fixed Riot Shield Husk’s shield not using the correct sound effects for bullet impact.
  • Fixed an issue with Bee Hive Husk projectile playing for players when NPC is attacked.
  • Fixed an issue with Cinematic missing intro sound when transitioning to Ramirez.
  • Fixed an issue with reward music not playing proper music when starting.
  • Fixed an issue with tire bouncing audio playing twice.

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Fortnite Save the World Receiving Massive Update this Week

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Fortnite’s Save the World mode is set to receive a massive update later this week, it’s biggest UI and front end revamping to date, as part of it’s v6.30 update and will introduce a number of key improvements that will be most evident in presentation and UI departments.

According to Epic’s official website, this is what the update will entail:

HOMEBASE

When we approached updating the front end, we set out with a lot of goals: we wanted the UI to be easier to understand and navigate, while also leaving room to grow in the future. Additionally, we wanted the front end to feel integrated with the rest of the game by giving it more life and character. In the revamp, many of the menu options now represent locations within your “Homebase” and are staffed by characters you meet as part of the campaign.

THE COMMAND CENTER

The new Command tab acts as an overview of your account progress and prominently features your current hero. The screen acts as a hub and provides a variety of options that become available as you progress through the campaign, offering quick access to change your hero, view your stats, and manage all the heroes and survivors that make you more powerful.

“Homebase power” is now simply called “Power” and a variety of rewards are given when you level-up, including F.O.R.T. stats, as well as schematics and resources. XP boost information is also visible on this screen and provides a shortcut to activating boosts.

HEROES

We’re excited to introduce a new character to help whip your heroes into fighting shape: The Major! Once you meet him in the campaign, he’ll be located in the Training Room. The Major unlocks your ability to level-up and manage your heroes, as well as provides access to defenders, expeditions, and your hero loadout. We’ll have more details on the new hero loadout when that feature is closer to release, but for now it handles your primary hero as well as tactical and support slots.

We’ve added a back button in the top left to allow for easier navigation on the menus. Players who use a controller can still use the primary controller back button.

SURVIVORS

The survivors screen is where you’ll encounter another new addition to the cast: the Director, found later in Stonewood. He’ll help you manage all of your squads and survivors.

We’re also introducing a new feature called Auto-Fill.

Auto-fill works by making sure your survivors with the highest power are always slotted in a squad. Although it is on by default, you can always take full control at any time. There’s also a new quick tips screen to better explain the matching rules of squad slotting.

Lastly, we’ve added a feature to make navigation between item types faster than before. Use the left and right arrows to quickly change between heroes, schematics, survivors, defenders, and resources!

UPGRADES

The Upgrades room is staffed by Kevin, your robotic helper for gaining access to gadgets and other tools. Upgrade points, earned by leveling-up during missions, can be spent to acquire and improve gadgets, as well as upgrade utility options, like backpack size and pickaxe strength. You can preview the details of each upgrade level in order to make a more informed decision for where to invest your points.

RESEARCH

Our favorite van-flying scientist, Lars, has taken up residence in the Research Lab, where he’ll allow you to spend research points on the F.O.R.T stats of your choice. We’re also introducing bonus meters that provide you with extra stats when filled. The point generation rate and storage capacities of the Research Lab are now occasionally upgraded when you level-up.

ARMORY

The Armory remains the place to be to access and manage all of your schematics, items, and resources, as well as the Collection Book and transform features. In the update, however, the Armory is now appropriately staffed by another new character: Clip, your weaponsmith. You’ll unlock her as you progress in the campaign. Like any weaponsmith worth her salt, Clip keeps your most powerful weapon schematics prominently on display.

QUESTS

The Quests tab is now the first tab in the UI and shows the campaign and event quest maps that you can scroll through, inspecting rewards as you go. We’ve made a few other changes as well. First, the Play Now button was moved to the bottom of the screen, to be more consistent with where other game launching buttons are located. Second, the quest log is now accessed from a large button directly below the Play Now button. This placement allows it to be instantly accessible from the campaign and event quest maps, allowing you to pin quests without having to navigate away from the quest map. In the future, we’d like to make it easier to navigate the quest map.

NEW-PLAYER EXPERIENCE

We’ve also made some changes to improve the new player experience. Previously we used a lot of quests with UI-based objectives to help explain new features, but they were often hard to notice and not as effective as they could be. The quest-driven UI tutorials have been replaced with contextual, quick explanations of key features as they are unlocked. Prior to this revamp, new users could be taken back by the amount of tabs, menu options, etc. available right from the beginning of the game. With the introduction of the new Homebase characters, features are now more consistently revealed as the player progresses through the campaign, being briefly explained when additional clarity is necessary.

HOW DOES THIS AFFECT MY ACCOUNT? WHAT ABOUT THE SKILL TREE? DEFENDER SQUADS?

This revamp replaces both the old skill and research trees and spreads their functionality into new places. The trees could be slow to navigate, a bit difficult to understand, and had some options that weren’t always very compelling. These changes move the more impactful gameplay choices directly into the Upgrades room. Features that are necessary to progress through the game, such as unlocking survivor slots, evolution, etc. are now rewards as part of campaign progress and interaction with the new Homebase characters. Additionally, we’ve removed some old restrictions, such as requiring “leadership” nodes in order to play certain character classes, as a way to smooth out the flow of the beginning of the game.

With the skill tree removed, we’ve filled in the account level-up rewards with F.O.R.T. stats, upgrade points, and various resources, such as xp. In a future release (not 6.30), we’ll also be adding a feature that allows players at max level to infinitely earn an additional reward each time they would have leveled up again. We’ll be tracking xp gains for max-level players in the meanwhile from 6.30 on in order to retroactively grant those rewards in the future.

When these changes go live, your account will be converted in such a way that it should be just as powerful or even more so than it currently is in terms of stats and progress. You will automatically and retroactively be granted any rewards you would have been granted for leveling up and any features you previously unlocked should remain unlocked, even if you’re not up to where they now become available within the campaign. You’ll have an equivalent amount of research already stored up in Lars’ Research Lab based on your existing research progress as well.

We know there’s a lot of new stuff to take in, so we’re also granting existing players a way to reset the new Upgrade room and Research Lab a couple times each while you figure things out. One last thing to mention is that the requirement to pre-select defenders has been removed. While the same rules governing how many mission and storm shield defenders you can have at once have been carried over, you can now summon any defender by just using a defender post.

These changes are our first iteration on making the UI more fun, engaging, and easier to use for everyone. We’re looking forward to hearing everyone’s feedback on this new revamp!

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Fortnite’s v6.21 Patch Delayed

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In case you were waiting for the weekly update to arrive on Fortnite, you’ll have to wait a little bit longer this week.

Epic Games has delayed this week’s update, pushing it back until Thursday, saying that a “last minute issue” discovered in update v6.21’s build is the main cause that led to the decision to push the update back from Halloween, until November 1st.

Balloons are expected to arrive with this new patch, which will allow players to float around and the more balloons you have, the higher you will fly.

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