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Battlefield V Open Beta Confirmed

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DICE continues to plug away at Battlefiled V and progress has moved along so nicely that the game is now ready for it’s next step, and the developers are using lessons learned from the game’s closed alpha to make the experience much better.

DICE confirmed that the Battlefield 5 open beta will start sometime in early September, but did not reveal any details regarding content or a specific launch date, in their official blog post.

Here are some key takeaways:

Revives
Battlefield V has a refined revive system compared to previous games. After the Alpha, we will be adjusting both the Medic revive and the buddy revive. It will overall feel less clunky and we’ll also fix some delays – such as when you were done reviving and couldn’t move for a full second. We’ve already made the buddy revive around 2.5 seconds faster and we will also assess if we need to adjust the Medic revive accordingly. We’re also aware that it could sometimes take quite a while before a player could initiate a revive and that the revive icon tended to be delayed. We are actively working on the issue.

Ammunition
When it comes to ammunition, we saw that players in general liked the war of attrition and having a limited number of bullets when deploying. We will tweak these numbers slightly for some weapons to get an optimal balance. There are other factors that affect ammo availability, too. For instance, the possibility of looting dropped ammo from dead players benefits certain classes more than others, and we’ll need to adjust the balance accordingly.

Reinforcements
In the Closed Alpha, we gave you the chance to call in two of the several Squad Reinforcements of Battlefield V: the Churchill Crocodile Tank and the V-1 Rocket. Players had fun with these powerful weapons, but some aspects will be adjusted. For example, it was way too easy to be reinforced with the V-1 Rocket in Conquest, and though matches are supposed to escalate with these reinforcements at the end of a match, we will tone this down. Furthermore, details like blast radius and how you can be warned of (and potentially counter) the V-1 Rocket are being investigated.

Time to Kill (TTK)
When it comes to the Time to Kill, or TTK, we’ve seen some polarizing feedback where some players felt they were being killed very fast when encountering enemies, while others felt the TTK was just right. This is something we will keep tweaking.

It’s worth mentioning that TTK is not just determined by how powerful weapons are. For instance, it’s also related to how fast the game lets you react to being fired at. We’re looking at how fast can you assess a threat and understand from where the fire is coming. Giving you good communication on enemy fire will let you fight back and survive longer. We’re also fine-tuning the amount of camera shake that occurs when you’re hit. If these adjustments aren’t enough, we’ll look at tweaking the damage of weapons.

Other factors affecting TTK (or “Time to Death” in this case) include what game mode you’re in. If you’re defending a sector in Breakthrough, you’ll often experience fire from one direction. Defending the same area in Conquest will present threats from different directions, but on the other hand, this is a mode where you are less likely to run into a higher number of people attacking you simultaneously. The visibility of other players, the new spotting system, and other variables will all need to be tweaked to get a TTK that we and the community are happy with. Finally, as a general tip: observing more, choosing your engagements, and playing as a squad will always keep you alive longer!

The Map and the Modes
The Closed Alpha took place on the map Arctic Fjord, featuring the Conquest mode and two modes of a Grand Operation: Airborne and Breakthrough.

Regardless of mode, the map was designed to have clear “lanes” where you engage with enemies and objectives, and thanks to this we saw many nice fights between the bridge towards the mountain side. The telemetry image above shows you the most popular places for players to be.

The valley saw less action, though some players used it for shortcuts. We were also happy with how the Fortifications could be used on the map – not only by defenders holding an objective, but also by attackers getting from A to B.

When it comes to the Airborne mode, we learned many things on how players take the ground and start pushing for objectives. The image above shows how much great data we got on where players paratrooped down and where they landed – and we’ll use this info to adjust flight paths and the control and characteristics of the parachutes.

Gunplay and Weapon Balancing
We were thrilled to see that you enjoyed the gunplay in the Battlefield V Closed Alpha and your feedback has been valuable. For instance, we’ve already tweaked the recoil of some weapons, meaning it will require a bit more effort and pacing between shots to be effective.

For Battlefield V, we want a system that clearly shows the player what happens with the weapon at any time. In contrast to previous games, bullet spread is now converted to recoil, and we’ve improved the clarity on how controllable your weapon is when firing. In Battlefield V, you will learn what’s going on with the weapon faster. The gunplay will be tighter, you will have more control, and it should feel more physical.

Our hope is that players should be able to truly master their weapons; the more time you spend with a certain gun, the more you will learn how it behaves. You will learn something new from each engagement. Even if you miss, you should feel that it’s not the gun’s fault.

We’re pleased to add a useful single-fire mode to certain Battlefield V weapons. This adds a layer of decision-making to gunfights where the player potentially could switch firing mode to be most effective, rather than using full auto only. Obviously, we’ll keep an eye on how this affects shooting behavior and the overall weapon balance.

Important to note is that the Closed Alpha had a limited pool of weapons and when we add more, the overall balance will change. The arsenal that was tested in the Alpha was a small subset and more passes will be made to it and all the other Battlefield V weapons and gadgets.

We’ve touched on the Closed Alpha’s major gameplay areas in this article, but there are many other aspects that we’ll keep working on. Vehicle controls, the amount of camera shake, the volume of footsteps, and various bugs will all be addressed.

NEXT STEPS

There will be several more tests of Battlefield V – internal and external – before the October launch, and we will be using our learnings from the first Alpha to test further and fine-tune the experience.

There will be a new build of Battlefield V at Gamescom, too, and then there is the Open Beta in early September to look forward to. Thanks again for helping us make Battlefield V the best it can be.

 

Battlefield 5 is out October 19 on PC, PS4, and Xbox One.

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Capcom Announces New Content for Monster Hunter Rise: Sunbreak

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Monster Hunter Rise: Sunbreak

Capcom has officially announced that Free Title Update 4 will be arriving for Monster Hunter Rise: Sunbreak on February 7th which will include new foes alongside new Anomaly Research content, Event Quests and a new paid DLC.

Velkhana, the elusive Elder Dragon, has been spotted by the scouts of Elgado Outpost and poses a chilly challenge as it can freeze hunters in an attack, and will join the arrival of Risen Crimson Glow Valstrax when the new update drops.

New Anomaly Research will be available, Afflicted Chaotic Gore Magala joining the A8 Quests, and the Anomaly Investigation cap will be upped to 220.

More is in the works for Free Title Update 5, which is currently slated to arrive in April

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Overwatch 2 Aims to Penalize Players Who Are Friends with Cheaters, Increased Voice Comms Monitoring

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Overwatch 2

Blizzard is leveling up their efforts to thwart cheaters and misconduct within Overwatch 2, as the company aims to penalize players who are friends with cheaters and will amp up their monitoring of voice communications.

The company detailed this in the brand new update for its Defense Matrix Initiative, which is focused on curbing “gameplay sabotage, abusive chat, and cheating” stating their plan to come down on players who team up with cheaters, and more.

Blizzard admitted that cheating in Overwatch 2 is a problem and has “actioned over 50,000 accounts” since the game launched and starting in Season 3 they will be actively identifying players that purposely team up with players who are regularly flagged as cheaters, and will also face potential discipline.

Overwatch 2 will also have improved protection for streamers, as the issue of Stream sniping continues to be a problem, and in Season 3 they will be “introducing new streaming protection features that should be a huge step toward enabling content creators to share Overwatch 2 with their fans safely.”

Blizzard is encouraging players to report any disruptive or problematic behaviour in their matches.

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EA Shuts Down Apex Legends Mobile, Stops Development on Battlefield Mobile Game

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EA and Respawn Entertainment is shutting down their Apex Legends mobile game with the company announced that they will be sunsetting the title this May with EA adding that they have also stopped development on a mobile Battlefield title.

According to Respawn Entertainment, the decision to sunset Apex Legends was not an easy one to make but the company said that “factors” beyond its control have prevented it from “maintaining the high-quality experience and content” players deserve and expect.

Despite the game having a rather strong start, Respawn said that the content pipeline for the game began to “fall short of that bar for quality, quantity, and cadence.”

EA announced that they made the decision to halt the Battlefield mobile title as they wish to create “deeply connected Battlefield ecosystem” which made them arrive at the decision to “pivot from the current direction”

“We remain highly committed to unlocking Battlefield’s enormous potential,” the company said in the statement. “We’re hard at work at evolving Battlefield 2042 and are in pre-production on our future Battlefield experiences at our studios across the globe.”

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