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Fortnite v4.5 Patch Adds Dual Pistons, Fireworks Launcher, Playground LTM

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Fortnite has officially rolled out version 4.5, a massive update that has introduced Playground LTM and a number of other add-ons.

Here are the full patch notes:

Fortnite Battle Royale patch notes

    • LIMITED TIME MODES

PLAYGROUND

    • Summary
    • Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. Have fun!
    • Mode Details
    • You’ll have one hour to create, play and train as you wish. Hop in and try out version 1 of Playground!
    • Drop into the Battle Royale map with a squad of friends for an hour
    • Friendly Fire is on
    • Players respawn on death unless killed by the storm
    • The storm doesn’t start closing in for 55m, and takes 5 minutes to close in
    • Resources gathered grant 10x the normal rate.
    • 100 Llamas will be spawned on the map
    • Chests & Ammo Boxes spawn 100% of the time

FINAL FIGHT TEAMS OF 12

  • Summary
  • Make it to the final circle and then fight for the Victory Royale!
  • Mode Details
  • Final Fight plays similar to standard Battle Royale, but instead of the storm circles closing all the way in, they stop part way through the match.
  • When the circles have finished closing in, the Final Countdown timer will begin.
  • The remaining teams will battle it out until the timer expires.
  • The team with the most players remaining at the end of the timer wins!
  • In the event of a tie, the two (or more) teams tied for the lead win the match.
  • WEAPONS + ITEMS
  • Dual Pistols Added
  • Available in Epic and Legendary variants.
  • 41-43 base damage.
  • Uses Medium Ammo.
  • Shoots both pistols with one pull of the trigger.
  • Can be found from floor loot, chests, and Supply Drops.
  • Does not use first shot accuracy.
  • Significant jumps that are landed with the Shopping Cart now appear in the elimination feed (height, distance, and time).
  • Weapon damage to structures now correctly scales with rarity.
  • Shotgun damage to structures has been reduced by 50% for Pump Shotgun, and 25% for both Tactical Shotgun and Heavy Shotgun.
  • Explosions now damage all structures within range, whether or not they are visible from the explosion center.
  • We’re making the following changes to further solidify the identities and strengths of Tactical and Silenced SMGs.
  • Tactical SMG
  • Removed first shot accuracy.
  • Increased base accuracy by 25%.
  • Lowered the sprinting accuracy penalty by 15%.
  • Lowered the ADS bonus by 10 %.
  • Increased damage by +2.
  • Silenced SMG
  • Increased base accuracy by 10%.
  • Increased ADS accuracy bonus by 20%.
  • Increased damage by +2.
  • Shotgun ammo now drops in stacks of 4 instead of 5.
  • Grenade Launcher visuals have been temporarily changed to shoot fireworks instead. This is a cosmetic change only.
  • Bug Fixes
  • Boogie Bomb explosions are no longer blocked by vehicles.
  • Thermal Scoped Rifle will now consistently exhibit intended accuracy while in scoped in.
  • Clingers can no longer stick to players through the ceiling or floor.
  • Spike traps placed on a ceiling no longer damage players on the floor above.
  • The Thermal Scoped Rifle no longer highlights opened chests.
  • Weapons will no longer appear to fire while switching weapons under certain network conditions.
  • GAMEPLAY
  • Progress for elimination quests will now be granted if you down an enemy with the required weapon rather than needing to actually eliminate them with it.
  • In Build Mode, walls will now try to build at a closer location when placement is blocked due to lack of structural support. Stairs, Floors, and Roofs are not affected.
  • Auto-open doors no longer functions while in the Down-But-Not-Out state.
  • Pickaxes will no longer hit the Shopping Cart if you are riding as the passenger.
  • Players in the Down-But-Not-Out state can no longer enter Shopping Carts.
  • Improvements made to the auto pickup weapons feature to better handle picking up large groups of weapons.
  • Bug Fixes
  • Items dropped in water now stay above the water’s surface.
  • Excessive fall damage is no longer applied when under certain network conditions.
  • Supply Drop crates no longer briefly persist in the world after being opened if it was shot down.
  • Smoothed out the location of all soccer balls and basketballs while under varying network conditions.
  • Players are no longer able to hit building weak spots through other buildings.
  • Having the Sprint Cancels While Running setting turned on will no longer prevent players from auto-reloading their weapon after sprinting.
  • Fixed an issue that applied a constant force to players if they were hit by a Shopping Cart.
  • Doors that are interacted with multiple times rapidly no longer get out of sync with their state on the server.
  • Fixed an issue where if a player was using a consumable and then exchanged it for a different pickup, it would select the pickaxe instead of the new item.
  • Chests no longer create invalid pickups, such as a 2x Chug Jug instead of 2 individual Chug Jug pickups.
  • This created an issue that caused players to be unable to pick up building materials.
  • Players are now awarded an elimination if the opposing player bounced off terrain and took fall damage before taking enough damage to be eliminated.
  • Fixed a small number of accounts that had incorrect Week 5 Challenges.
  • Mushrooms no longer spawn on trees in Moisty Mire.
  • Fixed an issue that prevented the ability to open chests by preemptively holding the interact button while approaching the chest.
  • Fixed a gap in the terrain that was caused by the sporting goods store in Greasy Grove being slightly moved by accident.
  • PERFORMANCE
  • Improved performance of skydiving on all platforms (especially Switch), by reducing rendering related CPU hitches
  • Fixed a source of hitching on Xbox one. In rare instances, this was causing up to 2-second hitches for some players
  • Improved framerate around swing-sets by adjusting physics.
  • Improved performance by doing less work when players are moving outside of your view.
  • Improved performance for moving ammo and weapon pickups.
  • Improved player movement updates in large team games. This should make the movement of other players appear smoother.
  • Fixed skydiving rings ticking the entire match.
  • Improved framerate around swing-sets by adjusting physics.
  • AUDIO
  • Changes to enemy building audio (friendly building audio remains the same).
  • Increased volume of enemy building audio.
  • Increased range of enemy building audio by 2 building tiles.
  • Added variation to water footsteps on mobile and Nintendo Switch platforms.
  • Re-balanced bass content for surround sound mix.
  • Bug Fixes
  • Reallowed the first few milliseconds of audio to play if an emote is triggered while jumping.
  • Suspension audio on cars is no longer spammed when jumping or sliding off of them.
  • Shopping Carts no longer spam their collision audio if flipped upside down.
  • Fixed issue that caused doors to play an open and a close sound when opened.
  • Fixed the slowed audio for the Step it Up emote.
  • UI
  • The switch seat icon is now hidden when you can’t switch seats.
  • The minimap now draws the whole map and bus paths instead of nothing when on the Starter Island.
  • Existing map markers are removed when landing after jumping from the Battle Bus to reduce map clutter.
  • Custom voice chat output devices can be selected on PC.
  • Removed damage numbers from Shopping Carts and added a health bar.
  • HUD Elimination and Down-But-Not-Out notifications have received updated animations.
  • Bug Fixes
  • Damage numbers no longer overlap if damage is done to both shield and health.
  • Object stacks no longer appear as 0 ammo when looted.
  • Map marker icons now properly appear even while on the Starter Island.
  • Fixed an issue where sometimes map markers wouldn’t be removed when pressing right click and moving the mouse slightly.
  • Fixed an issue where the player was unable to drop or split an item after dropping a full stack of items.
  • ART + ANIMATION
  • The cape on the Battlehound* Outfit is now available as Back Bling.
  • Added capes to the Ventura* and Venturion* Outfits.
  • *Anyone who purchased these Outfits has been granted the Back Bling to be used on any other Outfit.
  • Bug Fixes
  • Visual effects for the Oracle Axe Pickaxe and Ominous Orb Back Bling now appear correctly on consoles.
  • Back Bling no longer appears in low detail while spectating players.
  • REPLAY SYSTEM
  • Removed ProAm replays from the Replay Browser.
  • Replay Browser entries will now scroll if text doesn’t fit.
  • Bug Fixes
  • The Replay Browser no longer loses gamepad focus if chat window is opened.
  • SPECTATING
  • Bug Fixes
  • The shield bar no longer incorrectly fills and empties when switching between players in spectator mode.
  • Storm effects no longer get stuck on players that were in the Storm while being spectated even after leaving the Storm or after switching to a new player.
  • MOBILE
  • Added settings on mobile for low power mode and scalability.
  • Improved touch interaction logic to be more consistent and reliable.
  • Touch rotation sensitivity in the locker has been reset.
  • Bug Fixes
  • Vibration setting no longer resets to the wrong value on mobile devices.
  • Fixed a bug where lower end mobile devices weren’t displaying the whole island while on the bus.
  • Volume on mobile devices will no longer occasionally become muted.
  • SAVE THE WORLD
  • MISSIONS + SYSTEMS
  • Blockbuster Part 4: The Finale is now available!
  • Complete the questline and choose a Shadow Ops hero.
  • Heroes, Trap Schematics, and Weapon Schematics can now be acquired directly from the Collection Book through Recruitment and Research.
  • Select the item you wish to create in the Collection Book. This can be an item you do not have yet, or one that you have already collected.
  • If the item can be created a Recruit or Research button will appear.
  • Event Items, Survivors, and Defenders CANNOT be obtained using this feature.
  • This costs Flux, and either Training Manuals, Weapon Designs, or Trap Designs.
  • The resulting item will be level 1, and schematics will have randomized perks.
  • Items can now be unslotted from the Collection Book at a cost of 20 V-Bucks.
  • This will return the same item that you slotted, with the same level and perks.
  • This will remove the Collection Book XP that the item had granted, but will not reduce the level of your Collection Book or change what rewards you have earned.
  • This XP debt will have to be paid back before you can continue to advance the Collection Book’s level.
  • Adding new quest called Independence Day to grant players two Fourth of July themed Soldiers. Part of Blockbuster Part 4.
  • Stars and Stripes Jonesy*.
  • Stars and Stripes Headhunter*.
  • *Hats and Backpacks will not be in this patch but will be released in an upcoming patch. Players that own these heroes will automatically get corresponding hats and backpacks once released, at the appropriate and usual evolution levels.
  • Changed the way reward rolls work on Group Missions so that players get a larger amount of a single resource:
  • These missions would reward Gold, plus a standard amount of 4 different resource types.
  • They now reward Gold plus 4x the usual amount of a single resource type.
  • This allows players to better target specific resources they are trying to acquire.
  • For missions rewarding RE-Perk and Perk-UP, the rewards can still be split between multiple types of Perk Recombobulator resources.
  • Increased the chance for Mini Llamas to upgrade.
  • Bug Fixes
  • Fixed an issue where all 2-star Evolution Skill Nodes were required in order to upgrade the rarity of schematics. You now only require the node that matches the item type.
  • HEROES
  • Stars and Stripes Soldiers
  • Stars and Stripes Jonesy – Legendary Survivalist
  • Stars and Stripes Headhunter – Legendary Survivalist
  • These can be acquired by completing the new Independence Day side quest.
  • Bug Fixes
  • Players will no longer stop moving mid air if they use Crescent Kick after using a Player Jump Pad Trap.
  • Bull Rush no longer abruptly stops when falling down ledges.
  • WEAPONS + ITEMS
  • Bobcat Assault Rifle added to the Weekly Store.
  • Available Wednesday, June 27 at 8 PM EST until Wednesday, July 4 at 8 PM EST.
  • Fast firing weapon with excellent damage output and magazine size, but lower range than most assault weapons.
  • Maintains most of its accuracy while moving and firing from the hip, excelling at close range mobile skirmishes.
  • Cozy Campfire now heals through walls, as long as the player is within its range.
  • Increased maximum ammo limit for Light Bullets, Medium Bullets, and Shells & Slugs.
  • Light from 5000 to 6000
  • Medium from 3000 to 4000
  • Shells from 1000 to 1200
  • Added several schematic perks, allowing for more creative stacking of certain perks:
  • For Melee Weapons, we added Life Leech and Fire Rate to the first and third perk slots respectively, and Heavy Attack Stamina Cost Reduction to the second slot.
  • For Ranged Weapons, we added Reload Speed and Magazine Size to the first and third slots, respectively.
  • Increased Lifesteal Perk effectiveness by 50%.
  • Increased the effectiveness of pistols that fire explosive projectiles:
  • Firecracker, Liberator, and Freedom’s Herald
  • +52% Damage, +79% Environment Damage, +50% Impact.
  • Tiny Instrument of Death
  • +44% Damage, +126% Impact.
  • Zapper and Zap Zapp
  • +90% Damage, +433% Environment Damage, +310% Impact.
  • Reduced in-air fuse time of the grenade launcher from 8 seconds to 2.75 seconds.
  • Bug Fixes
  • Increased the environment damage dealt by Remote Explosives so it can reliably destroy walls at higher difficulty levels.
  • It is no longer possible for Floor Spikes or Flame Grill traps to hit enemies through floor pieces above the trap.
  • Fixed issue where ice formed by the Freeze Trap was blocking damage to enemies.
  • The Floor Spike Traps given in the tutorial are now able to be placed on ramps.
  • Fixed crosshairs expanding when aiming down sights with Rocket Launchers.
  • Replaced the headshot-based perks from the Zap Zapp Pistol Schematic with more relevant damage perks.
  • Headshot Damage was replaced with Damage.
  • Headshot Explosion was replaced with Snare On Hit.
  • Headshot Streak Damage Bonus was replaced with Affliction.
  • Fixed the Whisper .45 not properly displaying a minimap icon when dropped.
  • GAMEPLAY
  • Introducing a new enemy, the Super Shielder!
  • The Super Shielder attaches to other enemies like regular Shielders, but extends it’s shield much further, protecting all enemies inside the bubble.
  • This shield also protects the Super Shielder itself!
  • Standing inside the shield lets you attack enemies inside it without penalty.
  • Implemented Builder Pro controller scheme for Save the World.
  • This control layout matches the Builder Pro scheme from Battle Royale.
  • Using gadgets and abilities work the same way as the Combat Pro control scheme (which is the same in Combat mode as the Builder Pro scheme).
  • Auto-open doors game option now affects doors in Save The World.
  • Changed loot drops for specialized grenade items (Impulse Grenades, Port-A-Fort, etc) so that new players won’t encounter these items during the tutorial.
  • Most of these items will begin dropping halfway through Stonewood.
  • Port-A-Fort will become available toward the end of Stonewood.
  • M80 and Bottle Rocket remain unchanged, and can still drop during the start of the game.
  • Bug Fixes
  • Build quickbar remains focused after entering menu and re-assigning weapons while in build mode.
  • The Teleporter can no longer be placed under Lars’ Van in Ride the Lightning mission.
  • Fixed bug when cancelling a gadget or hero ability by pressing Toggle Harvest Tool or Next/Previous Weapon.
  • In each case previously, the button would act as though the gadget/ability in question were not selected. For example, if you had your Pickaxe selected and brought out the TEDDY placement tool, pressing the Toggle Harvesting Tool button would switch the player to their last selected weapon rather than their pickaxe. Now it will switch you to the pickaxe.
  • UI
  • HUD Scaling option now also applies to the Save the World HUD.
  • Players can select each node on the quest maps to see details and rewards.
  • Removed Copy to Clipboard button(s) in the Options menu on consoles.
  • Bug Fixes
  • Fixed an issue where the gamepad mapping screen showed the wrong mappings for a number of controls on the left side of the controller for Combat Pro.
  • Damage numbers are once again visible when hitting destructible objects.
  • Fixed a problem where storage transfer was prevented from filling unused space due to a bug with M80s and Bottle Rockets.
  • Exiting and rejoining global chat room no longer occurs after changing certain game options.
  • Fixed an issue allowing non-leader party members to select a mission on PC.
  • Fixed an issue with the Mission Select menu when switching between keyboard and mouse or gamepad inputs.
  • Headshot Damage now correctly updates when updating the perk in the Recombobulator.
  • Fixed quest announcements not properly clearing after updating.
  • The Play Now button for the Jack of All Trades quest has been disabled because the button was sending players to zone types where the quest objective isn’t likely to spawn.
  • ART + ANIMATION
  • Clothing cosmetics now properly simulate in the lobby.
  • PERFORMANCE
  • Bug Fixes
  • Optimized Hover Turret latency during combat.
  • AUDIO
  • Bug Fixes
  • Updated SEE-bot launch animation sounds.
  • Audio impact sounds now properly play for Elemental Husks.

Mobile

Fortnite v6.30 Patch Brings Food Fight LTM, Mounted Turret and Last Word Revolver

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Fortnite’s brand new patch, patch v6.30, has arrived and with it comes a new mode: Food Fight.

Food Fight comes following the removal of Blitz LTM after only 3 days and Epic Games attached the following description to the new mode: “Make a mess in a new Limited Time Mode and defend your structure with the Mounted Turret!”

In the description is an announcement of the arrival of the mounted tourret, which will be coming to Battle Royale.

Fortnite update v6.30

GENERAL

  • Optimized particle effects processing, including fixes for non-visible systems.
  • The Sprint by Default setting will be enabled by default for all new players.
  • Fixed push-to-talk getting interrupted when entering or leaving a menu.
  • Fixed selecting Voice Chat input and output devices in the options menu when there is more than one non-default input or output device.
  • Fixed an issue where weapons could have the wrong textures applied.
  • Improved the speed of gathering information when submitting feedback in-game.
  • Push-to-talk now works in the menu when bound to mouse buttons other than left and right click.

SOCIAL

  • Improved the sorting order and separation of party invite and friend actions.
  • The chat window will automatically switch to the Team or Party chat whenever joining a team or party. Restored system messages when party and team members join.
  • Increased the expanded and minimized size of the chat window.
  • Chat scrollbar is no longer visible when chat is minimized.
  • Whispers received while Party or Team chat is open will now appear in-line in the current window.
  • Getting kicked from a party will no longer forcibly remove the player from the current match or zone.
  • Fixed an issue where invites sent to PS4 friends who are not also Epic Friends would work unreliably if that friend came online after you started the game.
  • Fixed issue where banners were too small or incorrect in certain areas of the UI.
  • Fixed an issue where chat text would not appear when playing in a game unless the chat window was hovered on or opened/closed.

Fortnite Battle Royale

Limited Time Mode: Food Fight

The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot to win the match!

Mode Details

  • An impassable barrier will be spawned along the center of the map for the first several minutes.
  • Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
  • If the mascot head is destroyed, that team loses the match.
  • Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.
  • As soon as the barrier lowers… fight to take out the enemy mascot before they destroy yours!
  • Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
  • Players will respawn after 7 seconds when eliminated, keeping their inventory.
  • Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.
  • 100% extra resources are gained from gathering.
  • Building resources found on the ground increased from 20 to 50 per instance.
  • No explosive weapons or items are in this mode.

PLAYGROUND

  • Port-a-Challenges no longer spawn below terrain.

WEAPONS + ITEMS

  • Mounted Turret added (Legendary Trap)
  • Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas.
  • Unlimited Ammo, but will overheat if fired too often.
  • Can only be placed on floors.
  • Damage the Mounted Turret by shooting it directly or by destroying structural support.
  • The floor piece it is placed on is invulnerable.
  • Once placed, can be used by any player regardless of team affiliation.
  • When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.
  • Pickaxe damage against players has been increased from 10 to 20.
  • Bug Fixes
  • Adjusted Assault Rifle shell ejection settings to prevent the shells from obstructing reticle while firing while aiming down sights.
  • Balloons now have proper audio and visual effects if several are popped simultaneously.
  • Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons.
  • Fixed Quadcrashers being movable by walking into them.

GAMEPLAY

  • Quadcrashers spawn rate has been increased to 100% from 50%.
  • Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
  • Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.
  • Damage numbers will now show up in the starting island.
  • Players will take damage, but not go below 1 health.
  • Local damage effects like screen shake will not play.
  • No quest progress will be gained for damage done in the warmup lobby.
  • Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.
  • Tracers and firing sounds will be more consistent.
  • Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.
  • Unbound by default.
  • This gives players with motion controls an easy way to reset their camera location.
  • The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.

Glider Redeploy

  • Glider Redeploy will now only activate the Glider.
  • Skydiving will no longer be available when using Glider Redeploy.
  • The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.
  • If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.
  • Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing.
  • Fixed an issue where players briefly continued to look like they were skydiving when landing.
  • Fixed issue where PS4 controller lighting could be the wrong color.

EVENTS

  • New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)
  • Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations.
  • Material Cap: 500 Wood, 500 Brick, 500 Metal
  • Harvesting Rate has been increased by 40%
  • Players gain 50 health when eliminating an opponent.
  • If health is full, players will receive shield.
  • Players will no longer need to restart the game client to begin a tournament.
  • Scheduled times will now correctly reflect Daylight Savings Time.
  • Improved clarity for time until a tournament starts and time remaining in a tournament session.
  • Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points.
  • Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents.
  • After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.
  • Fixed an issue where tournament scoring would sometimes require restarting the client to update.
  • Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary.
  • Fixed an issue where players would occasionally be granted a point incorrectly at the start of match and it would disappear after the match.
  • Fixed an issue where teammates would sometimes fail to queue into a match together. Fixed an issue where matches would start with fewer than 80 players.

PERFORMANCE

  • Improved lobby performance and memory usage on Switch.
  • Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.

AUDIO

  • Glider and footstep audio for out of sight players is now more accurately spatialized.
  • Added hit notification audio when damaging vehicles from a distance.
  • Added ‘wind’ audio cue for players traveling through the air, including yourself.
  • Fixed an issue where Cube Monster footsteps did not have a visual sound indicator.
  • Fixed an issue that would cause tire bounce sounds to trigger twice.
  • Fixed an issue where looping weapon sounds would occasionally be silent.
  • Fixed an issue where jumping and landing audio for other players could fail to play reliably.

UI

  • Added an indication of already completed secrets to the Hunting Party Challenges.
  • Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles.

ART + ANIMATION

  • Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59.
  • Updated the “Herald’s Wand” harvesting tool to indicate that it is reactive.

REPLAY SYSTEM

  • Fixed an issue where spamming the Play button on the Replay Browser would cause an error.
  • Fixed an issue where the close button would become inactive when loading out of date replays.
  • Quad Launcher explosions no longer reset when scrubbing during replays.

SPECTATING

  • The primary quick bar is now visible when spectating a player.

MOBILE

  • Honk button added to extra buttons in the HUD Layout Tool for all your vehicular honking needs.
  • Elimination feed can now be relocated in the HUD Layout Tool.
  • The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players.
  • App icon now fills to the edge on newer Android versions.
  • UI now accounts for the notches in the display of the Pixel 3 and Pixel 3 XL.
  • Enabled shader cache on the Pixel2XL to address memory issues.
  • Fixed a bug where the crouch button would not be visible in build/edit modes.
  • Fixed a bug causing persistent movement input when dragging over the quick bar.
  • Fixed a bug causing sprint to not work on mobile for some players.

Fortnite Save the World

MISSIONS + SYSTEMS

  • Front End interface has been reorganized into a more intuitive player experience. Find out even more information in our blog.
  • Some of the menus are now associated with areas of your Home Base, and the cast of characters who work there, including several new faces!
  • Quest – Campaign and Event quests where you can quickly launch into the game.
  • Map – Lets you pick specific missions to play and earn specific rewards.
  • Command – Manage Heroes, Survivors, Defenders, and Expeditions. You can also spend Upgrade and Research points here. Find more details below!
  • Armory – This is where you can find Schematics, Storage, the Collection Book, and Transformations
  • Item Shop – The Llama pinatas and Event Shop can be found here.
  • New tutorials have been added to unlock and introduce new players to the new Front End menu.
  • You will now receive FORT stats, Upgrade Points, Research Point Generation, Heroes, Schematics, or other items and resources every time your Account Level increases.
  • Existing players will retroactively receive a Giftbox containing these rewards, based on their current Account Level.
  • Previous Skill Trees have been replaced with the new Upgrades Page.
  • All Skill Points earned previously have been removed and all existing players are awarded new Upgrade Points. The number of Upgrade Points awarded is based on their current Account Level.
  • Players can spend these new Upgrade Points to unlock improved pickaxes, Building Health, Gadgets, and other improvements in the new Upgrades Page.
  • The player’s Account Level defines when these Gadgets and other improvements can be acquired.
  • Previous Research Trees have been replaced with the new Research Page.
  • Players will be able to spend Research Points to increase FORT stats.
  • All currently acquired or spent Research Points have been refunded.
  • Many of the feature unlocks that used to exist in the previous Skill Tree and Research Tree – like Transformation, Recycling, Evolution, and Expeditions – have become part of quest rewards.
  • Any features that the player acquired previously will continue to be available upon migration.
  • Adjusted quest and mission flow in Stonewood and Plankerton.
  • Added, removed, and tweaked quests to account for Front End redesign.
  • These now grant many of the squad slots and feature unlocks that were previously found in the Skill Tree.
  • Players who have already progressed past these quests will receive a Giftbox containing these new rewards.
  • New characters, quests, narrative, and better pacing during the earlier portions of the game.
  • Added new Landmark Zones and Missions
  • Build Off!
  • Plank Harbor
  • Steel Icarus
  • Readjusted the combat length in the initial Stonewood Missions.
  • Added random storm lightning strikes/mini-encounters in most zones and missions.
  • Plankerton Storm Shields can now be completed one after the other, without having to finish all of the linear story missions between them.
  • The structure is similar to Canny Valley and Twine Peaks.
  • Collection Book rewards have been extended to level 500 and reworked.
  • The Collection Book rewards were updated to include new materials such as PERK-UP, RE-PERK, and Flux.
  • XP rewards have been increased.
  • Reward quantities for Evolution materials have been increased and tweaked to feel more consistent throughout.
  • Skill Points and V-bucks have been removed from the Collection Book.
  • Existing players will receive a Giftbox containing these new rewards, based on their current Collection Book level.
  • Players who were at the old max level will receive additional levels based on how much XP they have earned.
  • All items previously earned through the Collection Book will remain on your account.
  • We’ve removed the “Mission Expires in” text from the Hex map. It will now only show “Time Remaining:” and the number associated with it.
  • New primary mission “Refuel the Homebase” replaces the “BluGlo Siphon” secondary mission.
  • The ambient BluGlo density in Plankerton has been brought up to compensate for the removal of the Siphon secondary mission.
  • Fixed an issue causing Deliver the Bomb to show the final encounter timer in the objective list instead of at the top of the screen.
  • The Rift in the Deliver The Bomb Mission has a much smaller range that blocks the player from building near it.
  • Players should no longer get stuck waiting with no HUD after completing a mission.
  • If experiencing a network error, the player should see “Waiting for rewards results…” in the rewards screen instead.
  • Fixed Hexylvania Takers not giving credit for the Kill Mist Monsters repeatable quest

UI

  • Quest dialog in the Main Menu will begin after the player has gone through the reward screens.
  • The outlines for special enemies with headpieces will now properly match their models.
  • Such as Beehive and Pumpkinhead Husks.
  • Updated quest map ‘Play’ Button to stay visible at all times, even when disabled.
  • Fixed Quest Map to update screen mode details on mode change and not button click.
  • Fixed arrows on quest map.
  • Using arrow keys on the Quest Map no longer displays the last selected mission information.
  • Fixed a typo on the lobby matchmaking text for the hex map screen.
  • Changed the wording on the popup displayed when slotting items to the Collection Book.
  • Text now reads “This will remove the item from your inventory and add it to your collection book.”
  • Expedition Squads progression bar no longer shrinks when the seconds’ digits hit zero.
  • ‘Owned’ count added to item choice pack options.
  • If you already own an item listed in the choices then a number will appear showing how many you already own.
  • Updated markup of the Schematics help section.
  • Fixed the alteration options widget to properly scroll selections when the scroll box is active.
  • Fixed ‘Scroll Text’ button callout is observed to be active after the player is navigated to the reward screen after completing a mission.
  • Updated tutorial announcements to handle all current gamepad control schemes for keybinding callouts.
  • Incorrect message is no longer displayed when non-party leader opens permissions in a storm shield.
  • Text reads “The storm shield belongs to someone else. You cannot grant yourself permissions.”
  • Airstrike now properly displays its cooldown once it is given to the player during the tutorial sequence.
  • Event Store items now retain scroll positions for both Event and Weekly item views when backing out or switching to the other view.
  • Fixed a minor hitch in the Quest menu.

PERFORMANCE

  • Major memory improvements have been made for all platforms.
  • Fixed a hitch when opening the quest tab in-game.
  • Fixed an issue with Elemental Husk materials that could cause a client crash.
  • This has a positive side effect of reducing memory usage.

HEROES

  • Added full voiceover for Calamity, Dusk, and Harper.
  • Fixed issue where Anti-Material charge could destroy a building piece but leaves the attached trap floating in the air and active.
  • This means players can no longer stack traps on top of each other.
  • Fixed an issue where “Keen Eyes” wouldn’t deactivate once “In The Zone” has deactivated.
  • Fixed an issue where some sounds from Shockwave didn’t play for other players.
  • In-game text now shows T.E.D.D.Y instead of TEDDY.
  • In-game text now shows D.E.C.O.Y instead of DECOY.
  • In-game text now shows B.A.S.E instead of BASE.

WEAPONS AND ITEMS

  • Last Word Revolver added to the weekly store.
  • Mid-range revolver with a limited magazine but excellent headshot damage.
  • Slow and precise when aiming down sights, or can be rapidly fired from the hip for a more damaging, less accurate spray of bullets.
  • Available Wednesday, November 14 at 7 PM EST until Wednesday, November 21 at 7 PM EST.
  • Increased the drop rate of weapons and traps found in Treasure Chests in Stonewood.
  • When shooting a piercing weapon through a series of environmental objects (trees, walls, etc), the damage number now shows the total damage done.
  • Neon Launcher sounds now play to all nearby players.
  • Added a couple of missing items back into the Llama Pinatas that were accidentally removed during the implementation of Dupe Protection.
  • Legendary Sergeant Jonesy
  • Epic Equalizer Assault Rifle
  • Fixed a bug that caused the Cozy Campfire trap to reduce durability incorrectly when using reload speed perks.
  • Players and defenders can now receive healing from up to 4 Cozy Campfires simultaneously.
  • Fixed the Shadowshard Candy Corn LMG having the wrong pickup mesh.
  • The preview for Sir Hootie will now zoom at the right rate when viewing the weapon.
  • Fixed the Wraith not getting the correct bullet spread at low framerates.
  • Fixed an issue that could cause controls to become unresponsive when using heavy melee attacks and repairing at the same time.

GAMEPLAY

  • Defenders no longer need to be explicitly slotted. When summoning a Defender, players can now select any of their owned Defenders.
  • The number of Defenders you can summon simultaneously is still limited by the number of Mission and Home Base Defender “slots” you have unlocked.

ENEMIES

  • Fixed Hexylvania Takers not life stealing while weakened.

ART + ANIMATION

  • Fixed an issue where glowing effects on Ninja characters would stop glowing after entering Shadow Stance.
  • Fixed Riot Shield Husk’s shield not using the correct visual effects for bullet impact.

AUDIO

  • Updated audio for the new UI and Front End.
  • Added sound to Storm Shield wall when players are close to it.
  • Fixed Riot Shield Husk’s shield not using the correct sound effects for bullet impact.
  • Fixed an issue with Bee Hive Husk projectile playing for players when NPC is attacked.
  • Fixed an issue with Cinematic missing intro sound when transitioning to Ramirez.
  • Fixed an issue with reward music not playing proper music when starting.
  • Fixed an issue with tire bouncing audio playing twice.

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Mobile

Fortnite Save the World Receiving Massive Update this Week

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Fortnite’s Save the World mode is set to receive a massive update later this week, it’s biggest UI and front end revamping to date, as part of it’s v6.30 update and will introduce a number of key improvements that will be most evident in presentation and UI departments.

According to Epic’s official website, this is what the update will entail:

HOMEBASE

When we approached updating the front end, we set out with a lot of goals: we wanted the UI to be easier to understand and navigate, while also leaving room to grow in the future. Additionally, we wanted the front end to feel integrated with the rest of the game by giving it more life and character. In the revamp, many of the menu options now represent locations within your “Homebase” and are staffed by characters you meet as part of the campaign.

THE COMMAND CENTER

The new Command tab acts as an overview of your account progress and prominently features your current hero. The screen acts as a hub and provides a variety of options that become available as you progress through the campaign, offering quick access to change your hero, view your stats, and manage all the heroes and survivors that make you more powerful.

“Homebase power” is now simply called “Power” and a variety of rewards are given when you level-up, including F.O.R.T. stats, as well as schematics and resources. XP boost information is also visible on this screen and provides a shortcut to activating boosts.

HEROES

We’re excited to introduce a new character to help whip your heroes into fighting shape: The Major! Once you meet him in the campaign, he’ll be located in the Training Room. The Major unlocks your ability to level-up and manage your heroes, as well as provides access to defenders, expeditions, and your hero loadout. We’ll have more details on the new hero loadout when that feature is closer to release, but for now it handles your primary hero as well as tactical and support slots.

We’ve added a back button in the top left to allow for easier navigation on the menus. Players who use a controller can still use the primary controller back button.

SURVIVORS

The survivors screen is where you’ll encounter another new addition to the cast: the Director, found later in Stonewood. He’ll help you manage all of your squads and survivors.

We’re also introducing a new feature called Auto-Fill.

Auto-fill works by making sure your survivors with the highest power are always slotted in a squad. Although it is on by default, you can always take full control at any time. There’s also a new quick tips screen to better explain the matching rules of squad slotting.

Lastly, we’ve added a feature to make navigation between item types faster than before. Use the left and right arrows to quickly change between heroes, schematics, survivors, defenders, and resources!

UPGRADES

The Upgrades room is staffed by Kevin, your robotic helper for gaining access to gadgets and other tools. Upgrade points, earned by leveling-up during missions, can be spent to acquire and improve gadgets, as well as upgrade utility options, like backpack size and pickaxe strength. You can preview the details of each upgrade level in order to make a more informed decision for where to invest your points.

RESEARCH

Our favorite van-flying scientist, Lars, has taken up residence in the Research Lab, where he’ll allow you to spend research points on the F.O.R.T stats of your choice. We’re also introducing bonus meters that provide you with extra stats when filled. The point generation rate and storage capacities of the Research Lab are now occasionally upgraded when you level-up.

ARMORY

The Armory remains the place to be to access and manage all of your schematics, items, and resources, as well as the Collection Book and transform features. In the update, however, the Armory is now appropriately staffed by another new character: Clip, your weaponsmith. You’ll unlock her as you progress in the campaign. Like any weaponsmith worth her salt, Clip keeps your most powerful weapon schematics prominently on display.

QUESTS

The Quests tab is now the first tab in the UI and shows the campaign and event quest maps that you can scroll through, inspecting rewards as you go. We’ve made a few other changes as well. First, the Play Now button was moved to the bottom of the screen, to be more consistent with where other game launching buttons are located. Second, the quest log is now accessed from a large button directly below the Play Now button. This placement allows it to be instantly accessible from the campaign and event quest maps, allowing you to pin quests without having to navigate away from the quest map. In the future, we’d like to make it easier to navigate the quest map.

NEW-PLAYER EXPERIENCE

We’ve also made some changes to improve the new player experience. Previously we used a lot of quests with UI-based objectives to help explain new features, but they were often hard to notice and not as effective as they could be. The quest-driven UI tutorials have been replaced with contextual, quick explanations of key features as they are unlocked. Prior to this revamp, new users could be taken back by the amount of tabs, menu options, etc. available right from the beginning of the game. With the introduction of the new Homebase characters, features are now more consistently revealed as the player progresses through the campaign, being briefly explained when additional clarity is necessary.

HOW DOES THIS AFFECT MY ACCOUNT? WHAT ABOUT THE SKILL TREE? DEFENDER SQUADS?

This revamp replaces both the old skill and research trees and spreads their functionality into new places. The trees could be slow to navigate, a bit difficult to understand, and had some options that weren’t always very compelling. These changes move the more impactful gameplay choices directly into the Upgrades room. Features that are necessary to progress through the game, such as unlocking survivor slots, evolution, etc. are now rewards as part of campaign progress and interaction with the new Homebase characters. Additionally, we’ve removed some old restrictions, such as requiring “leadership” nodes in order to play certain character classes, as a way to smooth out the flow of the beginning of the game.

With the skill tree removed, we’ve filled in the account level-up rewards with F.O.R.T. stats, upgrade points, and various resources, such as xp. In a future release (not 6.30), we’ll also be adding a feature that allows players at max level to infinitely earn an additional reward each time they would have leveled up again. We’ll be tracking xp gains for max-level players in the meanwhile from 6.30 on in order to retroactively grant those rewards in the future.

When these changes go live, your account will be converted in such a way that it should be just as powerful or even more so than it currently is in terms of stats and progress. You will automatically and retroactively be granted any rewards you would have been granted for leveling up and any features you previously unlocked should remain unlocked, even if you’re not up to where they now become available within the campaign. You’ll have an equivalent amount of research already stored up in Lars’ Research Lab based on your existing research progress as well.

We know there’s a lot of new stuff to take in, so we’re also granting existing players a way to reset the new Upgrade room and Research Lab a couple times each while you figure things out. One last thing to mention is that the requirement to pre-select defenders has been removed. While the same rules governing how many mission and storm shield defenders you can have at once have been carried over, you can now summon any defender by just using a defender post.

These changes are our first iteration on making the UI more fun, engaging, and easier to use for everyone. We’re looking forward to hearing everyone’s feedback on this new revamp!

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Mobile

Fortnite’s v6.21 Patch Delayed

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In case you were waiting for the weekly update to arrive on Fortnite, you’ll have to wait a little bit longer this week.

Epic Games has delayed this week’s update, pushing it back until Thursday, saying that a “last minute issue” discovered in update v6.21’s build is the main cause that led to the decision to push the update back from Halloween, until November 1st.

Balloons are expected to arrive with this new patch, which will allow players to float around and the more balloons you have, the higher you will fly.

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