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PUBG Update Adds Sanhok, New Weapon, UI Changes and More

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The latest PUBG update is bringing a whole lot to the table. Update #15, which goes like on Friday, is highlighted by the arrival of the long-anticipated third map, Sanhok.

Here are the notes:

PUBG Patch Notes

NEW MAP: SANHOK

Added a new map: Sanhok (pronounced “sah-nok”)

  • Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players.
  • Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.
  • Performance
    • Faraway players and vehicles aren’t rendered the same way on Sanhok, resulting in some server performance improvements.
  • Gameplay
    • Weather in Sanhok changes dynamically.
    • Players can throw apples while waiting to board the plane in the in-game lobby.
  • Redzone
    • The redzone is smaller and shorter-lasting on Sanhok.
    • The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
  • Bluezone
    • Bluezone on Sanhok has shorter waiting times and longer travel times.
    • The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size).
  • Spawn Balance
    • The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
      • ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing.
      • 8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages.

Performance

We’ve optimized the way servers handle many nearby objects to improve performance. This includes optimizations for:

  • Characters models
  • Vehicles
  • Weapons

World

Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards, and the default parachute skin on Erangel and Miramar

  • The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin

Items

Added the QBZ95, a Sanhok-exclusive weapon

  • The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds.
  • The QBZ replaces the SCAR-L in Sanhok’s item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ95 spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok.

Gameplay

  • Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly.
    • This means that for example, when aiming down the sight, you won’t gain the full accuracy improvements from ADS until your sights are aligned.
  • The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
    • Spectators can also watch the winning player or team celebrate.

UI / UX

With three maps now in the game, you’ll choose between two “playlists” instead of two maps.

  • The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two.
  • The Mini Royale playlist contains only Sanhok for now.
  • Select both playlists to be randomly dropped into one of the three maps currently in the game.
  • Many game UI elements have been updated
    • The friend list UI has been updated
    • Leaderboard and Replay UI has been improved
    • Pop ups in the lobby and game sessions have been visually enhanced.
    • Pop up window showing matchmaking status has been improved
    • In-game UI elements such as inventory, map, results window have been improved
  • Improved the in-game minimap
    • The mini map now dynamically zooms in or out depending on the character’s movement speed, enhancing your ability to see what’s around you.
      • The ‘Minimap Dynamic Zoom’ option can be turned on/off in the options menu.
    • The minimap can now be expanded
      • Minimap expansion can be toggled on/off using the ‘N’ key
    • To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue
    • The Blue Zone indicator bar located above the minimap has been improved
    • Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired.
      • Sensitivity levels now apply properly for scopes with a variable zoom.
    • A new option to adjust crosshair color using RGBA values has been added under the options menu
    • The loading screen has been modified to display game-related tips

    Sounds

    • Plane engine sound volume when beginning the match has been decreased
    • The volume of sounds made by bodies of water (oceans, rivers) has been decreased
    • Care package plane’s volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane’s maximum sound can be heard has been decreased
    • The sound effect made when throwables impact water has been improved
    • All weapon sounds have been remastered for better quality
      • Excessive boost effect in low frequency range has been adjusted.

    Crates

    Aviator crate is now included in weekly random crates, its drop rate has been updated.

    • Aviator: 20%
    • Eguinox: 15%
    • Triumph: 10%
    • Raider: 15%
    • Fever: 2.5%
    • Militia: 15%
    • Biker: 10%
    • Desperado: 2.5%
    • Survivor: 5%
    • Wander: 5%

    Effects

    • We’ve improved visual effects when bullets strike ground or water
    • The splash effect shown when throwables impact water has been made more realistic.

    Bug Fixes

    • Fixed an issue where characters got stuck in certain areas of Erangel and Miramar
    • Removed a few objects from Erangel and Miramar which obstructed movement
    • Fixed an issue where certain plants in Miramar were floating above the ground
    • Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation
    • Fixed an issue preventing the Mirado from taking damage from grenades.
    • Fixed an issue where players inside vehicles didn’t take damage from unarmed melee attacks
    • Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration.
    • Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle.
    • Fixed an issue where parts of the sidecar’s wheel were missing when the tire was destroyed.
    • Improved the vaulting interaction between some objects and windows.
    • Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions).
    • Fixed an issue where dropping a weapon immediately after firing abruptly stopped the sound effect.

Here is a new video that the developers posted welcoming gamers to Sanhok.

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Capcom Announces New Content for Monster Hunter Rise: Sunbreak

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Monster Hunter Rise: Sunbreak

Capcom has officially announced that Free Title Update 4 will be arriving for Monster Hunter Rise: Sunbreak on February 7th which will include new foes alongside new Anomaly Research content, Event Quests and a new paid DLC.

Velkhana, the elusive Elder Dragon, has been spotted by the scouts of Elgado Outpost and poses a chilly challenge as it can freeze hunters in an attack, and will join the arrival of Risen Crimson Glow Valstrax when the new update drops.

New Anomaly Research will be available, Afflicted Chaotic Gore Magala joining the A8 Quests, and the Anomaly Investigation cap will be upped to 220.

More is in the works for Free Title Update 5, which is currently slated to arrive in April

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Overwatch 2 Aims to Penalize Players Who Are Friends with Cheaters, Increased Voice Comms Monitoring

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Overwatch 2

Blizzard is leveling up their efforts to thwart cheaters and misconduct within Overwatch 2, as the company aims to penalize players who are friends with cheaters and will amp up their monitoring of voice communications.

The company detailed this in the brand new update for its Defense Matrix Initiative, which is focused on curbing “gameplay sabotage, abusive chat, and cheating” stating their plan to come down on players who team up with cheaters, and more.

Blizzard admitted that cheating in Overwatch 2 is a problem and has “actioned over 50,000 accounts” since the game launched and starting in Season 3 they will be actively identifying players that purposely team up with players who are regularly flagged as cheaters, and will also face potential discipline.

Overwatch 2 will also have improved protection for streamers, as the issue of Stream sniping continues to be a problem, and in Season 3 they will be “introducing new streaming protection features that should be a huge step toward enabling content creators to share Overwatch 2 with their fans safely.”

Blizzard is encouraging players to report any disruptive or problematic behaviour in their matches.

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Mobile

EA Shuts Down Apex Legends Mobile, Stops Development on Battlefield Mobile Game

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EA and Respawn Entertainment is shutting down their Apex Legends mobile game with the company announced that they will be sunsetting the title this May with EA adding that they have also stopped development on a mobile Battlefield title.

According to Respawn Entertainment, the decision to sunset Apex Legends was not an easy one to make but the company said that “factors” beyond its control have prevented it from “maintaining the high-quality experience and content” players deserve and expect.

Despite the game having a rather strong start, Respawn said that the content pipeline for the game began to “fall short of that bar for quality, quantity, and cadence.”

EA announced that they made the decision to halt the Battlefield mobile title as they wish to create “deeply connected Battlefield ecosystem” which made them arrive at the decision to “pivot from the current direction”

“We remain highly committed to unlocking Battlefield’s enormous potential,” the company said in the statement. “We’re hard at work at evolving Battlefield 2042 and are in pre-production on our future Battlefield experiences at our studios across the globe.”

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