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EA Motive Developing Brand New Action Aame, Promising Innovative Ideas

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EA has been synonymous with sporting games for, what seems like, an eternity, but the developer is hoping to make an innovative mark in the action gaming realm.

EA’s CFO Blake Jorgensen spoke about some of the brand new initiatives that they are working on, at UBS Global Technology Conference.

With Portal designer Kim Swift joined EA Motive back in January and with rumors swirling that they are working on a untitled Star Wars game with the now-defunct Visceral Games, there is a lot going on in the world of EA.

“Less and less of our business is dependent on brand new titles. But we’ve been able to bring out some great new titles that have turned into franchises, like the Star Wars activity, like Battlefront, for example, that layer in more franchises over time,” says Jorgensen (h/t Gamesindustry.biz).

“We’re trying to do that with BioWare’s Anthem game—I was up in Edmonton with the team a few weeks ago, looking at the game and playing it. It’s looking very exciting, the team’s done an amazing job and we’re really excited about that for next year.

“We have a team in Montreal that is building a brand new action franchise, probably for our Fiscal [Year] 2021 that also looks fantastic and very exciting. A new game, with a lot of new interesting gameplay that I don’t think anyone’s ever seen before.”

Jorgensen also pointed to FIFA and Madden’s respective Ultimate Team features for creating scope for “uncapped monetisation”.

“If you have a live service component to [games on EA Access and Origins Access], you can have a subscription that’s uncapped,” he said. “Give people a way to spend money on things they want to do and that they enjoy doing [versus] simply capping them at $9 or $10 per month and that’s all they can ever spend.

“We find people play twice as many games, they spend twice as long on them, and they spend twice as much money, because you’ve reduced the cost of trial to close to zero.”

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Pokemon Scarlet and Violet Receiving Update in February

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Pokemon Scarlet and Violet

The popular title Pokemon Scarlet and Violet is set to receive a brand new patch, but gamers will have to wait until late February for it to arrive, according to a post from the team on the official Pokemon website.

The post, which was celebrating all 1008 Pokemon, detailed that the patch is currently planned – “Update Ver. 1.2.0, which will include bug fixes and add functionality, is planned to be released in late February. Please look forward to more details soon.”

Bookmark that date in your calendars, so you can get the latest patch when it arrives later next month.

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TMNT: The Cowabunga Collection Patch Arrives

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TMNT: The Cowabunga Collection

Teenage Mutant Ninja Turtles: The Cowabunga Collection has received it’s first big update rollout and the brand new patch comes with a number of features, many of which were requested by fans.

Here are the official patch notes:

New Additions

  • Home Menu icon changed to the box art. (Switch)
  • PS4 arcade controller is now supported. PS4 joystick support has now been implemented (PS5)
  • Xbox arcade stick is now supported. Xbox joystick support has now been implemented (XB1/XSX)
  • When creating an online lobby, the player can now set the lobby size for the two arcade games. Host can limit it to 2, 3, or 4 players.
  • When creating an online lobby, the player can now set the frame delay to “Automatic”. When this is set, the input lag adjusts according to the number of players.
  • A new enhancement added to SNES and Super Famicom TMNT: Tournament Fighters. Ultimate-Attacks can now be enabled in Story Mode ON/OFF.
  • A new enhancement added to Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be enabled ON/OFF. (Only available in the Japanese version.)
  • A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Number of lives per coin can be adjusted from 1-5.
  • A new enhancement added to Arcade US Turtles in Time. Number of lives per coin can be adjusted from 1-8.
  • A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted.
  • A new enhancement added to Arcade US Turtles in Time. Difficulty can be adjusted.
  • A new enhancement added to Arcade US Turtles in Time. Game Loop can now be turned ON/OFF. While ON, the game will restart from the beginning after the credits.
  • New button action added to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time”, and “Genesis/MegaDrive Hyperstone Heist”. Players can now assign a button to “Special”. This button presses “Attack” and “Jump” together to make it easier to do special attacks.
  • A new color enhancement added to all Game Boy games. Added GBC Mode ON/OFF. A new “Color Palette” option added to the Pause Menu for all Game Boy games. In addition to other filters, players can choose between 4 color palettes, 1. black and white, 2. Game Boy green, 3. Game Boy Pocket green, 4. Game Boy Light blue.
  • Audio for various games and the Main Menu adjusted
  • Additional pages for NES Tournament Fighters and GEN Tournament Fighters added to the Strategy Guide.
  • Additional page for GEN Tournament Fighters and GEN Hyperstone Heist added to the Strategy Guide.
  • Visual settings are saved per game.

Issues Fixed

  • German translation for “Punch repeatedly” for Strategy guide page 11 has been fixed.
  • In the music player, the cassette tape icon for the arcade TMNT show now shows the correct icon.
  • On page 5 of the Strategy Guide (SNES Turtles in Time), Turtle Tip 3 screenshot has been replaced.
  • In SNES Turtles in Time, Stage Select enhancements now works even after settings are changed in Options.
  • In Hyperstone Heist, Stage Select enhancements now works when selecting 2 players.
  • Easy Menu Navigation enhancement for TMNT III Manhattan Project (NES) /TMNT 2 The Manhattan Project (Famicom) now work.
  • Extra Credits enhancements to SNES Tournament Fighters now work.
  • SNES Turtles in Time manual in the museum now includes missing page 18-19.
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Deku Smash Removed From Fortnite

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Deku Smash

The Deku Smash has suddenly been removed from Fortnite due to “an issue”, which comes only after a few days after concerns were raised regarding epilepsy and the concern over the ability of to one-shot players, according to the Fortnite official Twitter page.

The Deku Smash made it’s arrival in Fortnite Chapter 4 Season 1, alongside a range of My Hero Academia cosmetics, and instantly became a popular, yet very powerful weapon that players could use to demolish their opponents via a massive, airborn massive projectile that can take down even fully shielded opponents.

It remains to be seen what changes the game will make to the obviously OP weapon upon it’s return to Fortnite.

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