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Rocket League Patches Eye Optimization For Future

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There is no denying the insanely robust popularity of Rocket League and the momentum it has built.

It’s popularity, which continuing to climb, is proof of that.

Recent patches have two arenas in the game that featured erratic terrain have been removed, replaced by flat fields.

The development team used social studies to gauge player experience and concluded that  the alternate arenas didn’t offer enough strategic differences to offset interfering with player’s muscle memory.

“We didn’t have a strong belief in the future of different layouts given our internal explorations and the mixed success of our ‘Rocket Labs’ arena testing playlist,” Davis said in an email interview with Compete.

“And ultimately we think Rocket League has a lot in common with traditional sports where standards give players and teams the consistency they need to truly master things.”

Players have also noticed a change to car body types. For example, steering and handling are being standardized to fit certain car and represent what that car is expected to do based on it’s build.

“First, our standardization efforts are categorically NOT an attempt to change how a car like Batmobile feels to you” Davis wrote.

“We are not interested in making everything an Octane clone. However, we did want to provide consistency within groups of the most popular vehicles – e.g. Batmobile/Mantis/Twinmill.”

The patches are intended, in part, to create a set of rules for the game as it continues to grow, react to gamer experience and to optimize future car and arena design.

“If this was May 2015 and Rocket League hadn’t released yet I might answer differently [about each car being unique],” wrote Davis.

“But because we’re over two years in and players have become very attached to specific car behaviors like the Batmobile, we aren’t currently interested in trying to take away any of that unique flavor. We’re just trying to bring some of the less used cars into alignment with those favorites.”

 

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Epic Games Delays Fortnite Season 6, Implements 400% XP Bonus Weekend

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Epic Games has announced that Fortnite Season 6 will be delayed until September 27th, two days after it’s initial release date of September 25th.

While the delay is a drag, Epic did unveil that this weekend would be 400% bonus XP, a nice consolation prize for the delay.

 

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Blizzard Cracking Down on Pursuit, Visor, Third-Party Apps in Overwatch

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The use of third-party apps such as Pursuit and Visor, are getting the crack down by Blizzard, who emailed a number of Overwatch players advising them to cease using the apps, primarily used to improve their performance in competitive games, in Overwatch.

“These programs provide benefits not normally achievable in the game, and detract from the integrity of the game environment,” Blizzard said, (h/t Sabriel Mastin on Twitter)

“This is only a warning and we are not penalising your Blizzard or Overwatch account at this time. Continued use of unauthorised third-party programs will result in action taken against your account.”

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Destiny 2: Forsaken 2.0.3.1 Hotfix Tweaks Ace of Spades Quest, Telesto Bling Well Exploit

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Bungie has implemented a brand new hotfix that addresses a few bugs, as well as tweaks the Ace of Spades quest to be much more easier to complete.

Hotfix 2.0.3.1 officially arrived on Thursday and in regards to the Ace of Spades Exotic quest, players no longer have to use a hand cannon to kill five invaders in Gambit, they can now complete the task by using a hand cannon in Gambit to kill general enemies.

The fix also addresses an exploit in the Blind Well horde mode in the Dreaming City.

Here are the patch notes:

Heroic Adventures

  • Fixed an issue where Barons were providing Legendary rewards outside of Heroic adventures
  • Barons in Heroic adventures now reward one guaranteed Legendary per day
  • Subsequent kills grant Legendary rewards at a reduced rate

Weapons/Items

  • Fixed an issue where players can get stuck with the Origin Story or the Last Dance weapons if they use the character level boost after obtaining them in Homecoming
  • Fixed an issue where BrayTech Legendary Scout Rifle dismantled into Mod Components

Dreaming City

  • The Offering to the Oracle now sorts to the Pursuits bucket, rather than Consumables
  • Removed the weekly bounty that required players to redeem an Offering for the Oracle
  • The Dreaming City weekly challenge now requires only two weekly bounty completions
  • Fixed an issue where some enemies would improperly spawn chests after being killed
  • Players can no longer obtain Dreaming City rewards when repeating the mission “Awakening”
  • Fixed an issue where Telesto could be used to accelerate progression of objectives in the Blind Well

Gambit

  • Players may now progress the “Cayde’s Will” quest step by defeating either invaders or general enemies with Hand Cannons
  • Turned off rejoin functionality in Gambit

 

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