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Diablo III Receives Update

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‘Diablo III’ is getting a bit of love, receiving a big update for its public test realm on PC.

Changes include numerous balance changes and a number of abilities being boosted which buffs the related classes.

Below are details outlining the 2.6.1 updates (h/t GameSpot)

The Barbarian’s Bloodshed: damage equal to 20% of your recent Critical Hits to enemies within 20 yards every second

Battle Rage

  • Bloodshed
    • Has been redesigned:
    • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
    • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.

The Necromancer has also received upgrades that are currently available but keep in mind that the ability to purchase the class in the PTR has been disabled.

    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed.
      • Can now be cast while moving.
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time

Crusader Skills

  • Blessed Hammer
    • Limitless
      • Has been redesigned:
      • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
      • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.

 

NOTE: Many Legendary and Set items have had their drop chance increased

Legendary Items

  • Barbarian
    • Bracers of Destruction
      • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
    • Bracers of the First Men
      • Hammer of the Ancients attacks 50% faster and deals 150–200%300-400% increased damage.
    • Fury of the Vanished Peak
      • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Gavel of Judgement
      • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
    • Girdle of Giants
      • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
    • Skull Grasp
      • Increase the damage of Whirlwind by 250–300% 400-500%
    • Standoff
      • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
  • Crusader
    • Blade of Prophecy
      • No longer rolls a bonus to Condemn damage as an inherent affix.
      • Two Condemned enemies also trigger Condemn’s explosion and the damage of Condemn is increased by 350-450%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Bracer of Fury
      • Heaven’s Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
    • Denial
      • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
    • Faithful Memory
      • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
    • Fate of the Fell
      • Gain two additional rays of Heaven’s Fury.
      • Heaven’s Fury gains two additional rays and has its damage increased by 150-200%.
    • Frydehr’s Wrath’
      • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      Gyrfalcon’s Foote

      • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
    • Jekangbord
      • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
  • Demon Hunter
    • Dead Man’s Legacy
      • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      Karlei’s Point

      • The damage of Impale is increased by 60-80% and Impale itreturns 10–15 Hatred if it hits an enemy already Impaled.
    • Manticore
      • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      Yang’s Recurve

      • Multishot attacks 50% faster and its damage is increased by 125-150%.
  • Monk
    • Binding of the Lost
      • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
    • Balance
      • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
      • The damage of Tempest Rush is increased by 450-600% andwhen your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      The Fist of Az’Turrasq

      • Exploding Palm’s on-death explosion damage is increased by 250–300% 400-500%.
    • Incense Torch of the Grand Temple
      • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Scarbringer
      • The damage of Lashing Tail Kick is increased by 300% 450-600%to the first 7 enemies hit.
  • Necromancer
    • Bloodsong Mail
      • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
    • Bloodtide Blade’
      • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.

      Dayntee’s Binding

      • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75–100% 400-500%for every second it is active.

      Fate’s Vow

      • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
    • Golemskin Breeches
      • Your Golem’s damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
    • Leger’s Disdain
      • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
    • Lost Time
      • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10%for 5 seconds. Maximum 5 stacks.

      Maltorius’ Petrified Spike

      • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
    • Mask of Scarlet Death
      • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
      • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.

      Nayr’s Black Death

      • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
    • Scythe of the Cycle
      • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
    • Steuart’s Greaves
      • You gain 40–50% 75-100% increased movement speed for 210seconds after using Blood Rush.
    • The Johnstone
      • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires.Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
  • Witch Doctor
    • Bakuli Jungle Wraps
      • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
    • Mask of Jeram
      • Pets deal 75–100% 150-200% increased damage.
    • Staff of Chiroptera
      • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
      • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • The Short Man’s Finger
      • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
        • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
  • Wizard
    • Orb of Infinite Depth
      • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
    • Ranslor’s Folly
      • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
    • Triumvirate
      • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
    • Unstable Scepter
      • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
      • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Wand of Woh
      • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
      • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
      • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
  • Set Items
    • Barbarian
      • Immortal King’s Call
        • (6) Set
          • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.
      • Might of the Earth
        • (6) Set
          • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.
      • The Legacy of Raekor
        • (4) Set
          • Furious Charge gains the effect of every rune and deals 300%500% increased damage.
        • (6) Set
          • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
      • Wrath of the Wastes
        • (6) Set
          • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700%.
    • Crusader
      • Armor of Akkhan
        • (6) Set
          • While Akarat’s Champion is active, you deal 600%900%increased damage and take 15% 20% less damage.
      • Thorns of the Invoker
        • (2) Set
          • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds.
        • (6) Set
          • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit.
    • Demon Hunter
      • Embodiment of the Marauder
        • (6) Set
          • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.
      • Natalya’s Vengeance
        • (6) Set
          • After casting Rain of Vengeance, deal 500% 750%increased damage and take 60% reduced damage for 10 seconds.
      • Unhallowed Essence
        • (6) Set
          • Your generators, Multishot, and Vengeance deal 40%70% increased damage for every point of Discipline you have.
    • Monk
      • Monkey King’s Garb
        • (6) Set
          • Has been redesigned.
          • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
      • Uliana’s Stratagem
        • (4) Set
          • Your Seven-Sided Strike deals double 777% its total damage with each hit.
        • (6) Set
          • Increase the damage of your Exploding Palm by 250%1800% and your Seven-Sided Strike detonates your Exploding Palm.
    • Necromancer
      • Pestilence Master’s Shroud
        • (6) Set
          • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.
      • Trag’Oul’s Avatar
        • (6) Set
          • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
    • Witch Doctor
      • Helltooth Harness
        • (2) Set
          • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
        • (6) Set
          • After casting Wall of Death, gain 1400% 1700%increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
          • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
        • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
      • Raiment of the Jade Harvester
        • (2) Set
          • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.
        • (6) Set
          • Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.
    • Wizard
      • Firebird’s Finery
        • (6) Set
          • Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • Vyr’s Amazing Arcana
        • (6) Set
          • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2.
  • Other Items
    • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
  • Bug Fixes
    • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
    • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
    • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
    • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
    • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
    • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.

Adventure Mode

  • Rifts
    • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset.
    • Increased the amount of experience and Rift progress granted by the Hematic Disciple.
    • Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts.
    • Shield Pylons no longer reflects damage back to attackers.
      • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

PTR Only

  • D’jank Miem
    • Players can exchange Blood Shards with this vendor for bags containing Legendary items

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Rainbow Six Siege Y3S3.1.2 Patch to Address Numerous Issues

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Rainbow Six Siege is getting a new patch this week that will intend to address a number of issues including a invisibility glitch, an Oregon washing machine exploit, and a number of other troublesome exploits that are wreaking havoc on gameplay.

While there is no set date for the arrival of the patch, it is expected to arrive this week and the notes are as follows:

Bug fixes

-General

  • Fixed – Deployable shields placed perpendicular to a window prevent vaulting.
  • Fixed – The operator is invisible when players load into game.
  • Fixed – Pistols have their reticle misaligned with the center of the screen while shooting.
  • Fixed – No toggle for Montagne and Pulse special abilities (now comes with toggle).
  • Fixed – Cannot access Bulletproof Camera by pressing the secondary gadget button while prone.
  • Fixed – While prone, using melee and standing up will switch the knife animation to shield.
  • Fixed – The Stun Grenade VFX can be cancelled under certain conditions.
  • Fixed – The squad leader remains alone in a match after one squad member leaves when the leader starts the match.
  • Fixed – Latency, micro stutters and graphical issues after playing multiple matches and maps in the same Custom game session.
  • Fixed – End of round timer does not stop when initiating the defuser plant at the last moment.

-Minor

  • Fixed – Clipping issue on Lion’s uniforms.
  • Fixed – Hibana’s face appears washed off when equipped with the Yurei headgear.
  • Fixed – Holding down both gadget buttons and releasing them in a certain order switches away from Pulse’s Cardiac Sensor.
  • Fixed – The Chalkboard uniform for Hibana does not appear properly while in First Person.
  • Fixed – Blitz’s arm is delayed when leaning, causing clipping issues with shield.
  • Fixed – The observation tool icon is missing from the select spawn location screen for attackers in preparation phase in Ranked.

-Charms

  • Fixed – A second “Gold Lion Chibi” will float next to the weapon it is attached to.
  • Fixed – Equipping a country flag charm on the SPSMG9 will also apply on Clash’s CCE shield.
  • Fixed – Chibi charms are not properly placed on Clash’s CCE Shield in load out.
  • Fixed – Multiple charms are clipping through Blitz’s and Clash’s shields.
  • Fixed – Charms equipped on Clash’s shield are not visible in 3rd person view.

-Pick and ban

  • Fixed – When Joining in Progress during a ban reveal, players will always see the blue smoke.
  • Fixed – Joining in Progress with previously selected operator does not update teammates blocked operators.
  • Fixed – During the ready screen, the sizes of the operator’s cards are not consistent.
  • Fixed – The “Change floor” button is missing in the tactical map.
  • Fixed – The bullet point that indicates the currently voted OP disappears after changing display mode.

Maps

-Bank

  • Fixed – Valkyrie Black Eye can see through the ceiling when placed on in a spot on 2F Bank.
  • Fixed – Spot in 1F Tellers Office allows Valkyrie’s Black Eye to see the corridor and staircase.
  • Fixed – Spot in 1F Archives allows throwable gadgets to reach 2F Skylight Stairwell.

-Clubhouse

  • Fixed – Attacker drones can see through the ceiling underneath 1F Lobby and Bar.

-Consulate

  • Fixed – Drone has no collision with the terrace edge from West Front Yard.

-Hereford Base

  • Fixed – Ranked Match Action phase lasts for 4 minutes on Hereford Base.
  • Fixed – Equipping a shield drops the fps by 10–20 on Hereford Base.
  • Fixed – Unstable FPS in Hereford Base.
  • Fixed – Maestro’s gadget is vulnerable by breaking cosmetic destruction, Small pinstripe carpets across the map.
  • Fixed – Players can hide under a desk in 1F Prep Area.
  • Fixed – Defuser cannot be picked up after being dropped between the wall and the ammo box in 1F Garage.
  • Fixed – Defuser cannot be picked up after being dropped between the wooden planks located in EXT Barnyard.
  • Fixed – Thatcher’s EMP grenade does not turn off the faux volumetric glow from the ceiling lights in EXT Barn.
  • Fixed – Small gap in 2F bathroom ceiling on Hereford base rework.

-House

  • Fixed – Players can clip inside a wall using a deployable shield at 2F Workshop.

-Kafe

  • Fixed – Players cannot pick up armor plates if the armor bag is deployed on a kettle in 3F Cigar Lounge.

-Oregon

  • Fixed – Operators can get stuck inside a pile of boxes in 1F Office.
  • Fixed – Player can vault inside the washing machine on Oregon.

Operators

-Buck

  • Fixed – If Buck mounts Tachanka’s LMG Turret with the Skeleton Key on and leaves it, no interaction can be made with the turret afterwards.

-Clash

  • Fixed – Clash can instantly go into ADS with her secondary after un–equipping her shield.
  • Fixed – Clash is not able to use Observation Tools while her CCE shield is extended.

-Echo

  • Fixed – Instead of disappearing when Echo’s Yokai hover drone is disabled, the “Jump” button appears greyed out.
  • Fixed – If a disabled Yokai hover drone is picked up and re–deployed, it will still be in the disabled state when redeployed.

-Finka

  • Fixed – Finka’s Spear308’s damage falloff over distance is too high.

-Maverick

  • Fixed – Maverick’s blowtorch makes no sound on the first use on a wall.
  • Fixed – Blowtorch SFX persists after Maverick is killed while using it.

-Mira

  • Fixed – Black Mirror can be destroyed from the other side of a reinforced wall.
  • Fixed – Mira can place her Mirror under another destroyed Black Mirror.

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Overwatch Pink Mercy Charity Skin, Shirt Raise $12.7 Million for Breast Cancer Research

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Gaming can have such a positive impact on the world, and Overwatch is the latest example of when gamers collectively participate in an initiative to do something positive.

Blizzard announced it had raised $12.7 million for breast cancer research thanks to the sales of the Pink Mercy skin and t-shirt.

Per their announcement, the Breast Cancer Research Foundation (BCRF) will use the funds to examine every aspect of breast cancer diagnosis for women and men across the globe, and the funds will be dispersed between the Precision Prevention Initiative, the BCRF Translational Breast Cancer Research Consortium Award, and 25 Annual BCRF Research Grants.

You can see more via the pie chart below:

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Red Dead Redemption 2 Launch Trailer Arrives

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A brand new trailer, the launch trailer, has officially arrived for Red Dead Redemption 2 ahead of it’s official arrival on October 26th on PS4, and Xbox One

Rockstar Games’ new entry is available for pre-load on Friday, and with a whopping of required space that the game demands, taking advantage of the window to pre-load it may prove to be smart if you want to play the game the moment it goes live.

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